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Generation of safe environmentsin geolocation applicationsBörjesson, Arvid January 2023 (has links)
Mobile applications may employ the GPS as user input to create location-based games. The existing landscape of location-based applications predominantly falls into two categories: those offering high-paced action with free movement and those providing movement between established locations at a leisurely pace. However, the combination of fast player movement between game-selected locations can potentially lead to significant accidents if the locations are poorly chosen. A naively designed system may encourage players to traverse rivers, cross highways,or trespass into private areas. This report introduces a design aimed at establishing a safe real-world environment in mobile applications by mapping the surroundings and guiding the player safely. A map generationsystem is proposed, along with a conceptual framework for utilization the generated map.
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