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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The rise and fall of Voivode Peter Earring according to the stories and journals of his companion, Franco Sivori the making of a Romanian historical play /

Panaite, Cristian Petru. January 2007 (has links)
Thesis (M.A.)--Miami University, Dept. of Theatre, 2007. / Title from first page of PDF document. Includes bibliographical references (p. 143-145).
2

The Rise and Fall of Peter Earring... The Making of a Romanian Historical Play

Panaite, Cristian P. 24 May 2007 (has links)
No description available.
3

Vénus et Neptune en Crète : la fonction dramatique des divinités dans Idoménée de Danchet et Campra.

Bleau, Melynda 01 1900 (has links)
Ce mémoire porte sur le rôle des divinités dans la structure dramatique de la tragédie en musique Idoménée d’Antoine Danchet et d’André Campra, originalement créée en 1712 et remaniée en 1731. L’étude répond à des questions d’ordre structurel quant à l’évolution du genre et montre de quelle façon la représentation des dieux dans Idoménée est liée à une ouverture formelle qui annonce la disparition du prologue, puisque les divinités n’y sont plus confinées à une fonction de louange du roi, mais contribuent activement à lancer l’action dramatique dès cette partie liminaire de l’opéra. Par un bref aperçu historique de la tragédie lyrique et des traditions mythologiques se rapportant à Vénus et à Neptune, ce mémoire questionne la place de ces dieux dans l’univers des hommes, tel que l’envisage la tragédie lyrique, qui démontre, comme on le sait, une propension à unifier les mondes surnaturel et humain. Dans Idoménée, cette unification passe en grande partie par l’usage d’un prologue qui fait office de premier acte, en assurant aux divinités en question une fonction essentielle à la structure dramatique. / This essay focuses on the deities’ role in the dramatic structure of Antoine Danchet and André Campra’s Idoménée, a tragédie en musique originally written in 1712 and rearranged in 1731. This research raises questions about the evolution of this particular genre while aiming to show how the representation of the Gods in Idoménée is linked to a formal opening which announces the disappearance of the prologue during the 1740s, as the deities are no longer used to solely praise the king but actively contribute to start off the dramatic effect as early as this opening part of the opera, thus giving a new function to the prologue. Through a brief historical overview of the French opera genre known as tragédie lyrique and of the mythological traditions linked to Venus and Neptune, this essay questions the place of these two deities in the human universe as envisioned by the tragédie lyrique which, as it is well known, tends to unify the supernatural and human worlds. In Idoménée, this unification mostly occurs through the use of a prologue, which also forms the first act of this drama, giving the deities in question an essential role in the dramatic structure of the opera.
4

Vénus et Neptune en Crète : la fonction dramatique des divinités dans Idoménée de Danchet et Campra

Bleau, Melynda 01 1900 (has links)
No description available.
5

Product Placement y su relación con la estructura dramática del largometraje cinematográfico. Un análisis del uso en la película Ralph Breaks the Internet (2018) / Product Placement and its relationship with the dramatic structure of the feature film. An analysis of usage in the movie Ralph Breaks the Internet (2018)

Núñez Chumacero, Elayne Maryavictoria 13 September 2020 (has links)
El product placement, también llamado emplazamiento de producto, es una estrategia publicitaria que está teniendo cada vez más relevancia entre las marcas como una forma eficaz de evitar el zapping y de llegar al espectador. Es por esta razón que en los últimos años esta herramienta está integrándose cada vez más en los productos audiovisuales -series, películas, videojuegos, entre otros- como un método eficaz, desde la producción, para financiar los proyectos a partir de la aparición de las marcas. Esta estrategia supone vincular justamente a las marcas directamente con los personajes y con la trama de los largometrajes. De esta manera, debido a la evolución en el ámbito de las comunicaciones, dichas dimensiones –publicidad y contenido audiovisual– convergen en un solo producto (Villanueva, 2017). Incluso, en algunos casos, el uso del product placement termina volviéndose parte indispensable para el desarrollo de dichos filmes. Por tal motivo, el presente trabajo de investigación tiene como objetivo analizar la relación que hay entre el product placement y la estructura dramática de un filme (idea, trama y personajes), examinando el caso del largometraje animado Ralph Breaks the Internet (2018), bajo una metodología cualitativa. / Product placement, also called emplazamiento de producto, is an advertising strategy that is becoming increasingly relevant among brands as an effective way to avoid zapping and reach the viewer. It is for this reason that in recent years this tool has been increasingly integrated into audiovisual products -like series, films, video games, among others- as an effective method, from production, to finance projects from the appearance of the brands. This strategy involves linking the brands directly with the characters and with the plot of the feature films. In this way, due to the evolution in the field of communications, these dimensions -advertising and audiovisual content- converge into a single product (Villanueva, 2017). Even, in some cases, the use of product placement ends up becoming an indispensable part for the development of such films. For this reason, this research work aims to analyze the relationship between product placement and the dramatic structure of a film (idea, plot and characters), examining the case of the animated feature film Ralph Breaks the Internet (2018), under a qualitative methodology. / Trabajo de investigación
6

Modelování a animace biologických struktur / Modeling and animation of biological structures

Matulík, Martin Unknown Date (has links)
Following work deals with subject matter of digital modelling and animation of biological structures. Software tools for computer generated images (CGI), well proven in common practice, are evaluated, as well as tools for specific activities, available inside chosen software environment. Among vast pool of modelling approaches are discussed tools suitable for creation and representation of selected structures, along with tools essential for their consequent animation. Possible rendering approaches and their parameters in relation to qualities of resulting computer-generated images are discussed as well. Above-mentioned approaches will be consequently utilized for modelling, physical simulation and animation of erythrocyte’s flow throughout blood vessel in following project. Resulting output of that work will be based on series of digital images, suitable for creating video-sequence containing abovementioned animation in end-user digestible form.
7

Modelování a animace biologických struktur / Modeling and animation of biological structures

Matulík, Martin January 2018 (has links)
Following work deals with subject matter of digital modelling and animation of biological structures. Software tools for computer generated images (CGI), well proven in common practice, are evaluated, as well as tools for specific activities, available inside chosen software environment. Among vast pool of modelling approaches are discussed tools suitable for creation and representation of selected structures, along with tools essential for their consequent animation. Possible rendering approaches and their parameters in relation to qualities of resulting computer-generated images are discussed as well. Above-mentioned approaches will be consequently utilized for modelling, physical simulation and animation of erythrocyte’s flow throughout blood vessel in following project. Resulting output of that work will be based on series of digital images, suitable for creating video-sequence containing abovementioned animation in end-user digestible form.

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