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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Feature Creep Perception in Game Development : Exploring the role of feature creep in development methods and employee engagement / Upplevelsen av feature creep inom spelutveckling : En undersökning om vilken roll feature creep har i utvecklingsmetoder och arbetsengagemang

Neuhofer, Erik Joachim, Zelenka af Rolén, Samuel January 2021 (has links)
Game developers often find themselves coming up with ideas along the production period of a game varying in size and may go unnoticed or seem insignificant to the scope of the project but in the long run add up to break deadlines, budget and affect the morale and engagement of developers. In the modern game development industry agile development methods have increased in popularity allowing flexibility in the development process. This agile approach has emerged from traditional software development where waterfall development methods are common practice (Kanode and Haddad, 2009). Through in-depth interviews with developers from Sweden, Finland, and the United Kingdom this study aims to explore how feature creep is perceived by the individual developer and its effect on the day-to-day development. The ambition is to establish whether feature creeping as a phenomenon can be a useful tool for innovation and work culture. / Spelutvecklare får kontinuerligt idéer under produktionen som varierar i storlek och kan gå obemärkta eller anses meningslösa för projektets ramar och över tid och kan påverka deadline, budget, moral och engagemang hos spelutvecklare. I dagens spelindustri har agila arbetsmetoder ökat i popularitet som möjliggör flexibla utvecklingsprocesser. De agila arbetssättet har vuxit fram ur traditionell mjukvaruutveckling där vattenfallsmetoder är ofta förekommit (Kanode och Haddad, 2009). Genom ingående intervjuer med utvecklare från Sverige, Finland och Storbritannien undersöker den här studien hur feature creep upplevs av den enskilda spelutvecklaren och dess effekt på det dagliga utvecklandet i spelbranschen med en ambition att se hur fenomenet feature creep kan vara ett användbart verktyg för innovation och arbetskulturen.
2

Challenges in video game development - What does Agile management have to do with it?

Westerdahl, Matilda January 2019 (has links)
The video game industry has gone through a dramatic change over the last few decades, yetseveral reports show that there are currently many challenges that developers face in their dailywork. A major challenge includes difficulties of getting projects to close within set time andresource restraints. This is something that indicates a connection to the management methodsbeing used, among which Agile management is a popular framework that many turn to. Thisthesis searches for connections between challenges in video game development and the usage ofagile methods like Scrum and Kanban. For this, a qualitative research strategy was used in orderto look into the experiences of video game developers. Five semi-structured interviews with atotal of eleven respondents were conducted. As a complement, a quantitative web-based surveywas made where 23 people participated. The results of this study show that challengespreviously defined within the video game industry, including feature creep, crunch periods anda stressful work pace can also be identified in the industry in southern Sweden to some extent.Underlying patterns indicate the industrial culture as an explanation for an incorrectimplementation of agile methods, which could eventually lead to issues surrounding riskmanagement in projects.

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