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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Improving the Management of an Air Campaign with Virtual Reality

Haywood, James E. 23 March 1998 (has links)
Thesis (M.M.A.S.)--School of Advanced Airpower Studies, 1995. / Subject: The near-term military utility of virtual reality (VR) and its component technologies to the battle management of an air campaign. Cover page date: June 1995. Vita. Includes bibliographical references.
2

Ship Anti Ballistic Missile Response (SABR)

Johnson, Allen P., Breeden, Bryan, Duff, Willard Earl, Fishcer, Paul F., Hornback, Nathan, Leiker, David C., Carlisle, Parker, Diersing, Michael, Devlin, Ryan, Glenn, Christopher, Hoffmeister, Chris, Chong, Tay Boon, Sing, Phang Nyit, Meng, Low Wee, Meng, Fann Chee, Wah, Yeo Jiunn, Kelly, John, Chye, Yap Kwee, Keng-Ern, Ang, Berman, Ohad, Kian, Chin Chee 06 1900 (has links)
Includes supplemental material. / Based on public law and Presidential mandate, ballistic missile defense development is a front-burner issue for homeland defense and the defense of U.S. and coalition forces abroad. Spearheaded by the Missile Defense Agency, an integrated ballistic missile defense system was initiated to create a layered defense composed of land-, air-, sea-, and space-based assets. The Ship Anti-Ballistic Response (SABR) Project is a systems engineering approach that suggests a conceptualized system solution to meet the needs of the sea portion of ballistic missile defense in the 2025-2030 timeframe. The system is a unique solution to the sea-based ballistic missile defense issue, combining the use of a railgun interceptor and a conformable aperture skin-of-the-ship radar system.
3

Threat Analysis Using Goal-Oriented Action Planning : Planning in the Light of Information Fusion

Bjarnolf, Philip January 2008 (has links)
<p>An entity capable of assessing its and others action capabilities possess the power to predict how the involved entities may change their world. Through this knowledge and higher level of situation awareness, the assessing entity may choose the actions that have the most suitable effect, resulting in that entity’s desired world state.</p><p>This thesis covers aspects and concepts of an arbitrary planning system and presents a threat analyzer architecture built on the novel planning system Goal-Oriented Action Planning (GOAP). This planning system has been suggested for an application for improved missile route planning and targeting, as well as being applied in contemporary computer games such as F.E.A.R. – First Encounter Assault Recon and S.T.A.L.K.E.R.: Shadow of Chernobyl. The GOAP architecture realized in this project is utilized by two agents that perform action planning to reach their desired world states. One of the agents employs a modified GOAP planner used as a threat analyzer in order to determine what threat level the adversary agent constitutes. This project does also introduce a conceptual schema of a general planning system that considers orders, doctrine and style; as well as a schema depicting an agent system using a blackboard in conjunction with the OODA-loop.</p>
4

Threat Analysis Using Goal-Oriented Action Planning : Planning in the Light of Information Fusion

Bjarnolf, Philip January 2008 (has links)
An entity capable of assessing its and others action capabilities possess the power to predict how the involved entities may change their world. Through this knowledge and higher level of situation awareness, the assessing entity may choose the actions that have the most suitable effect, resulting in that entity’s desired world state. This thesis covers aspects and concepts of an arbitrary planning system and presents a threat analyzer architecture built on the novel planning system Goal-Oriented Action Planning (GOAP). This planning system has been suggested for an application for improved missile route planning and targeting, as well as being applied in contemporary computer games such as F.E.A.R. – First Encounter Assault Recon and S.T.A.L.K.E.R.: Shadow of Chernobyl. The GOAP architecture realized in this project is utilized by two agents that perform action planning to reach their desired world states. One of the agents employs a modified GOAP planner used as a threat analyzer in order to determine what threat level the adversary agent constitutes. This project does also introduce a conceptual schema of a general planning system that considers orders, doctrine and style; as well as a schema depicting an agent system using a blackboard in conjunction with the OODA-loop.

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