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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Evaluation of a Holographic 3D Display

Björk, Jim January 2010 (has links)
An autostereoscopic display based on a Holographic Optical Element(HOE) presents new opportunities for faithful 3D displaying but also presents potential new problems, such as: accuracy of 3D objects, interactivity and user perception. In this evaluation, which is the first of its kind for this type of display, I have explored and tested methods and tools for the evaluation of these potential problems. I have found that the visual quality is comparable to more common display types but with a significant visual delay due to the parallel rendering of graphics and the projectors significant input lag. From this I have concluded that the display system is not yet ready for its intended purpose, cranio-maxillofacial surgery planning. We need projectors with less input lag and preferably better optics. The software needs to be optimized for multimonitor rendering as well.
2

Investigation of the Effects of an Autostereographic Virtual Environment on Recall in Participants of Differing Levels of Field Dependence

Moore, Michael Wilson 14 April 2006 (has links)
Stereographic virtual environments display data in such a way that a user perceives objects within the displayed environment to be separated in depth from the display itself. The effectiveness of stereographic virtual environments as learning tools has been evaluated relative to factors such as multidimensional cues, user interaction, and learner characteristics. This study has examined the relationship between two evaluative factors: the presence of stereographic depth cues and field dependence, a learner characteristic associated with performance on visual tasks. Adult learners were identified on a field dependence continuum based on scores on the Group Embedded Figures Test. Each student received instruction related to the heart using stereographic materials or nonstereographic materials, depending on assignment to treatment group. All participants were given two tests, identification and terminology, following this instruction. The scores on the combination of these tests, denoted as the Modified Total Criterion Test (MTCT), represented the level of visual recall relative to the instructional materials reviewed. Analyses of variance revealed an interaction effect between the level of field dependence and the presence of stereographic depth cues within a virtual environment such that field independent participants scored higher on tests of visual recall within stereographic conditions versus nonstereographic conditions and field dependent participants scored lower within stereographic conditions versus nonstereographic conditions. / Ph. D.
3

Simulations in 3D research : Can Unity3D be used to simulate a 3D display system?

Andersson, Oskar January 2016 (has links)
Mid Sweden University is currently researching how to capture more of a scene with a camera and how to create 3D images that does not require extra equipment for the viewer. In the process of this research they have started looking into simulating some of the tests that they wish to conduct. The goal of this project is to research whether the 3D graphics engine Unity3D could be used to simulate these tests, and to what degree. To test this a simulation was designed and implemented. The simulation used a split display system where each camera is directly connected to a part of the screen and using the position of the viewer the correct part of the camera feed is shown. Some literary studies were also done into how current 3D technology works. The simulation was successfully implemented and shows that simple simulation can be done in Unity3D, however, some problems were encountered in the process. The conclusion of the project show that there is much work left before simulation is viable but that there is potential in the technology and that the research team should continue to investigate it.
4

Evaluation of autostereoscopic 3D video for short-term exposure : produced using semiautomatic stereo-to-multiview conversion

Renström, Ida January 2015 (has links)
No description available.
5

Generation of 3D autostereoscopic integral images using computer simulated imaging systems

Salih, Shafik January 2015 (has links)
Production of artificial Three-Dimension (3-D) images was the aim of many researches over hundreds of years. 3-D images are the images that create sense of depth when viewing them. 3-D images are closer to the real world scenes than 2-D images due to the 3-D effect or the sense of depth the 3-D images provide. Sense of depth can be caused by binocular cues including convergence and parallax. Convergence is created by the difference between the angles of the left eye and the right eye viewing axes. Parallax is the effect of viewing with one eye a view of the scene that is inherently shifted to the view seen by the other eye. Several techniques have targeted the creation of 3-D images with the mentioned cues. The technique is preferred when it is able to create 3-D images so that the viewer can view these images without wearing special glasses and the occurrence of viewer fatigue. Integral photography that was invented in 1908 is able to meet the previous requirements. Based on integral photography, several techniques, research and studies have been published. The purposes of this thesis include the computer simulation of flexible integral photography systems, the computer generation of good quality 3-D static and animated integral images using the simulated systems, optimising the generation process to be more accurate, less expensive, more effective, and faster, and producing a portable specialist software tool to achieve these targets. New techniques and algorithms are needed to meet these purposes. A literature survey was carried out about the closest researches and studies to the subject of computer-generated integral images; these were compared with the new techniques introduced in this study to prove the advantages and the necessity of these new techniques. The closest technique to the suggested techniques was implemented using more developed tools to compare the quality of the resulting integral images with the targeted integral images that are going to be produced using the tools and algorithms proposed in this thesis. A method to simulate an imaging system and produce integral images based on the new technique of dividing the view volume of the scene was introduced, explained, proved, and implemented with a program designed for this purpose. To optimise the processing time and the image quality, the previous method is developed, new features are added to the resulting integral images, and better performance was achieved by introducing the method of Displacing the Virtual Camera Target (DCT). Application software with Graphical User Interface is designed and implemented to allow users to select the required parameters of the imaging system and the required features of the resultant integral images. The software tool that is based on the developed techniques and employing OpenGL is useful to simulate the imaging systems, tune their parameters before the actual implementation of these systems, and as a result, save time and materials when designing these systems. The introduced techniques and the software tools are faster, more effective, and cheaper original methods to help in optimising both the integral imaging systems and the quality of integral images. These software tools based on the new techniques can be used on a wide range of devices and platforms because these are employing the portable Application Interface OpenGL. With these methods, integral imaging systems are simulated, and optimised; good quality static and animated integral images were created.
6

Head tracked multi user autostereoscopic 3D display investigations

Brar, Rajwinder Singh January 2012 (has links)
The research covered in this thesis encompasses a consideration of 3D television requirements and a survey of stereoscopic and autostereoscopic methods. This confirms that although there is a lot of activity in this area, very little of this work could be considered suitable for television. The principle of operation, design of the components of the optical system and evaluation of two EU-funded (MUTED & HELIUM3D projects) glasses-free (autostereoscopic) displays is described. Four iterations of the display were built in MUTED, with the results of the first used in designing the second, third and fourth versions. The first three versions of the display use two-49 element arrays, one for the left eye and one for the right. A pattern of spots is projected onto the back of the arrays and these are converted into a series of collimated beams that form exit pupils after passing through the LCD. An exit pupil is a region in the viewing field where either a left or a right image is seen across the complete area of the screen; the positions of these are controlled by a multi-user head tracker. A laser projector was used in the first two versions and, although this projector operated on holographic principles in order to obtain the spot pattern required to produce the exit pupils, it should be noted that images seen by the viewers are not produced holographically so the overall display cannot be described as holographic. In the third version, the laser projector is replaced with a conventional LCOS projector to address the stability and brightness issues discovered in the second version. In 2009, true 120Hz displays became available; this led to the development of a fourth version of the MUTED display that uses 120Hz projector and LCD to overcome the problems of projector instability, produces full-resolution images and simplifies the display hardware. HELIUM3D: A multi-user autostereoscopic display based on laser scanning is also described in this thesis. This display also operates by providing head-tracked exit pupils. It incorporates a red, green and blue (RGB) laser illumination source that illuminates a light engine. Light directions are controlled by a spatial light modulator and are directed to the users’ eyes via a front screen assembly incorporating a novel Gabor superlens. In this work is described that covered the development of demonstrators that showed the principle of temporal multiplexing and a version of the final display that had limited functionality; the reason for this was the delivery of components required for a display with full functionality.
7

Implementation of Disparity Estimation Using Stereo Matching

Wang, Ying-Chung 08 August 2011 (has links)
General 3D stereo vision is composed of two major phases. In the first phase, an image and its corresponding depth map are generated using stereo matching. In the second phase, depth-based image rendering (DIBR) is employed to generate images of different view angles. Stereo matching, a computation-intensive operation, generates the depth maps from two images captured at two different view positions. In this thesis, we present hardware designs of three different stereo matching methods: pixel-based, window-based, and dynamic programming (DP)-based. Pixel--based and window-based methods belong to the local optimization stereo matching methods while DP, one of the global optimization methods, consists of three main processing steps: matching cost computation, cost aggregation, and back-tracing. Hardware implementation of DP-based stereo matching usually requires large memory space to store the intermediate results, leading to large area cost. In this thesis, we propose a tile-based DP method by partition the original image into smaller tiles so that the processing of each tile requires smaller memory size.
8

Design of a Depth-Image-Based Rendering (DIBR) 3D Stereo View Synthesis Engine

Chang, Wei-Chun 01 September 2011 (has links)
Depth-Based Image Rendering (DIBR) is a popular method to generate 3D virtual image at different view positions using an image and a depth map. In general, DIBR consists of two major operations: image warping and hole filling. Image warping calculates the disparity from the depth map given some information of viewers and display screen. Hole filling is to calculate the color of pixel locations that do not correspond to any pixels in the original image after image warping. Although there are many different hole filling methods that determine the colors of the blank pixels, some undesirable artifacts are still observed in the synthesized virtual image. In this thesis, we present an approach that examines the geometry information near the region of blank pixels in order to reduce the artifacts near the edges of objects. Experimental results show that the proposed design can generate more natural shape around the edges of objects at the cost of more hardware and computation time.
9

Angle Perception On Autostereoscopic Displays

Karaman, Ersin 01 July 2009 (has links) (PDF)
Stereoscopic displays provide 3D vision usually with the help of additional equipment such as shutter glasses and head gears. As a new stereoscopic display technology, autostereoscopic 3D Displays provide 3D vision without additional equipment. Previous studies of depth and distance estimation with autostereoscopic displays indicate the users do not exhibit better performance in 3D. Yet, they claim 3D displays provide higher immersiveness. In this study, perception of the angle of a 3D shape is investigated by comparing 2D, 3D and Real perception cases. An experiment is conducted using an autostereoscopic 3D display. Forty people have participated in the experiment. They were asked to estimate the vertex angle and draw the projections of the object from two different viewpoints. It is found that users can better estimate the angles on a cone when viewed from the top on an autostereoscopic display. This may contribute positively to 3D understanding of the scene. Results revealed that participants make more accurate angle estimation in autostereoscopic 3D displays than in traditional 2D displays. In general, the participants&rsquo / angle drawings were slightly higher than their angle estimations. Moreover, the participants overestimated 35, 65 and 90 degree angles and underestimated 115 degree angle in autostereoscopic 3D display.
10

Live 3D-TV Streaming / Levande 3D-TV Streaming

Neupane, Bishal, Moazzeni, Pooya January 2012 (has links)
The world is not flat as a pancake. It has height, width and depth. So we should see it even on TV. So far we cannot see three-dimensional programs directly into our TVs. Not even in cinemas with 3D cinema works "for real". For still there the magic sits in those glasses. The glasses of different colors allow distinguishing right and left eye impression tightened so that one sees different images with each eye. That is what creates the illusion of three dimensions. The goal of this thesis is to be on track to change that. Then you should achieve the same feeling without having required glasses, however, with a different technique. Do you remember those pictures that used to accompany the cereal packets? When angled in one direction, it was Donald Duck and angled it the other way it was Mickey Mouse. Our work is in the same way, though not with different images but with different perspectives. Same ribbed surface that existed at the pictures in cereal packets, are used as matter of fact on our 3D TV screen. Depending from which angle you look certain image information is hiding as it falls behind the ribbed surface. It thus separates views through the screen. This thesis project is focused on a prototyping of live 3D TV streaming application where a live video of a scene is viewed on a 3D auto-stereoscopic display that gives two different perspectives, or views, simultaneously. The TV uses a face search (eye tracking) system to set up the television optimal for those who want to see 3D without glasses. During thesis a simple 3D studio was built where the focus has been to show depth perception. For scene capturing two cameras were used. We have found an engineering solution to take pictures simultaneously from the cameras. The input images from two cameras are sent to an analog to digital converter (frame grabber) as two channels of a virtual color camera, which means real time and synchronized capturing in a simple way. The project has several applications written in C++ using various open source libraries, which essentially grab stereo image sequences from cameras using frame grabber, transfer image sequences to other applications via server communication, and display the live video in 3D display by exclusive rendering method. The communications between different applications for the purposes of transmission and receiving of video data is done using socket programming. The results of the project are very promising in which the live video of a scene can be viewed with noticeable depth despite obvious lagging in video timing.

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