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Final report covering the period 1 March 1983 - 28 February 1985 for organizational structures in C3 systemsJanuary 1985 (has links)
Prepared by: Alexander H. Levis. / "April 5, 1985." "OSP Number 93495." / Bibliography: p. 4-5. / Final report. / Contract Number N00014-83-K-0185(NR 274-349)
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Distributed decision and communication problems, final reportJanuary 1987 (has links)
prepared by Michael Athans; submitted to J. Randolph Simpson, Code 111SP, Office of Naval Research. / "June 1987." Title from cover. "MIT OSP no. 85552." / Includes bibliographical references. / Funded by the Office of Naval Research. N00014-77-C-0532 NR 041-519.
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A Governance Reference Model For Service-oriented Architecture-based Common Data Initialization A Case Study Of Military Simulation Federation SystemsLanman, Jeremy Thomas 01 January 2010 (has links)
Military simulation and command and control federations have become large, complex distributed systems that integrate with a variety of legacy and current simulations, and real command and control systems locally as well as globally. As these systems continue to become increasingly more complex so does the data that initializes them. This increased complexity has introduced a major problem in data initialization coordination which has been handled by many organizations in various ways. Serviceoriented architecture (SOA) solutions have been introduced to promote easier data interoperability through the use of standards-based reusable services and common infrastructure. However, current SOA-based solutions do not incorporate formal governance techniques to drive the architecture in providing reliable, consistent, and timely information exchange. This dissertation identifies the need to establish governance for common data initialization service development oversight, presents current research and applicable solutions that address some aspects of SOA-based federation data service governance, and proposes a governance reference model for development of SOA-based common data initialization services in military simulation and command and control federations.
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Interacting with command and control systems : Tools for operators and designersAlbinsson, Pär-Anders January 2004 (has links)
Command and control is central in all distributed tactical operations such as rescue operations and military operations. It takes place in a complex system of humans and artefacts, striving to reach common goals. The command and control complexity springs from several sources, including dynamism, uncertainty, risk, time pressure, feedback delays and interdependencies. Stemming from this complexity, the thesis approaches two important and related problem areas in command and control research. On a general level, the thesis seeks to approach the problems facing the command and control operators and the problems facing the designers in the associated systems development process. We investigate the specific problem of operators losing sight of the overall perspective when working with large maps in geographical information systems with limited screen area. To approach this problem, we propose high-precision input techniques that reduce the need for zooming and panning in touch-screen systems, and informative unit representations that make better use of the screen area available. The results from an experimental study show that the proposed input techniques are as fast and accurate as state-of-the-art techniques without the need to resort to zooming. Furthermore, results from a prototype design show that the proposed unit representation reduces on-screen clutter and makes use of off-screen units to better exploit the valuable screen area. Developing command and control systems is a complex task with several pitfalls, including getting stuck in exhaustive analyses and overrated reliance on rational methods. In this thesis, we employ a design-oriented research framework that acknowledges creative and pragmatic ingredients to handle the pitfalls. Our approach adopts the method of reconstruction and exploration of mission histories from distributed tactical operations as a means for command and control analysis. To support explorative analysis of mission histories within our framework, we propose tools for communication analysis and tools for managing metadata such as reflections, questions, hypotheses and expert comments. By using these tools together with real data from live tactical operations, we show that they can manage large amounts of data, preserve contextual data, support navigation within data, make original data easily accessible, and strengthen the link between metadata and supporting raw data. Furthermore, we show that by using these tools, multiple analysts, experts, and researchers can exchange comments on both data and metadata in a collaborative and explorative investigation of a complex scenario. / <p>Report code: LiU-Tek-Lic-2004:61.</p>
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The impact of new technologies on shipboard command and controlOats, Trey D., Erickson, Matthew C. 06 1900 (has links)
Approved for public release, distribution is unlimited / An investigation of how fuel cells, an integrated power system, and directed energy weapons will affect the shipboard command and control process. The focus is on the implementation of the new technologies onboard near-term and far-term destroyer variants and the resulting changes to the command and control process. / Ensign, United States Naval Reserve
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Status report of research on distributed information and decision systems in command-and-control / Research on distributed information and decision systems in command-and-controlJanuary 1982 (has links)
prepared by: Michael Athans [et al.] / Description based on: Sept.1981/Sept.1982. / Prepared under contract ONR/N00014-77-C-0532 (NR 041-519 and NR 277-300x).
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Developing a Joint Engineer Headquarters for the JTF Commander.Lloyd, John P. 05 April 2007 (has links)
Thesis (Master').
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The war over Warrior : unmanned aerial vehicles and adaptive joint command and control /Cheater, Julian C. January 2008 (has links)
Thesis (M.S.)--School of Advanced Air and Space Studies, 2008. / "June 2008." Vita. Includes bibliographical references (p. 125-131). Also available via the Internet.
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Distributed decision and communication problems in tactical USAF command and control : annual technical report for period ...January 1900 (has links)
Alexander H. Levis [et al.]. / Prepared for Air Force [Office] of Scientific Research, Bolling Air Force Base, Washington, D.C. Contract AFOSR - 80-0229. / Description based on: July 1981/June 1982.
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The use of massive multiplayer online games to evaluate C4I systemsJuve, Kambra R. 03 1900 (has links)
Approved for public release, distribution is unlimited / Human Systems Integration Report / In the past few years, Massive Multiplayer Online Games (MMOG) have gained in popularity in the gaming industry, the public and the Department of Defense. Improvements to computer technology and the increased data transfer rate over networks have caused the potential applications for networked environments to blossom. MMOGs are a product of these improvements, as technological advancements have made it possible for the masses to gain access to virtual environments and participate. The ability to communicate and interact within the virtual environment has the potential to make MMOG technology an ideal tool for evaluating C4I systems. The design and evaluation of C4I systems with MMOGs has the potential to allow for exploration in the areas of warfighter effectiveness, emergent behavior, collective decision making, human systems integration and effective information flow. This thesis strives to illustrate how a C4I system modeled in an MMOG can aid designers in gathering insights on the effectiveness of the system in various combat situations. The insights will be gathered through the interactions of players with the modeled system in the virtual environment. The human interaction with the modeled C4I system provides the ability to capture the effects of the C4I system on the warfighter. The resultant effects of the C4I system on the warfighter directly contribute to the overall combat effectiveness of the deployed military forces. The background of MMOGs and C4I systems, and attributes of MMOGs that are desirable in evaluating C4I systems are introduced and discussed. FORCEnet, a global C4I architecture still in the conceptual phase is then used as an example to illustrate the potential rewards to using MMOGs to evaluate C4I systems. / Lieutenant, United States Navy
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