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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Stochastic models of steady state and dynamic operation of systems of congestion [electronic resource] /

Erasmus, Gert Botha. January 2006 (has links)
Thesis (Ph. D.)(Industrial Engineering)--University of Pretoria, 2005. / Includes summary. Includes bibliographical references. Available on the Internet via the World Wide Web.
2

Dynamical systems theory and school change

Tse, Pak-hoi, Isaac. January 2006 (has links)
Thesis (Ph. D.)--University of Hong Kong, 2007. / Title proper from title frame. Also available in printed format.
3

Nonlinear system identification and prediction /

Mathew, Manu K. January 1993 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1993. / Typescript. Includes bibliographical references (leaves [89]-[90]).
4

Mobility Behavior Change Support System for Sustainable Campus Commuting / 持続可能な通学のための交通行動変容支援システム

Sunio, Varsolo Cornago 26 March 2018 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(工学) / 甲第21086号 / 工博第4450号 / 新制||工||1692(附属図書館) / 京都大学大学院工学研究科都市社会工学専攻 / (主査)教授 藤井 聡, 准教授 SCHMOECKER Jan-Dirk, 教授 宇野 伸宏 / 学位規則第4条第1項該当 / Doctor of Philosophy (Engineering) / Kyoto University / DFAM
5

Characterizing the performance of a biological analogue to a digital inverter

Ghosh, Susmit Kumar 05 October 2010 (has links)
No description available.
6

Industrial maintenance data collection and application developing an information strategy for an industrial site /

Evans, Roy F. January 2008 (has links)
Thesis (Ph.D.)--University of Wollongong, 2008. / Typescript. Includes bibliographical references: leaf 160-164.
7

Design de emergência em games

FERREIRA, Nivia Barboza 02 March 2017 (has links)
Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-08-20T19:01:00Z No. of bitstreams: 1 449037.pdf: 5977234 bytes, checksum: 62769081b2ec075baad72bc603f714dd (MD5) / Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-08-20T20:25:35Z (GMT) No. of bitstreams: 1 449037.pdf: 5977234 bytes, checksum: 62769081b2ec075baad72bc603f714dd (MD5) / Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-08-20T20:27:25Z (GMT) No. of bitstreams: 1 449037.pdf: 5977234 bytes, checksum: 62769081b2ec075baad72bc603f714dd (MD5) / Made available in DSpace on 2018-08-21T13:38:05Z (GMT). No. of bitstreams: 1 449037.pdf: 5977234 bytes, checksum: 62769081b2ec075baad72bc603f714dd (MD5) Previous issue date: 2017-03-02 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / Games are propitious environments for the appearing of new behavior patterns (emergence). It’s necessary to comprehend the nature of these changes taking into account demands and their modifying potential on this process. To support this trajectory, concepts of emergence were presented back from classical sciences to contemporary studies which touch metadesign and game design. This dissertation aims to investigate the phenomenon of emergence in digital games, encompassing the utilization of projective resources that can increase the interactivity and potentiate this process. The research involves literature review, articulation of concepts of complex adaptive system (CAS), emergence incidence in game design and the analysis of three selected objects: Tibia, PokemonGO and The Sims. The perspectives of metadesign usage and artificial intelligence are highlighted as propeller resources of new behaviors. The context, phenomenon and tool relation is discussed concerning: complex adaptive systems, emergence and artificial intelligence. This dissertation concludes that the usage of methodologies which incorporate metadesign and the gamer as codesigner are more appropriate when dealing with the emergent character of games. Furthermore, the use of artificial intelligences expands the possibilities of interaction in the game, multiplying the number of active agents in the system. / Jogos são ambientes propícios ao surgimento de novos padrões de comportamento (emergência). Faz-se necessário compreender a natureza dessas mudanças observando-se as demandas e seu potencial modificador nesse processo. Para embasar esta trajetória foram apresentados conceitos de emergência desde as ciências clássicas até estudos contemporâneos que tangenciam o metadesign e o design de jogos. Esta dissertação tem o objetivo de investigar o fenômeno da emergência nos jogos digitais, abordando a utilização de recursos projetuais que possam aumentar a interatividade e potencializar esse processo. A pesquisa envolve revisão bibliográfica, articulação dos conceitos de sistemas complexos adaptativos (SCA), incidência de emergência no design de games e a análise de três objetos selecionados: Tibia, PokemonGo e The Sims. Destacam-se as perspectivas de uso de metadesign e inteligência artificial como recursos propulsores de novos comportamentos. Discute-se a relação contexto, fenômeno e ferramenta como: sistemas complexos adaptativos, emergência e inteligência artificial. Conclui-se que o uso de metodologias que incorporam metadesign e o jogador como codesigner são mais adequadas para lidar com o caráter emergente dos jogos. Além disso, o uso de inteligências artificiais amplia as possibilidades de interação no jogo, multiplicando a quantidade de agentes ativos no sistema.
8

Koaliční chování v Irské republice v letech 1937-2009 / Coalition behavior in the Republic of Ireland in the years 1937-2009

Kozáková, Lea January 2011 (has links)
This thesis is focused on analysis of coalition behaviour in the Republic of Ireland in years 1937-2009 and individual governments in Ireland in the defined period. The work describes all aspects connected with this phenomenon. In the first part there are major institutions and fundamental characteristics of the Irish political system described. Also the development, main features and specifics of the party system is explained. This part includes the list of relevant parties, as the major participants of the government formation. In the main part of the work there are main factors identified and their influence on coalition behaviour and government's formation is evaluated. Specifically there is the influence of the political system, voting system, party system and also another factors analyzed. Substantial part of this work is concentrated on the typology of Irish governments and their classification according to the theory of coalitions. Especially role of two crucial parties - Fianna Fáil and Fine Gael - is emphasized. The work also explains the rules of government formation in Ireland, what is most common kind of government, how long is their durability and which specifics are with Irish government connected. During the writing of the thesis analytic and descriptive method has been used.

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