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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
221

Improving protein interactions prediction using machine learning and visual analytics

Singhal, Mudita, January 2007 (has links) (PDF)
Thesis (Ph. D.)--Washington State University, December 2007. / Includes bibliographical references (p. 98-107).
222

Hierarchical average reward reinforcement learning

Seri, Sandeep 15 March 2002 (has links)
Reinforcement Learning (RL) is the study of agents that learn optimal behavior by interacting with and receiving rewards and punishments from an unknown environment. RL agents typically do this by learning value functions that assign a value to each state (situation) or to each state-action pair. Recently, there has been a growing interest in using hierarchical methods to cope with the complexity that arises due to the huge number of states found in most interesting real-world problems. Hierarchical methods seek to reduce this complexity by the use of temporal and state abstraction. Like most RL methods, most hierarchical RL methods optimize the discounted total reward that the agent receives. However, in many domains, the proper criteria to optimize is the average reward per time step. In this thesis, we adapt the concepts of hierarchical and recursive optimality, which are used to describe the kind of optimality achieved by hierarchical methods, to the average reward setting and show that they coincide under a condition called Result Distribution Invariance. We present two new model-based hierarchical RL methods, HH-learning and HAH-learning, that are intended to optimize the average reward. HH-learning is a hierarchical extension of the model-based, average-reward RL method, H-learning. Like H-learning, HH-learning requires exploration in order to learn correct domain models and optimal value function. HH-learning can be used with any exploration strategy whereas HAH-learning uses the principle of "optimism under uncertainty", which gives it a built-in "auto-exploratory" feature. We also give the hierarchical and auto-exploratory hierarchical versions of R-learning, a model-free average reward method, and a hierarchical version of ARTDP, a model-based discounted total reward method. We compare the performance of the "flat" and hierarchical methods in the task of scheduling an Automated Guided Vehicle (AGV) in a variety of settings. The results show that hierarchical methods can take advantage of temporal and state abstraction and converge in fewer steps than the flat methods. The exception is the hierarchical version of ARTDP. We give an explanation for this anomaly. Auto-exploratory hierarchical methods are faster than the hierarchical methods with ��-greedy exploration. Finally, hierarchical model-based methods are faster than hierarchical model-free methods. / Graduation date: 2003
223

Temporal data mining in a dynamic feature space /

Wenerstrom, Brent, January 2006 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2006. / Includes bibliographical references (p. 43-45).
224

Learnable similarity functions and their application to record linkage and clustering

Bilenko, Mikhail Yuryevich, January 1900 (has links) (PDF)
Thesis (Ph. D.)--University of Texas at Austin, 2006. / Vita. Includes bibliographical references.
225

Identifying Deviating Systems with Unsupervised Learning

Panholzer, Georg January 2008 (has links)
<p>We present a technique to identify deviating systems among a group of systems in a</p><p>self-organized way. A compressed representation of each system is used to compute similarity measures, which are combined in an affinity matrix of all systems. Deviation detection and clustering is then used to identify deviating systems based on this affinity matrix.</p><p>The compressed representation is computed with Principal Component Analysis and</p><p>Kernel Principal Component Analysis. The similarity measure between two compressed</p><p>representations is based on the angle between the spaces spanned by the principal</p><p>components, but other methods of calculating a similarity measure are suggested as</p><p>well. The subsequent deviation detection is carried out by computing the probability of</p><p>each system to be observed given all the other systems. Clustering of the systems is</p><p>done with hierarchical clustering and spectral clustering. The whole technique is demonstrated on four data sets of mechanical systems, two of a simulated cooling system and two of human gait. The results show its applicability on these mechanical systems.</p>
226

Assisting bug report triage through recommendation

Anvik, John 05 1900 (has links)
A key collaborative hub for many software development projects is the issue tracking system, or bug repository. The use of a bug repository can improve the software development process in a number of ways including allowing developers who are geographically distributed to communicate about project development. However, reports added to the repository need to be triaged by a human, called the triager, to determine if reports are meaningful. If a report is meaningful, the triager decides how to organize the report for integration into the project's development process. We call triager decisions with the goal of determining if a report is meaningful, repository-oriented decisions, and triager decisions that organize reports for the development process, development-oriented decisions. Triagers can become overwhelmed by the number of reports added to the repository. Time spent triaging also typically diverts valuable resources away from the improvement of the product to the managing of the development process. To assist triagers, this dissertation presents a machine learning approach to create recommenders that assist with a variety of development-oriented decisions. In this way, we strive to reduce human involvement in triage by moving the triager's role from having to gather information to make a decision to that of confirming a suggestion. This dissertation introduces a triage-assisting recommender creation process that can create a variety of different development-oriented decision recommenders for a range of projects. The recommenders created with this approach are accurate: recommenders for which developer to assign a report have a precision of 70% to 98% over five open source projects, recommenders for which product component the report is for have a recall of 72% to 92%, and recommenders for who to add to the cc: list of a report that have a recall of 46% to 72%. We have evaluated recommenders created with our triage-assisting recommender creation process using both an analytic evaluation and a field study. In addition, we present in this dissertation an approach to assist project members to specify the project-specific values for the triage-assisting recommender creation process, and show that such recommenders can be created with a subset of the repository data.
227

Design of a self-paced brain computer interface system using features extracted from three neurological phenomena

Fatourechi, Mehrdad 05 1900 (has links)
Self-paced Brain computer interface (SBCI) systems allow individuals with motor disabilities to use their brain signals to control devices, whenever they wish. These systems are required to identify the user’s “intentional control (IC)” commands and they must remain inactive during all periods in which users do not intend control (called “no control (NC)” periods). This dissertation addresses three issues related to the design of SBCI systems: 1) their presently high false positive (FP) rates, 2) the presence of artifacts and 3) the identification of a suitable evaluation metric. To improve the performance of SBCI systems, the following are proposed: 1) a method for the automatic user-customization of a 2-state SBCI system, 2) a two-stage feature reduction method for selecting wavelet coefficients extracted from movement-related potentials (MRP), 3) an SBCI system that classifies features extracted from three neurological phenomena: MRPs, changes in the power of the Mu and Beta rhythms; 4) a novel method that effectively combines methods developed in 2) and 3 ) and 5) generalizing the system developed in 3) for detecting a right index finger flexion to detecting the right hand extension. Results of these studies using actual movements show an average true positive (TP) rate of 56.2% at the FP rate of 0.14% for the finger flexion study and an average TP rate of 33.4% at the FP rate of 0.12% for the hand extension study. These FP results are significantly lower than those achieved in other SBCI systems, where FP rates vary between 1-10%. We also conduct a comprehensive survey of the BCI literature. We demonstrate that many BCI papers do not properly deal with artifacts. We show that the proposed BCI achieves a good performance of TP=51.8% and FP=0.4% in the presence of eye movement artifacts. Further tests of the performance of the proposed system in a pseudo-online environment, shows an average TP rate =48.8% at the FP rate of 0.8%. Finally, we propose a framework for choosing a suitable evaluation metric for SBCI systems. This framework shows that Kappa coefficient is more suitable than other metrics in evaluating the performance during the model selection procedure.
228

An implementation and initial test of generalized radial basis functions

Wettschereck, Dietrich 27 June 1990 (has links)
Generalized Radial Basis Functions were used to construct networks that learn input-output mappings from given data. They are developed out of a theoretical framework for approximation based on regularization techniques and represent a class of three-layer networks similar to backpropagation networks with one hidden layer. A network using Gaussian base functions was implemented and applied to several domains. It was found to perform very well on the two-spirals problem and on the nettalk task. This paper explains what Generalized Radial Basis Functions are, describes the algorithm, its implementation, and the tests that have been conducted. It draws the conclusion that network. implementations using Generalized Radial Basis Functions are a successful approach for learning from examples. / Graduation date: 1991
229

Learning to Assess Grasp Stability from Vision, Touch and Proprioception

Bekiroglu, Yasemin January 2012 (has links)
Grasping and manipulation of objects is an integral part of a robot’s physical interaction with the environment. In order to cope with real-world situations, sensor based grasping of objects and grasp stability estimation is an important skill. This thesis addresses the problem of predicting the stability of a grasp from the perceptions available to a robot once fingers close around the object before attempting to lift it. A regrasping step can be triggered if an unstable grasp is identified. The percepts considered consist of object features (visual), gripper configurations (proprioceptive) and tactile imprints (haptic) when fingers contact the object. This thesis studies tactile based stability estimation by applying machine learning methods such as Hidden Markov Models. An approach to integrate visual and tactile feedback is also introduced to further improve the predictions of grasp stability, using Kernel Logistic Regression models. Like humans, robots are expected to grasp and manipulate objects in a goal-oriented manner. In other words, objects should be grasped so to afford subsequent actions: if I am to hammer a nail, the hammer should be grasped so to afford hammering. Most of the work on grasping commonly addresses only the problem of finding a stable grasp without considering the task/action a robot is supposed to fulfill with an object. This thesis also studies grasp stability assessment in a task-oriented way based on a generative approach using probabilistic graphical models, Bayesian Networks. We integrate high-level task information introduced by a teacher in a supervised setting with low-level stability requirements acquired through a robot’s exploration. The graphical model is used to encode probabilistic relationships between tasks and sensory data (visual, tactile and proprioceptive). The generative modeling approach enables inference of appropriate grasping configurations, as well as prediction of grasp stability. Overall, results indicate that the idea of exploiting learning approaches for grasp stability assessment is applicable in realistic scenarios. / <p>QC 20121026</p>
230

Multi-Modal Scene Understanding for Robotic Grasping

Bohg, Jeannette January 2011 (has links)
Current robotics research is largely driven by the vision of creatingan intelligent being that can perform dangerous, difficult orunpopular tasks. These can for example be exploring the surface of planet mars or the bottomof the ocean, maintaining a furnace or assembling a car.   They can also be more mundane such as cleaning an apartment or fetching groceries. This vision has been pursued since the 1960s when the first robots were built. Some of the tasks mentioned above, especially those in industrial manufacturing, arealready frequently performed by robots. Others are still completelyout of reach. Especially, household robots are far away from beingdeployable as general purpose devices. Although advancements have beenmade in this research area, robots are not yet able to performhousehold chores robustly in unstructured and open-ended environments givenunexpected events and uncertainty in perception and execution.In this thesis, we are analyzing which perceptual andmotor capabilities are necessaryfor the robot to perform common tasks in a household scenario. In that context, an essential capability is tounderstand the scene that the robot has to interact with. This involvesseparating objects from the background but also from each other.Once this is achieved, many other tasks becomemuch easier. Configuration of objectscan be determined; they can be identified or categorized; their pose can be estimated; free and occupied space in the environment can be outlined.This kind of scene model can then inform grasp planning algorithms to finally pick up objects.However, scene understanding is not a trivial problem and evenstate-of-the-art methods may fail. Given an incomplete, noisy andpotentially erroneously segmented scene model, the questions remain howsuitable grasps can be planned and how they can be executed robustly.In this thesis, we propose to equip the robot with a set of predictionmechanisms that allow it to hypothesize about parts of the sceneit has not yet observed. Additionally, the robot can alsoquantify how uncertain it is about this prediction allowing it toplan actions for exploring the scene at specifically uncertainplaces. We consider multiple modalities includingmonocular and stereo vision, haptic sensing and information obtainedthrough a human-robot dialog system. We also study several scene representations of different complexity and their applicability to a grasping scenario. Given an improved scene model from this multi-modalexploration, grasps can be inferred for each objecthypothesis. Dependent on whether the objects are known, familiar orunknown, different methodologies for grasp inference apply. In thisthesis, we propose novel methods for each of these cases. Furthermore,we demonstrate the execution of these grasp both in a closed andopen-loop manner showing the effectiveness of the proposed methods inreal-world scenarios. / <p>QC 20111125</p> / GRASP

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