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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Design and Optimization of Self-Assembled Colloidal Constructs

Parvez, Md Nishan 27 July 2020 (has links)
No description available.
2

Montagem assistida por realidade aumentada (A3R). / Assembly assisted by augmented reality (A3R).

Nishihara, Anderson 20 July 2016 (has links)
Processos de montagem em geral necessitam de instruções para serem executados, desde a montagem de simples brinquedos até máquinas complexas. Tradicionalmente, essas instruções vem na forma de manuais em papel ou meio digital. Seja qual for o modo, os manuais de instruções utilizam desenhos, diagramas ou fotos, além de instruções textuais para indicar a sequência de montagem do início até o estado final. Procurando mudar esse paradigma, esse trabalho propõe um sistema para auxílio à montagem que utiliza realidade aumentada para guiar o usuário no processo. Através de processamento de imagens capturadas por uma câmera o sistema reconhece cada peça e por meio de sinais gráficos é indicado ao usuário qual a peça a ser manipulada e onde deve ser posicionada. Em seguida é feito a verificação do posicionamento das peças e o usuário é alertado quando a tarefa de montagem atinge o estado final. Muitos trabalhos na área utilizam algum tipo de dispositivo customizado como \"head mounted display\" (HMD) e marcadores para auxiliar o rastreamento da câmera e identificação das peças, limitando a popularização dessa tecnologia. Tendo esse último ponto em vista, propõe-se um sistema que não utiliza qualquer dispositivo customizado ou marcadores para rastreamento. Além disso, todos os processos do sistema são executados em software embarcado, não necessitando de comunicação com outros computadores para o processamento de imagens. Como o sistema não faz uso de marcadores para a identificação das peças, inicialmente é proposto a implementação do sistema para guiar o usuário na resolução de um quebra-cabeças plano. O sistema proposto é denominado como MARA (Montagem Assistida por Realidade Aumentada). / Assembly processes for simple toys or complex machines usually requires instructions to be executed. Traditionally, these instructions are written in the form of paper or digital manuals. These manuals contains descriptive text, photos or diagrams to guide the assembly sequence from the beginning to the final state. To change this paradigm, it is proposed in this work an augmented reality system to guide assembly tasks. The system recognizes each assembly piece through image processing techniques and guides the piece placement with graphic signals. Later, the system checks if the pieces are properly assembled and warns the user when the assembly have been finished. In the field of assembly assisted by augmented reality systems, many works use some kind of customized device, like head mounted displays (HMD). Furthermore, markers have been used to track camera position and identify assembly parts. These two features restrict the spread of the technology, thus in the proposed work customized devices and markers to track and identify parts shall not be used. Besides, all the processing are executed on embedded software without the need of communication with other computers to help image processing. The first implementation of the proposed system assists the user on the assembly of a planar puzzle, as the proposed system do not use markers to recognize assembly pieces. This system is being called A3R (Assembly Assisted by Augmented Reality).
3

Montagem assistida por realidade aumentada (A3R). / Assembly assisted by augmented reality (A3R).

Anderson Nishihara 20 July 2016 (has links)
Processos de montagem em geral necessitam de instruções para serem executados, desde a montagem de simples brinquedos até máquinas complexas. Tradicionalmente, essas instruções vem na forma de manuais em papel ou meio digital. Seja qual for o modo, os manuais de instruções utilizam desenhos, diagramas ou fotos, além de instruções textuais para indicar a sequência de montagem do início até o estado final. Procurando mudar esse paradigma, esse trabalho propõe um sistema para auxílio à montagem que utiliza realidade aumentada para guiar o usuário no processo. Através de processamento de imagens capturadas por uma câmera o sistema reconhece cada peça e por meio de sinais gráficos é indicado ao usuário qual a peça a ser manipulada e onde deve ser posicionada. Em seguida é feito a verificação do posicionamento das peças e o usuário é alertado quando a tarefa de montagem atinge o estado final. Muitos trabalhos na área utilizam algum tipo de dispositivo customizado como \"head mounted display\" (HMD) e marcadores para auxiliar o rastreamento da câmera e identificação das peças, limitando a popularização dessa tecnologia. Tendo esse último ponto em vista, propõe-se um sistema que não utiliza qualquer dispositivo customizado ou marcadores para rastreamento. Além disso, todos os processos do sistema são executados em software embarcado, não necessitando de comunicação com outros computadores para o processamento de imagens. Como o sistema não faz uso de marcadores para a identificação das peças, inicialmente é proposto a implementação do sistema para guiar o usuário na resolução de um quebra-cabeças plano. O sistema proposto é denominado como MARA (Montagem Assistida por Realidade Aumentada). / Assembly processes for simple toys or complex machines usually requires instructions to be executed. Traditionally, these instructions are written in the form of paper or digital manuals. These manuals contains descriptive text, photos or diagrams to guide the assembly sequence from the beginning to the final state. To change this paradigm, it is proposed in this work an augmented reality system to guide assembly tasks. The system recognizes each assembly piece through image processing techniques and guides the piece placement with graphic signals. Later, the system checks if the pieces are properly assembled and warns the user when the assembly have been finished. In the field of assembly assisted by augmented reality systems, many works use some kind of customized device, like head mounted displays (HMD). Furthermore, markers have been used to track camera position and identify assembly parts. These two features restrict the spread of the technology, thus in the proposed work customized devices and markers to track and identify parts shall not be used. Besides, all the processing are executed on embedded software without the need of communication with other computers to help image processing. The first implementation of the proposed system assists the user on the assembly of a planar puzzle, as the proposed system do not use markers to recognize assembly pieces. This system is being called A3R (Assembly Assisted by Augmented Reality).
4

Application of discrete event simulation for assembly process optimization : Buffer and takt time management

Snell, Tim, Persson, Pontus January 2020 (has links)
A master thesis within mechanical engineering performed by two student has been conducted at Scania in Oskarshamn. The purpose has been to investigate if Discrete Event Simulation using ExtendSim can be applied to increase Scanias assembly productivity. The projectiles was to investigate how the buffer systems could be managed by vary the amount of buffers and their transport speed. The assembly line takt times with regard of their availability was also investigated. The method of approach was to build a simulation model to gaining valid decision making information regarding these aspects. Process stop data was extracted and imported to ExtendSim where the reliability library was used to generate shutdowns. Comparing 24 sets over 100 runs to each other a median standard deviation of 0,91 % was achieved. Comparing the total amount of assembled cabs over a time period of five weeks with the real timedata a difference of 4,77 % was achieved. A difference of 1,85 % in total amount of shutdown time was also achieved for the same conditions. The biggest effect of varying buffer spaces was for system 6A. An increasement of up to 20 more assembled cabs over a time period of five weeks could then be achieved. By increasing all the buffertransports speeds by 40 % up to 20 more assembled cabs over a time period of ve weeks could be achieved. A push and pull system was also investigated where the push generated the best results. A 22 hour decreasement of total shutdown time and an increasement of 113 more assembled cabs over a time period of ve weeks could be achieved.
5

Prediction and minimization of excessive distortions and residual stresses in compliant assembled structures

Yoshizato, Anderson 26 May 2020 (has links)
The procedure of joining flexible or nonrigid parts using applied loads is called compliant assembly, and it is widely used in automotive, aerospace, electronics, and appliance manufacturing. Uncontrolled assembly processes may produce geometric errors that can exceed design tolerances and induce an increment of elastic energy in the structure due to the accumulation of internal stresses. This condition might create unexpected deformations and residual stress distributions across the structure that compromise product functionality. This thesis presents a method based on nonlinear Finite Element Analysis (FEA), metamodelling, and optimization techniques to provide accurate and on-time shimming strategies to support the definition of optimum assembly strategies. An example of the method on a typical aerospace wing box structure is demonstrated in the present study. The delivered outputs intend to support the production line by anticipating the response of the structure under a specific assembly condition and presenting alternative assembly strategies that can be applied to address eventual predicted issues on product requirements. / Graduate

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