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Packaged Little LivesCovher, Corbin R 14 May 2014 (has links)
This document attempts to capture the main ideas and evolution of my art making process during the three years of graduate studies at the University of New Orleans. My art making practice is an ever-evolving exploration of materials and ideas. Through art processes and experimentations I am able to overcome negative feelings about my role in society. I get lost in my process making things, thinking about things, and trying to come up with new ideas for the world. I am attempting to heighten mundane materials like cardboard, crayons, foams and concrete with intuitive abstract shape making. I am trying to present materials to the viewers in a way that is unusual and engaging. It is my hope that in doing so they might think about similar things that I think about while making the objects.
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Guided Interactive Machine LearningPace, Aaron J. 25 June 2006 (has links)
This thesis describes a combination of two current areas of research: the Crayons image classifier system and active learning. Currently Crayons provides no guidance to the user in what pixels should be labeled or when the task is complete. This work focuses on two main areas: 1) active learning for user guidance, and 2) accuracy estimation as a measure of completion. First, I provide a study through simulation and user experiments of seven active learning techniques as they relate to Crayons. Three of these techniques were specifically designed for use in Crayons. These three perform comparably to the others and are much less computationally intensive. A new widget is proposed for use in the Crayons environment giving an overview of the system "confusion". Second, I give a comparison of four accuracy estimation techniques relating to true accuracy and for use as a completion estimate. I show how three traditional accuracy estimation techniques are ineffective when placed in the Crayons environment. The fourth technique uses the same computation as the three new active learning techniques proposed in this work and thus requires little extra computation and outstrips the other three as a completion estimate both in simulation and user experiments.
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