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TRANSFER OF SPATIAL KNOWLEDGE IN A VIRTUAL ENVIRONMENT : Comparing the acquisition of spatial knowledge between head mounted displays and desktop displaysSpatuzzi, Antonio January 2015 (has links)
This project starts with the idea to develop a game to train people in evacuation drills. The game has to allow people to learn evacuation plans. To do it, the core aspect to be considered is the transfer of spatial knowledge from a virtual environment. Hence in this study, the transfer of spatial knowledge has been evaluated. In particular, the acquisition from a virtual environment has been compared between head mounted display and desktop display. 26 subjects have participated in the experiment. They have been divided in two groups: the first group played the game with a desktop display, the second group played with a head mounted display. The collected data and feedback underline that it is possible to acquire spatial knowledge from a virtual environment, and that participants who used a desktop display obtain more nformation than participants who used head mounted display.
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3D Navigation with Six Degrees-of-Freedom using a Multi-Touch DisplayOrtega, Francisco Raul 07 November 2014 (has links)
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMote, the Microsoft Kinect, and the Leap Motion sensor, among others, the field of Human-Computer Interaction (HCI) finds itself at an important crossroads that requires solving new challenges. Given the amount of three-dimensional (3D) data available today, 3D navigation plays an important role in 3D User Interfaces (3DUI). This dissertation deals with multi-touch, 3D navigation, and how users can explore 3D virtual worlds using a multi-touch, non-stereo, desktop display.
The contributions of this dissertation include a feature-extraction algorithm for multi-touch displays (FETOUCH), a multi-touch and gyroscope interaction technique (GyroTouch), a theoretical model for multi-touch interaction using high-level Petri Nets (PeNTa), an algorithm to resolve ambiguities in the multi-touch gesture classification process (Yield), a proposed technique for navigational experiments (FaNS), a proposed gesture (Hold-and-Roll), and an experiment prototype for 3D navigation (3DNav). The verification experiment for 3DNav was conducted with 30 human-subjects of both genders. The experiment used the 3DNav prototype to present a pseudo-universe, where each user was required to find five objects using the multi-touch display and five objects using a game controller (GamePad). For the multi-touch display, 3DNav used a commercial library called GestureWorks in conjunction with Yield to resolve the ambiguity posed by the multiplicity of gestures reported by the initial classification. The experiment compared both devices. The task completion time with multi-touch was slightly shorter, but the difference was not statistically significant. The design of experiment also included an equation that determined the level of video game console expertise of the subjects, which was used to break down users into two groups: casual users and experienced users. The study found that experienced gamers performed significantly faster with the GamePad than casual users. When looking at the groups separately, casual gamers performed significantly better using the multi-touch display, compared to the GamePad. Additional results are found in this dissertation.
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