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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

Virtual Reality for Scientific Visualization: an Exploratory Analysis of Presentation Methods

Hetsel, Gene A. (Gene Arthur) 08 1900 (has links)
Humans are very effective at evaluating information visually. Scientific visualization is concerned with the process of presenting complex data in visual form to exploit this capability. A large array of tools is currently available for visual presentation. This research attempts to evaluate the effectiveness of three different presentation models that could be used for scientific visualization. The presentation models studied were, two-dimensional perspective rendering, field sequential stereoscopic three dimensional rendering and immersive virtual reality rendering. A large section of a three dimensional sub surface seismic survey was modeled as four-dimensional data by including a value for seismic reflectivity at each point in the survey. An artificial structure was randomly inserted into this data model and subjects were asked to locate and identify the structures. A group of seventeen volunteers from the University of Houston student body served as subjects for the study. Detection time, discrimination time and discrimination accuracy were recorded. The results showed large inter subject variation in presentation model preference. In addition the data suggest a possible gender effect. Female subjects had better overall performance on the task as well as better task acquisition.
252

Supporting Learning through Spatial Information Presentations in Virtual Environments

Ragan, Eric Dennis 11 June 2013 (has links)
Though many researchers have suggested that 3D virtual environments (VEs) could provide advantages for conceptual learning, few studies have attempted to evaluate the validity of this claim. While many educational VEs share the challenge of providing learners with information within 3D spaces, few researchers have investigated what approaches are used to help learn new information from 3D spatial representations. It is not understood how well learners can take advantage of 3D layouts to help understand information. Additionally, although complex arrangements of information within 3D space can potentially allow for large amounts of information to be presented within a VE, accessing this information can become more difficult due to the increased navigational challenges. Complicating these issues are details regarding display types and interaction devices used for educational applications. Compared to desktop displays, more immersive VE systems often provide display features (e.g., stereoscopy, increased field of view) that support improved perception and understanding of spatial information. Additionally, immersive VE often allow more familiar, natural interaction methods (e.g., physical walking or rotation of the head and body) to control viewing within the virtual space. It is unknown how these features interact with the types of spatial information presentations to affect learning. The research presented in this dissertation investigates these issues in order to further the knowledge of how to design VEs to support learning. The research includes six studies (five empirical experiments and one case study) designed to investigate how spatial information presentations affect learning effectiveness and learner strategies. This investigation includes consideration for the complexity of spatial information layouts, the features of display systems that could affect the effectiveness of spatial strategies, and the degree of navigational control for accessing information. Based on the results of these studies, we created a set of design guidelines for developing VEs for learning-related activities. By considering factors of virtual information presentation, as well as those based on the display-systems, our guidelines support design decisions for both the software and hardware required for creating effective educational Ves. / Ph. D.
253

On reliably inferring differential structure from three-dimensional images

Sander, Peter T. January 1988 (has links)
No description available.
254

A human spatial-chromatic vision model for evaluating electronic displays

Lloyd, Charles J. C. 19 October 2005 (has links)
This dissertation examines those attributes of full-color display systems (particularly color matrix displays) which degrade image quality. Based on this analysis, it is suggested that a comprehensive metric should measure image quality in terms of transmitted signal and noise modulation, both achromatic and chromatic. Moreover, it is suggested that these signal and noise measurements be weighted in terms of human spatial-chromatic visual characteristics. A review of extant image quality metrics reveals several limitations of these metrics which make them unsuitable for the evaluation of color matrix displays. These limitations include the inability to account for chromatic modulation transfer and chromatic noise as well as the general inability to account for spatial and grey-scale sampling. This work describes a new methodology for assessing image quality that can be applied to full-color as well as monochromatic, and sampled as well as continuous, display systems. Unlike most display quality metrics, the proposed methodology is not based on the tools of linear systems analysis. Rather, it is based on more veridical models of the human visual system (HVS), including multi-channel models of spatial vision, the zone theory of color vision, physiological models of retinal processes, and models of the optics of the eye. A display evaluation system consisting of the HVS model used in conjunction with a display simulator is described. The HVS model employs nine image processing stages to account for nonlinear retinal processes, opponent color encoding, and multiple spatial frequency channels. A detailed procedure for using the HVS model to evaluate display systems is provided. The validity of the HVS model was tested by conducting contrast detection, discrimination, and magnitude estimation experiments on the model. The results of these experiments correspond closely with published human performance data The utility of the display evaluation system was assessed by making image quality predictions for the display systems used in three image quality studies. Image quality predictions using the proposed system correlate strongly with ratings of image quality provided by human subjects. Results of these validation studies indicate that the proposed method of display evaluation is viable and warrants further development. / Ph. D.
255

Effects of luminance, color, and spatial frequency variations on perceived image quality

Kim, Yong Sang 26 October 2005 (has links)
The primary objective of this dissertation was to investigate the effects of varying levels of luminance, color, and spatial frequency content on the perceived image quality of a soft-copy color image. A secondary objective was to test the robustness of selected image quality metrics (MTFA, SQRI, and ICS) to the color variations as measured by the change in correlations between the perceived quality ratings and the values of the image quality metrics. To accomplish these objectives, a color image was selected and its luminance, color, and spatial frequency components were attenuated systematically using image processing software. With the manipulated images, an experiment was conducted in which subjects were asked to rate, on a 0.0 - 9.0 continuous scale, the perceived quality of a displayed image in comparison to the original image. Results of the statistical analysis of the collected data were characterized by the highly significant main effects and interaction effects. However, the magnitudes of the interactions were small. The effect of the luminance component on perceived quality was found to be dominant and consistent across all the levels of the other two variables. As the luminance increased, the perceived quality increased at a decreasing rate. The luminance main effect was modeled well (R<sup>2</sup> = 0.9968) by the second-order polynomial of the luminance attenuation level, or, equivalently, by the relative amount of the luminance contained in the image. The range of variation of perceived quality produced by the six luminance levels was about five units on a 0.0 - 9.0 continuous scale. It was concluded that perceived quality of the color image was determined primarily by the luminance component of the image. The effect of color on perceived quality was found to be smaller than expected. The range of variation in perceived quality produced by the six color levels was only a little over one unit on a 0.0 - 9.0 continuous scale. Perceived qualities increased at a decreasing rate as the level of color increased. However, the slope of the curve representing the color effect was smaller than that of the luminance effect The main effect of color was modeled well (R<sup>2</sup> = 0.9972) by the second-order polynomial of the color attenuation level, or, equivalently, by the relative amount of color contained in the image. Based on the findings of the color effect, two different roles of color in image perception are suggested. At extremely low luminance, color acts primarily as a facilitator of the luminance by providing more cues on the content of the image. At sufficiently high luminance, the increased perceived quality stems from the aesthetic characteristics of the color. Both highpass and lowpass filtering, on the average, caused about 1.5 units of degradation as compared to the unfiltered image in perceived image quality on a 0.0 - 9.0 continuous scale. The perceived quality of the unfiltered image was greater than that of the filtered images across all the levels of luminance and color attenuation except at a low luminance level. There was no significant difference between the perceived qualities of the highpass and lowpass filtered images. The R<sup>2</sup> of the second-order polynomial for image qUality metrics (MTFA, SQRI, and ICS) and the mean perceived qualities did not vary across the color variations in the image manipulations. That is, these image quality metrics were robust to the color variations when the relationship between the quality metric values and the actual perceived qualities was represented by the second-order polynomial. However, with the first-order model, the R<sup>2</sup> increased as the color level increased. The SQRI yielded higher R<sup>2</sup> values than did the MTFA and ICS metrics when the first-order model was used. Also, the range of variation of R<sup>2</sup> for the SQRI was smaller than that for the other two metrics. Therefore, it appears that the robustness of an image quality metric to the color variation is affected by the degree of non-linearity correction in the metric if the robustness is tested in the context of the straight-line relationship. / Ph. D.
256

Effects of depth cues on depth judgements using a field-sequential stereoscopic CRT display

Reinhart, William Frank 13 July 2007 (has links)
Current interest in three-dimensional (3-D) information displays has focused on the use of field-sequential CRT techniques to present binocular stereoscopic images. Although it is widely believed that stereopsis provides a potent depth information cue, numerous monocular cues exist which may augment, detract from, or even supplant stereopsis. Unfortunately, few guidelines or well-controlled analyses on the use of depth cues are available to direct engineering implementations of stereoscopic display systems. This dissertation describes three experiments using 3-D images presented on a Tektronix SGS 620 field-sequential stereoscopic CRT (19-inch diagonal, 120-Hz field rate, passive glasses). In the first experiment, 10 participants with normal vision judged the relative apparent depth ordering of three simple geometric figures (planar circle, square, and triangle). Four sources of depth information (cue types) were factorially combined to construct exemplary images of planar figures in apparent depth: Relative Size (angular subtense decreased with increasing apparent depth); Disparity (binocular disparity varied from crossed to uncrossed with increasing apparent depth); Interposition (closer figures partially occluded ones farther away in apparent depth); and Luminance (luminance decreased with increasing apparent depth). The three monocular cues (Interposition, Size, and Luminance) produced significantly faster depth judgments when used alone; however, when used in combination, Interposition dominated the response time data trends. Although the Disparity cue received moderately high "perceived effectiveness" ratings, response time measures indicated that it played a minor role in the relative depth judgment task. The second experiment was conducted to investigate further the subjective value of the various depth cues. Participants rated subjective image quality (quality of depth) rather than making rapid relative depth judgements. As anticipated, the most satisfactory ratings of depth were made for display images which included stereoscopic depth (Disparity), with the very highest ratings given to display images which included all four depth cues. The results of these first two experiments illustrated a task-demand (objective vs. subjective) discrepancy in the utility of stereoscopic depth cues. The third experiment extended the initial work to include more geometrically complex stimuli in visual search and cursor positioning tasks. In these task environments, stereoscopic disparity and monocular depth cues had an interactive effect on improving visual search times and reducing cursor positioning errors on the depth axis, with the best performance associated with the presence of all depth cues. The complementary nature of these effects was attenuated when depth cue salience was elevated to suprathreshold levels. Based on the results of this research, recommendations are presented for the display of depth information with the stereoscopic CRT. The importance of this research is underscored by the fact that while technological advances have been made in the field of stereoscopic display, very few usability data exist either from laboratory testing or from the implementation of such displays in operational systems. This research provides information to complete cost/performance benefit analyses for 3-D display designs which could in turn significantly impact industry acceptance of the field-sequential stereoscopic CRT. / Ph. D.
257

Effects of stimulus class on short-term memory workload in complex information display formats

Tan, Kay Chuan 28 July 2008 (has links)
The objective of this research effort was to identify opportunities and demonstrate methods to reduce aircraft crew member cognitive workload (CWL) by reducing short-term memory (STM) demand. Two experiments qualitatively and quantitatively compared memory loading as a function of stimulus class. Experiment 1 employed a dual-task paradigm where the primary task was compensatory tracking used to load STM and the secondary task was item recognition using the Sternberg paradigm. Experiment 2 employed a singletask paradigm using a modified version of the Sternberg task. Digits, letters, colors, words, and geometrical shapes were tested as memory-set (MSET) items in the Sternberg task. Recognition latency and error rate served as objective measures of STM performance while the Subjective Workload Assessment Technique (SWAT) was employed as a Subjective second measure. Root Mean Square error was used to gauge tracking performance. Analyses of the experiments' results revealed that recognition latency and SWAT ratings Statistically varied as functions of stimulus class, MSET size, and the interaction between stimulus class and MSET size. Error rate was not statistically different across stimulus class or MSET size. Post-hoc analyses found SWAT to be a more sensitive STM measurement instrument than recognition latency or error rate. No statistically significant degree of secondary task intrusion on the tracking task was found. In addition to the commonly used classes of digits and letters, this research demonstrated that colors, words, and geometrical shapes could also be utilized as MSET items in short-term memory workload investigations. This research has, more importantly, provided further support for the vital link between STM demand and perceived workload. The main conclusion of this research is that stimulus class optimization can be a feasible method for reducing STM demand. Differences in processing rate among stimulus classes are large enough to impact visual display design. For many context-specific applications, it should be possible to determine the most efficient stimulus class in which to portray the needed information. The findings of this research are especially applicable in situations of elevated STM demand (e.g., aviation systems operations). In general, however, the results provide helpful information for visual display designers. / Ph. D.
258

3-D finite element beam/connector model for a glulam dome cap

Tsang, Moses T. 05 September 2009 (has links)
The purpose of this study is to model the beam/decking connectors (nails) of a glulam dome cap by beam/connector elements, and to analyze various dome cap models in order to investigate the potential of the beam/connector model to simulate the decking. Two- and three-dimensional beam/connector elements are formulated, tested, and evaluated. The dome cap is modeled with I-DEAS, and the modeling procedures are briefly discussed. Four series of beam/connector dome cap models are created and analyzed: (1) models with the nailed joints at bracing points (rigid link h=0), (2) models with the nailed joints at bracing points (h>0), (3) models with 16 nailed joints per beam element (h=0), and (4) models with 16 nailed joints per beam element (h>0). Their results are compared with the dome cap models with the truss bracings. Finally, conclusions and recommendations for future research are presented. / Master of Science
259

Device independent perspective volume rendering using octrees

Ryan, Timothy Lee 12 September 2009 (has links)
Volume rendering, the direct display of data from 3D scalar fields, is an area of computer graphics still in its infancy. Only recently has graphics hardware advanced to a state where volume rendering became feasible. Volume rendering requires the analysis of large amounts of data, typically tens of megabytes. As hardware speeds increase, we can only expect the datasets to get larger. This thesis describes a reasonably fast, space efficient algorithm for volume rendering. The algorithm is device independent since it is written as an X Windows client. It makes no graphics calls to dedicated graphics hardware, but allows the X server to take advantage of such hardware when it exists. It can be run on any machine that supports X Windows, from an IBM-PC to a high-end graphics workstation. It produces a perspective projection of the volume, since perspective projections are generally easier to interpret than parallel projections. The algorithm uses progressive refinement to give the user a quick view of the dataset and how it is oriented. If a different orientation or dataset is desired, the user may interrupt the rendering process. Once the desired dataset and position have been determined, the progressive refinement process continues and the image improves in quality until the greatest level of detail is displayed. While this algorithm may not be as fast as algorithms written specifically for dedicated graphics hardware, its overall rendering time is acceptable. Hardware vendors who develop X servers that take advantage of their graphics capabilities will only enhance the performance of our algorithm. The device independence this algorithm provides is a major benefit for people who work in an environment of mixed hardware platforms. / Master of Science
260

Two-dimensional spatial frequency content and confusions among dot matrix characters

Maddox, Michael Edward January 1979 (has links)
A two-phase study was conducted which related the confusions I among dot matrix characters to the two-dimensional spatial frequency similarity of these characters. During the first phase of the study, subjects were shown single alphanumeric characters from four different dot matrix fonts. In addition to the font variable, the size of the character was varied. All common matrix sizes, 5 X 7, 7 X 9, and 9 X 11, were used. The design of the study allowed the effects of matrix size (number of dots) and character size (angular subtense) to be separated in the analysis. Data from this phase of the research were analyzed in terms of both correctness and character confusion frequencies. The ANOVA of the number of correct character recognitions provided interesting interaction effects among font and matrix/character size. These results are discussed in terms of display design considerations. The second phase of the study consisted of digitizing and analyzing all characters from two of the fonts used in the first phase. The fonts chosen represent the most and least confusable of the four, based on the performance data obtained. These characters were scanned photometrically using a computer-controlled X-Y stage. The resultant digitized arrays were subjected to a 512 X 512 point fast Fourier transform (FFT). The Fourier coefficients were correlated for all possible character pairs within each font-matrix/character size cell. These correlations provided an objective similarity measure among characters based upon their 2-D spatial frequency spectra. In addition to the spatial frequency similarity measure, a simple digital Phi coefficient was calculated for each character pair. This coefficient is simply a nonparametric correlation coefficient between two digital arrays. The final analysis performed in this study was the correlation of observed performance (confusions) with objective similarity measures (2-D spectra and Phi coefficients). A strong relationship between objective and subjective confusability would be a very useful design aid for display manufacturers. The obtained correlational relationships are discussed in terms of their utility for design and their implications for visual system models based on spatial frequency analysis. / Ph. D.

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