211 |
Simulation Evaluation of Measurement-based Automatic Dependent Surveillance -BroadcastVana, Sudha 12 June 2014 (has links)
No description available.
|
212 |
Comparison of Coincidence-Anticipation Timing Under Binocular and Monocular ConditionsLemos, Elizabeth Haley 14 August 2018 (has links)
No description available.
|
213 |
INFLUENCE OF EDGE RATE, GLOBAL OPTICAL FLOW RATE, ANGLE, AND EXPANSION RATE ON BRAKING BEHAVIORRussell, Sheldon M. 27 October 2010 (has links)
No description available.
|
214 |
From terrane accretion to glacial erosion: Characterizing the evolution of the St. Elias orogen in southeast Alaska and southwest Yukon using low-temperature thermochronologyPiestrzeniewicz, Adam 16 October 2015 (has links)
No description available.
|
215 |
The design and implementation of tracking and filtering algorithms for an aircraft Beacon collision warning systemEwing, Jr, Paul Lee January 1989 (has links)
No description available.
|
216 |
An algorithm to solve traveling-salesman problems in the presence of polygonal barriersGupta, Anil K. January 1985 (has links)
No description available.
|
217 |
Game-Theoretic Approach with Cost Manipulation to Vehicular Collision AvoidanceHowells, Christopher Corey 10 June 2004 (has links)
Collision avoidance is treated as a game of two players with opposing desiderata. In the application to automated car-like vehicles, we will use a differential game in order to model and assess a worst-case analysis. The end result will be an almost analytic representation of a boundary between a "safe" set and a "unsafe" set. We will generalize the research in [27] to non-identical players and begin the setup of the boundary construction. Then we will consider the advantages and disadvantages of manipulation of the cost function through the solution and control techniques. In particular, we introduce a possible way to incorporate a secondary objective such as sticking to a straight path. We also look a hybrid technique to reduce steering when the opposing player is out of the reach of the vehicle; i.e., is out of the "unsafe" set and less extreme maneuvers may be desired.
We first look at a terminal cost formulation and through retrograde techniques may shape this boundary between the "safe" and "unsafe" set. We would like this research, or part thereof, to be assessed and simulated on a simulation vehicle such as that used in the Flexible Low-cost Automated Scaled Highway (FLASH) at the Virginia Tech Transportation Institute (VTTI). In preparation, we briefly look at the sensor demands from this game-theoretic approach. / Master of Science
|
218 |
A real-time robot collision avoidance safety systemHerb, Gregory M. 08 June 2009 (has links)
A data structure and update algorithm are presented for a prototype real-time collision avoidance safety system supporting tele-operated robot arms. The data structure is a variant of the octree, which serves as a spatial index. An octree recursively decomposes three dimensional space into eight equal cubic octants (nodes) until each octant meets some decomposition criteria. Our octree stores cylspheres (cylinders with spheres on each end) and rectangular solids as primitives. These primitives make up the two seven-degrees-of-freedom robot arms and environment modeled by the system. Octree nodes containing more than a predetermined number N of primitives are decomposed. This rule keeps the octree small, as the entire environment for our application can be modeled using a few dozen primitives. As robot arms move, the octree is updated to reflect their changed positions. During most update cycles, any given primitive does not change which octree nodes it is in. Thus, modification to the octree is rarely required. Incidents in which one robot arm comes too close to the other arm or· an object in the environment are reported. Cycle time for receiving current joint angles, updating the octree, and detecting/reporting collisions is about 30 milliseconds on an Intel 80386 processor running at 20 MHz. / Master of Science
|
219 |
Bat swarming as an inspiration for multi-agent systems: predation success, active sensing, and collision avoidanceLin, Yuan 22 February 2016 (has links)
Many species of bats primarily use echolocation, a type of active sensing wherein bats emit ultrasonic pulses and listen to echoes, for guidance and navigation. Swarms of such bats are a unique type of multi-agent systems that feature bats's echolocation and flight behaviors. In the work of this dissertation, we used bat swarming as an inspiration for multi-agent systems to study various topics which include predation success, active sensing, and collision avoidance. To investigate the predation success, we modeled a group of bats hunting a number of collectively behaving prey. The modeling results demonstrated the benefit of localized grouping of prey in avoiding predation by bats. In the topics regarding active sensing and collision avoidance, we studied individual behavior in swarms as bats could potentially benefit from information sharing while suffering from frequency jamming, i.e., bats having difficulty in distinguishing between self and peers's information. We conducted field experiments in a cave and found that individual bat increased biosonar output as swarm size increased. The experimental finding indicated that individual bat acquired more sensory information in larger swarms even though there could be frequency jamming risk. In a simulation wherein we modeled bats flying through a tunnel, we showed the increasing collision risk in larger swarms for bats either sharing information or flying independently. Thus, we hypothesized that individual bat increased pulse emissions for more sensory information for collision avoidance while possibly taking advantage of information sharing and coping with frequency jamming during swarming. / Ph. D.
|
220 |
Simplified Bow Model for a Striking Ship in CollisionVakkalanka, Suryanarayana 08 August 2000 (has links)
The serious consequences of ship collisions necessitate the development of regulations and requirements for the subdivision and structural design of ships to reduce damage and environmental pollution, and improve safety.
Differences in striking ship bow stiffness, draft, bow height and shape have an important influence on the allocation of absorbed energy between striking and struck ships. The energy absorbed by the striking ship may be significant. The assumption of a "rigid" striking bow may no longer hold good and typical simplifying assumptions may not be sufficient.
The bow collision process is simulated by developing a striking ship bow model that uses Pedersen's super-element approach and the explicit non-linear FE code LS-DYNA. This model is applied to a series of collision scenarios. Results are compared with conventional FE model results, closed-form calculations, DAMAGE, DTU, ALPS/SCOL and SIMCOL. The results demonstrate that the universal assumption of a rigid striking ship bow is not valid. Bow deformation should be included in future versions of SIMCOL.
A simplified bow model is proposed which approximates the results predicted by the three collision models, closed-form, conventional and intersection elements, to a reasonable degree of accuracy. This simplified bow model can be used in further calculations and damage predictions. A single stiffness can be defined for all striking ships in collision, irrespective of size. / Master of Science
|
Page generated in 0.0872 seconds