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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Study of Management of Illegal Constructions in Kaohsiung City

Li, Zong-lin 26 June 2008 (has links)
The Study of Management of Illegal Constructions in Kaohsiung City ABSTRACT The architecture against regulations is dealt with to manage in the building and have a political ring most in the field, depend on the legal aspect and the speech, the principle dealt with in architecture against regulations is ' remove without exception '; But because the architecture against regulations exists generally with the characteristic of the complicated origin cause of formation, cause the local government to disobey relevantly while building removal work, although and disobey and build management method to carry out in accordance with the building law which the central authorities issue, its relevant norms are not yet thorough enough, make the architecture against regulations of the local government managed and raised apparently by effected. This study department carries on depth interview with such 13 people as relevant administrative organs, folk architect's industry representative, popular representative,etc., adopt quality induction to analyse, implement the achievement and gather but succeed via probing into relevant regulations and current policies of architecture against regulations after gathering together the whole materials. Law's source foundation is for the regulations, upper strata location steps ordered, the relevant building laws of our country are to follow American-European countries, how unseasonable, there is a scrupulous necessity that revises again in fact. Stipulated by oneself by every local government about the treating method of the architecture against regulations, so the uneven difference that have with people's cognition emerges on a lot of decrees, so the the decree one declares leading even more important. My deal with on architecture against regulations business present situation direct decree topic, political topic, social psychological topic, administrative execution topic these 4 aspects against now, grind and plan to analyse that proposes the following suggestion: First, decree aspect: Central according with reality is easy to breed breaking rules and regulations and must make a self-criticism and improve the affiliated decree in a large amount by local decree, improve regulation decrees, such as ' City plan of the law ', ' Building law ', ' the treating method of architecture against regulations ',etc. dealing with the architecture against regulations partly to revise. Second, political aspect: Government to check newspaper and remove to build to disobey, should give consideration to feeling, pay attention to at the same time, law 3 face, feeling and it pays attention to to be should on decree, in order to advise by oneself removing for having priority. Third, social psychological aspect: III After hoping to communicate with the people first, examine all unreasonable decrees in detail, and then strengthen the communication to declare and lead to the people and popular representative after revising. Fourth, the administrative execution track: The government should be by (1) Make up the manpower of filling and carry out the removal work outside the committee, and remove worker's affair by talking about a performance type; (2) Revise the regulation of such relevant unreasonable decrees as ' City plan of the law ', ' Building law ',etc.; (3) it fine to build, build law remove expenses is disobey persons who will build pay by oneself disobey to aggravate; (4) It¡¦s remove worker affair to carry out strictly, It¡¦s imprison person who say announce online in order to speak greedy to show disrespect on the illegal item to imprison stop remove.
2

Beyond Shelters: An Urban Based Model to Alleviate Homelessness

Ghazi-Zadeh, Soheil January 2011 (has links)
The historic connection between homelessness and severe economic depression has disappeared as a shortage of affordable decent housing prevails even during periods of strong economic growth. New factors such as the reduction of low skill careers in manufacturing in favour of higher paid higher skilled positions are causing an increasing gap between the highest and lowest earning populations in Canada. Furthermore, shifting taxation rates have reduced the federal government’s ability to provide funding for affordable housing. As a result, current market based solutions are failing to meet the diverse housing needs of our communities, leaving some homeless and many others at imminent risk. Policy plays a large role in finding a solution to this crisis; however the means of applying any solution is intrinsically an architectural issue. This thesis examines the state of homelessness in the city of Toronto and proposes a new and inclusive urban housing typology to better meet the city’s housing needs. The thesis is structured by three forms of inquiry: Firstly, an analysis of homelessness in Canada is used to identify the historic causes of homelessness. As well, the principle obstacles faced by key demographics are highlighted. Secondly, the thesis investigates existing responses to homelessness to identify the difference between reactionary responses and a more effective integrated city making approach. Finally, the lessons learned from earlier research are applied through the design of an inclusive housing typology, which, through a city making strategy, blends together residential, cultural, and commercial programming. The goal of this design proposal is to foster a richer urban community, which better serves the needs of the entire city.
3

Beyond Shelters: An Urban Based Model to Alleviate Homelessness

Ghazi-Zadeh, Soheil January 2011 (has links)
The historic connection between homelessness and severe economic depression has disappeared as a shortage of affordable decent housing prevails even during periods of strong economic growth. New factors such as the reduction of low skill careers in manufacturing in favour of higher paid higher skilled positions are causing an increasing gap between the highest and lowest earning populations in Canada. Furthermore, shifting taxation rates have reduced the federal government’s ability to provide funding for affordable housing. As a result, current market based solutions are failing to meet the diverse housing needs of our communities, leaving some homeless and many others at imminent risk. Policy plays a large role in finding a solution to this crisis; however the means of applying any solution is intrinsically an architectural issue. This thesis examines the state of homelessness in the city of Toronto and proposes a new and inclusive urban housing typology to better meet the city’s housing needs. The thesis is structured by three forms of inquiry: Firstly, an analysis of homelessness in Canada is used to identify the historic causes of homelessness. As well, the principle obstacles faced by key demographics are highlighted. Secondly, the thesis investigates existing responses to homelessness to identify the difference between reactionary responses and a more effective integrated city making approach. Finally, the lessons learned from earlier research are applied through the design of an inclusive housing typology, which, through a city making strategy, blends together residential, cultural, and commercial programming. The goal of this design proposal is to foster a richer urban community, which better serves the needs of the entire city.
4

Speculative Gaming Probes in Design : A study of participants' experiences

Weberg, Oliver January 2021 (has links)
Design researchers engage in speculative design to explore alternative futures. In speculative design, probes are used to engage participants in envisioning future design. Probes come in different forms and can be implemented as games or playful engagements. Due to the variety of probes, it is important for researchers to consider the properties of their probes. Moreover, these properties are not set only by analysing the depth and richness of probe results, but are also understood through analysing participants’ experiences of use. However, there is limited support in literature on the properties of gaming probes, and how they are experienced by participants. This study contributes to this void by using a city building game as a probe object in a speculative gaming probe (SGP) simulating a city environment for future mobility services, and gain insights on the experiences indicated by participants. The result of the study shows that the SGP is experienced as an empowerment of privileges in an alternative reality that is skill demanding, requiring an act of commitment. This has several implications for the use of SGP’s in design research. First, the powers provided by the game affects participants’ roles, but also their creative freedom. Second, researchers have to consider the learning curves of the SGP. Lastly, researchers should treat the SGP as one alternative in a set of probes.
5

Actionplanering och Samarbete (APAC) mellan multipla AI-agenter / Action Planning and Cooperation (APAC) between multiple AI-agents

Gunnarsson, Henrik January 2014 (has links)
This thesis covers an implementation of an artificial intelligence (AI) system for cooperation between multiple AI-agents. It was done as a part of a master thesis in Media Technology and a master thesis in Computer Engineering at Linköping University, campus Norrköping. The aim of the project was to explore modern techniques in AI and also develop a platform where this AI is implemented for the upcoming educational purposes. The idea is that students can use the system as a base to extend, learn and implement their own AI algorithms. Based on a literature study in AI systems the decision was made to base APAC on the GOAP system, a scalable planning architecture designed for real-time control of autonomous character behavior in games. The result of the thesis is a virtual world, made in Unity3D and C#, where the system is being used by virtual agents to build a city.

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