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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Ritmas audio ir vizualiniuose menuose / Rhythm in Audio and Visual Arts

Vaškelis, Nerijus 02 July 2012 (has links)
Šiame bakalauro darbe siekiama atskleisti ritmo apraiškas audio ir vizualiniuose menuose. Ritmas – viena esminių žmogaus gyvenimo palydovų. Jo esmė – pasikartojimai, kuriais paremta ir visatos, ir žmogaus gyvenimo tvarka. Nukrypimo nuo įprasto ritmo pasekmė – žmogaus vidinis diskomfortas, kurį siekiama kuo greičiau atitaisyti. Kadangi menas yra žmogaus emocinės išraiškos priemonė, jame taip pat atsispindi vidinis kūrėjo ritmas. Siekdamas žiūrovui padaryti įspūdį savo kūriniu, menininkas ritmą gali panaudoti ir panaudoja kaip vieną iš poveikio sustiprinimo priemonių. Darbe atskleidžiamos ritmo vizualiniuose menuose – dailėje, architektūroje, audio mene – muzikoje bei audiovizualiniuose menuose – kine ir videomene apraiškos bei jų poveikis žmogui. Kūrybiniame video darbe „Gyvenimo ritmas“ siekiama ritmą atskleisti kaip vidinio žmogaus pasaulio darną užtikrinantį veiksnį bei pavaizduoti, kaip bendrą kūrinio ritminę struktūrą gali suardyti vaizdinio ir muzikinio ritmo nesinchroniškumas. / In this bachelor paper it is striven to reveal the rhythm manifestations in audio and visual arts. The rhythm is one of the most essential guides in human life. Its essence includes repetitions on which the life order of man and universe are based. Consequence of deviation from usual rhythm is man’s inner discomfort which he strives to immediately rectify. Since art is the means of human emotional expression, it also reflects the inner rhythm of a creator. When striving to make impression to a spectator with its piece of art, an artist may use the rhythm as one of the measures for increasing of effect. The paper reveals manifestations of the rhythm in visual arts, namely art, architecture, audio art – music and in audiovisual arts, namely cinema and video art along with their impact on man. In creative video piece “Life Rhythm” it is striven to reveal the rhythm as the factor ensuring inner harmony of man’s world as well as to depict how general rhythmic structure of a piece of art may be destroyed by non-synchronicity of visual and musical rhythm.
2

The Bridge / The Bridge

Medek, Lukáš January 2012 (has links)
The Bridge: Pong Evolution describes the evolution of visuality in computer games in the symbolic way. The piece focuses on the most common elements used in graphics, gameplay, styles and technologies both in history and nowadays. Then it uses them in one single evolving environment. The work is also criticizing some contemporary (and past) trends commonly used in video games.
3

Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video

Lucas, Stephen, 1985- 05 1900 (has links)
Virtual Stage is a project to use Virtual Reality (VR) technology as an audiovisual performance interface. The depth of control, modularity of design, and user immersion aim to solve some of the representational problems in interactive audiovisual art and the control problems in digital musical instruments. Creating feedback between interaction and perception, the VR environment references the viewer's behavioral intuition developed in the real world, facilitating clarity in the understanding of artistic representation. The critical essay discusses of interactive behavior, game mechanics, interface implementations, and technical developments to express the structures and performance possibilities. This discussion uses Virtual Stage as an example with specific aesthetic and technical solutions, but addresses archetypal concerns in interactive audiovisual art. The creative documentation lists the interactive functions present in Virtual Stage as well as code reproductions of selected technical solutions. The included code excerpts document novel approaches to virtual reality implementation and acoustic physical modeling of musical instruments.

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