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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Doménové indexy v prostředí Oracle 11g / Domain Indices in Oracle 11g

Dvořák, Jan January 2011 (has links)
This thesis deals with the domain indexes in Oracle Database 11g. It describes the database architecture and discusses the available methods of indexing. There are explained concrete ways of the implementation and use of domain indexes, also discussed ways of indexing spatio-temporal data especially the TB-tree structure, which is then implemented as a domain index. Along with the domain index operators are also implemented by means of which the index is subsequently used and tested.
62

Rapportverktyg : Till mätsystemet Perception

Glimmerdahl, Michael January 2021 (has links)
The overall purpose of this project is to create a tool that will be able to generate reports for measurements and calculations performed by the Perception system. At present, this is a manual procedure that is both time-consuming, inefficient, and increases the risk of error. Since Perception is developed in C#, the reporting tool will be developed in ASP.NET Core with C# based on the MVC pattern and all data will be stored in Microsoft's SQL server. Transfer of data between systems will be handled by export files that Perception can generate as well as a self-developed import function in the reporting tool. With a few simple settings and options, the operators will be able to generate reports for the selected project and then copy them to the final report. Initial work with design and usability, based on the existing graphic profile, will result in an application that significantly facilitates the work of producing test reports. To make the design appealing, Bootstrap and self-written CSS will be used and to make the user experience as good as possible, JavaScript and AJAX will be used together with jQuery and thus be able to provide relevant information without the need of page reload. Focus will be placed on validating imported data to ensure that correct information is available and stored in the database. To further help the users, relevant messages will show status both in case of problems but also in case of successful procedures. / Det övergripande syftet, för detta projekt, är att skapa ett verktyg som ska kunna generera rapporter för mätningar och beräkningar utförda i systemet Perception. I dagsläget är detta ett manuellt förfarande som både är tidskrävande och ineffektivt vilket också ger en ökad risk för felkällor. Eftersom Perception är utvecklat i C# kommer rapportverktyget att utvecklas i ASP.NET Core med C# baserat på MVC-mönstret och all data kommer lagras i Microsofts SQL server. Överföringen av data mellan systemen kommer att ske med hjälp av de exportfiler som Perception kan generera samt en egenutvecklad importfunktion i rapportverktyget. Med några enkla inställningar och val ska operatörerna kunna generera rapporter för valt projekt och sedan kunna kopiera dem till slutrapporten. Ett inledande arbete med design och användbarhet, som grundar sig på den befintlig grafisk profilen, ska mynna ut i en applikation som väsentligt underlätta arbetet med att producera testrapporter. För att göra designen tilltalande kommer Bootstrap och egenskriven CSS att användas och för att användarupplevelsen ska bli så bra som möjligt kommer JavaScript samt AJAX att användas tillsammans med jQuery och på så vis kunna ge relevant information utan att sidan behöver uppdateras. Stort fokus kommer att läggas på kontroller av importerad data för att säkerställa att rätt information finns representerat samt sparas till databasen. För att ytterligare underlätta för användarna ska relevanta meddelanden ge status både vid problem men också vid lyckade procedurer.
63

Nano-confinement Effects of Crystalline Walls on the Glass Transition of a Model Polymer

Mackura, Mark 18 June 2013 (has links)
No description available.
64

An Extensible Component-Based Architecture for Web-Based Simulation Using Standards-Based Web Browsers

Myers, David S. 23 September 2004 (has links)
Web-based simulation (WBS) systems offer tradeoffs between user interactivity and hardware requirements striking to seek a balance between the differing concerns. Server-based systems offer little interactivity or concurrent visualization capabilities, while client-based systems have increased hardware requirements asking the user to provide high-end workstations. Concurrent visualization of simulation output proves execution intensive, or unusable in some situations. Creating an execution efficient and user friendly WBS system greatly improves user experience while gaining all of the benefits inherent in a web-based system such as high accessibility and ease of maintenance. In order to provide a usable concurrent visualization WBS this thesis developed the Web-Based Queuing System Simulation System (WebQS3). WebQS3 splits the responsibilities of simulation execution and simulation visualization into a client-server environment; the client is responsible for the visualization display and server is responsible for simulation execution. The system differs from many previous WBS systems in that the client-side application is developed using web-standard technologies such as HTTP, XML, SVG, and ECMAScript instead relying on Java Applets and associated technologies. Using web-standards as the foundation of the client agent opens the visualization and model construction functionality to any user that accesses the application using a web browser while also making the application more scalable in terms of user load. Implementing the client with web-standards also included the development of an asynchronous client-server communication protocol as opposed to traditional synchronous communication protocols used by Java WBS systems. The asynchronous protocol demonstrates similar or better execution performance than similar synchronous communication protocols in most quality characteristics. By creating a WBS system using web-standards implemented in most modern web browsers any user may visit the WebQS3 site and have simulation tools available for use. Providing simulation services on the web makes eases the creation of simulation models my making the tools to readily available while facilitating information sharing and collaboration over the web. The WebQS3 system serves as a model to drive research in WBS systems away from proprietary Java technologies to web standards for front-end visualization technologies. / Master of Science
65

Utilization of forward error correction (FEC) techniques with extensible markup language (XML) schema-based binary compression (XSBC) technology

Norbraten, Terry D. 12 1900 (has links)
Approved for public release, distribution is unlimited / In order to plug-in current open sourced, open standard Java programming technology into the building blocks of the US Navy's ForceNet, first, stove-piped systems need to be made extensible to other pertinent applications and then a new paradigm of adopting extensible and cross-platform open technologies will begin to bridge gaps with old and new weapons systems. The battle-space picture in real time and with as much detail, or as little detail needed is now a current vital requirement. Access to this information via wireless laptop technology is here now. Transmission of data to increase the resolution of that battle-space snapshot will invariably be through noisy links. Noisy links such as found in the shallow water littoral regions of interest will be where Autonomous Underwater and Unmanned Underwater Vehicles (AUVs/UUVs) are gathering intelligence for the sea warrior in need of that intelligence. The battle-space picture built from data transmitted within these noisy and unpredictable acoustic regions demands efficiency and reliability features abstract to the user. To realize this efficiency Extensible Markup Language (XML) Schema-based Binary Compression (XSBC), in combination with Vandermode-based Forward Error Correction (FEC) erasure codes, offer the qualities of efficient streaming of plain text XML documents in a highly compressed form, and a data self-healing capability should there be loss of data during transmission in unpredictable transmission mediums. Both the XSBC and FEC libraries detailed in this thesis are open sourced Java Application Program Interfaces (APIs) that can be readily adapted for extensible, cross-platform applications that will be enhanced by these desired features to add functional capability to ForceNet for the sea warrior to access on demand, at sea and in real-time. These features will be presented in the Autonomous Underwater Vehicle (AUV) Workbench (AUVW) Java-based application that will become a valuable tool for warriors involved with Undersea Warfare (UW). / Lieutenant, United States Navy
66

A Unified Framework for e-Commerce Systems Development : Business Process Pattern Perspective

Jayaweera, Prasad M. January 2004 (has links)
<p>In electronic commerce, systems development is based on two fundamental types of models, business models and process models. A business model is concerned with value exchanges among business partners, while a process model focuses on operational and procedural aspects of business communication. Thus, a business model defines the what in an e-commerce system, while a process model defines the <i>how</i>. Business process design can be facilitated and improved by a method for systematically moving from a business model to a process model. Such a method would provide support for traceability, evaluation of design alternatives, and seamless transition from analysis to realization. This work proposes a unified framework that can be used as a basis to analyze, to interpret and to understand different concepts associated at different stages in e-Commerce system development. In this thesis, we illustrate how UN/CEFACT’s recommended metamodels for business and process design can be analyzed, extended and then integrated for the final solutions based on the proposed unified framework. Also, as an application of the framework, we demonstrate how process-modeling tasks can be facilitated in e-Commerce system design. The proposed methodology, called BP<sup>3</sup> stands for Business Process Patterns Perspective. The BP<sup>3</sup> methodology uses a question-answer interface to capture different business requirements from the designers. It is based on pre-defined process patterns, and the final solution is generated by applying the captured business requirements by means of a set of production rules to complete the inter-process communication among these patterns.</p>
67

在語意虛擬環境中實現3D化身的可客製化行為 / Enabling Customized Behaviors of 3D Avatar in Semantic Virtual Environment

朱鈺琳, Chu, Yu Lin Unknown Date (has links)
在多人虛擬環境系統的設計上,讓使用者能自行設計化身的行為,並即時以動畫元件的形式安裝到虛擬世界中,是3D內容能否達到共享的關鍵。本論文主要研究的部分包含三個部分:第一個部分是提供虛擬環境系統動態載入動畫元件的機制,使得虛擬環境系統可以動態加入客製化之化身行為;第二個部分是在現有的虛擬環境系統中加入語意的描述,並增加互動訊息傳送時的彈性;第三個部分是實現可客製化的動畫元件,分別以化身和環境間以及化身彼此間的互動,來說明上述機制的可行性。在動態的載入動畫元件的部分,客製化的動畫元件在系統上得以即時安裝並執行。動畫元件在安裝上可使用XML片段,並交由OSGi Framework中的服務來處理此XML標籤。另外,在加入物件的語意描述後,使得這些動畫元件可以取得世界的資訊,並進一步產生符合當時環境限制或應用需求的動畫。我們以Ontology來描述環境和化身的資訊,並實際製作路徑規劃器元件和化身間互動元件兩個範例。我們利用動態安裝及語意資訊兩個機制,以實例說明如何達到實現化身可客製化行為之目的。 / In the design of multi-user virtual environments, in order to share 3D contents designed by users, it is crucial to allow the behaviors of an avatar to be designed as animation components and loaded at the run time. In this thesis, we attempt to address the problem of designing a semantic virtual environment by considering the following three parts. First, we have designed a mechanism for user-designed animation procedures to be installed and loaded at run time. Second, we have augmented our virtual environment system with semantic descriptions and enhanced the flexibility of message interchange. Third, we have used two types of interaction scenarios, avatar-environment and avatar-avatar, to illustrate how customized animation components can be designed to enhance the functionality of a virtual environment. In our system, we allow users to design their own XML tags and the corresponding animation components managed in the OSGi framework. These components can acquire world information and generate appropriate animations according to application requirements and environment constraints. We have used ontology to describe the semantics of environments and avatars. Two example components: the motion planner and the avatar-avatar interaction have been designed to illustrate the dynamic installation process and the retrieval of semantic information for the realization of customizing avatar behaviors.
68

Extensible Networked-storage Virtualization with Metadata Management at the Block Level

Flouris, Michail D. 24 September 2009 (has links)
Increased scaling costs and lack of desired features is leading to the evolution of high-performance storage systems from centralized architectures and specialized hardware to decentralized, commodity storage clusters. Existing systems try to address storage cost and management issues at the filesystem level. Besides dictating the use of a specific filesystem, however, this approach leads to increased complexity and load imbalance towards the file-server side, which in turn increase costs to scale. In this thesis, we examine these problems at the block-level. This approach has several advantages, such as transparency, cost-efficiency, better resource utilization, simplicity and easier management. First of all, we explore the mechanisms, the merits, and the overheads associated with advanced metadata-intensive functionality at the block level, by providing versioning at the block level. We find that block-level versioning has low overhead and offers transparency and simplicity advantages over filesystem-based approaches. Secondly, we study the problem of providing extensibility required by diverse and changing application needs that may use a single storage system. We provide support for (i)adding desired functions as block-level extensions, and (ii)flexibly combining them to create modular I/O hierarchies. In this direction, we design, implement and evaluate an extensible block-level storage virtualization framework, Violin, with support for metadata-intensive functions. Extending Violin we build Orchestra, an extensible framework for cluster storage virtualization and scalable storage sharing at the block-level. We show that Orchestra's enhanced block interface can substantially simplify the design of higher-level storage services, such as cluster filesystems, while being scalable. Finally, we consider the problem of consistency and availability in decentralized commodity clusters. We propose RIBD, a novel storage system that provides support for handling both data and metadata consistency issues at the block layer. RIBD uses the notion of consistency intervals (CIs) to provide fine-grain consistency semantics on sequences of block level operations by means of a lightweight transactional mechanism. RIBD relies on Orchestra's virtualization mechanisms and uses a roll-back recovery mechanism based on low-overhead block-level versioning. We evaluate RIBD on a cluster of 24 nodes, and find that it performs comparably to two popular cluster filesystems, PVFS and GFS, while offering stronger consistency guarantees.
69

Integrating XML and RDF concepts to achieve automation within a tactical knowledge management environment

McCarty, George E., Jr. 03 1900 (has links)
Approved for public release, distribution is unlimited / Since the advent of Naval Warfare, Tactical Knowledge Management (KM) has been critical to the success of the On Scene Commander. Today's Tactical Knowledge Manager typically operates in a high stressed environment with a multitude of knowledge sources including detailed sensor deployment plans, rules of engagement contingencies, and weapon delivery assignments. However the WarFighter has placed a heavy reliance on delivering this data with traditional messaging processes while focusing on information organization vice knowledge management. This information oriented paradigm results in a continuation of data overload due to the manual intervention of human resources. Focusing on the data archiving aspect of information management overlooks the advantages of computational processing while delaying the empowerment of the processor as an automated decision making tool. Resource Description Framework (RDF) and XML provide the potential of increased machine reasoning within a KM design allowing the WarFighter to migrate from the dependency on manual information systems to a more computational intensive Knowledge Management environment. However the unique environment of a tactical platform requires innovative solutions to automate the existing naval message architecture while improving the knowledge management process. This thesis captures the key aspects for building a prototype Knowledge Management Model and provides an implementation example for evaluation. The model developed for this analysis was instantiated to evaluate the use of RDF and XML technologies in the Knowledge Management domain. The goal for the prototype included: 1. Processing required technical links in RDF/XML for feeding the KM model from multiple information sources. 2. Experiment with the visualization of Knowledge Management processing vice traditional Information Resource Display techniques. The results from working with the prototype KM Model demonstrated the flexibility of processing all information data under an XML context. Furthermore the RDF attribute format provided a convenient structure for automated decision making based on multiple information sources. Additional research utilizing RDF/XML technologies will eventually enable the WarFighter to effectively make decisions under a Knowledge Management Environment. / Civilian, SPAWAR System Center San Diego
70

Sobre o uso da gramática de dependência extensível na geração de língua natural: questões de generalidade, instanciabilidade e complexidade / On the application of extensible dependency grammar to natural language generation: generality, instantiability and complexity issues

Pelizzoni, Jorge Marques 29 August 2008 (has links)
A Geração de Língua Natural (GLN) ocupa-se de atribuir forma lingüística a dados em representação não-lingüística (Reiter & Dale, 2000); a Realização Lingüística (RL), por sua vez, reúne as subtarefas da GLN estritamente dependentes das especificidades da língua-alvo. Este trabalho objetiva a investigação em RL, uma de cujas aplicações mais proeminentes é a construção de módulos geradores de língua-alvo na tradução automática baseada em transferência semântica. Partimos da identificação de três requisitos fundamentais para modelos de RL quais sejam generalidade, instanciabilidade e complexidade e da tensão entre esses requisitos no estado da arte. Argumentamos pela relevância da avaliação formal dos modelos da literatura contra esses critérios e focalizamos em modelos baseados em restrições (Schulte, 2002) como promissores para reconciliar os três requisitos. Nesta classe de modelos, identificamos o recente modelo de Debusmann (2006) Extensible Dependency Grammar (XDG) e sua implementação - o XDG Development Toolkit (XDK) - como uma plataforma especialmente promissora para o desenvolvimento em RL, apesar de jamais utilizada para tal. Nossas contribuições práticas se resumem ao esforço de tornar o XDK mais eficiente e uma formulação da disjunção inerente à lexicalização adequada à XDG, demonstrando suas potenciais vantagens numa sistema de GLN mais completo / Natural Language Generation (NLG) concerns assigning linguistic form to data in nonlinguistic representation (Reiter & Dale, 2000); Linguistic Realization (LR), in turn, comprises all strictly target language-dependent NLG tasks. This work looks into RL systems from the perspective of three fundamental requirements - namely generality, instantiability, and complexity and the tension between them in the state of the art. We argue for the formal evaluation of models against these criteria and focus on constraint-based models (Schulte, 2002) as tools to reconcile them. In this class of models we identify the recent development of Debusmann (2006) - Extensible Dependency Grammar (XDG) - and its implementation - the XDG Development Toolkit (XDK) - as an especially promising platform for RL work, in spite of never having been used as such. Our practical contributions comprehend a successful effort to make the XDK more efficient and a formulation of lexicalization disjunction suitable to XDG, illustrating its potential advantages in a full-fledged NLG system

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