Spelling suggestions: "subject:"glyphosated visualization"" "subject:"glyphosate visualization""
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Systematising glyph design for visualizationMaguire, Eamonn James January 2014 (has links)
The digitalisation of information now affects most fields of human activity. From the social sciences to biology to physics, the volume, velocity, and variety of data exhibit exponential growth trends. With such rates of expansion, efforts to understand and make sense of datasets of such scale, how- ever driven and directed, progress only at an incremental pace. The challenges are significant. For instance, the ability to display an ever growing amount of data is physically and naturally bound by the dimensions of the average sized display. A synergistic interplay between statistical analysis and visualisation approaches outlines a path for significant advances in the field of data exploration. We can turn to statistics to provide principled guidance for prioritisation of information to display. Using statistical results, and combining knowledge from the cognitive sciences, visual techniques can be used to highlight salient data attributes. The purpose of this thesis is to explore the link between computer science, statistics, visualization, and the cognitive sciences, to define and develop more systematic approaches towards the design of glyphs. Glyphs represent the variables of multivariate data records by mapping those variables to one or more visual channels (e.g., colour, shape, and texture). They offer a unique, compact solution to the presentation of a large amount of multivariate information. However, composing a meaningful, interpretable, and learnable glyph can pose a number of problems. The first of these problems exist in the subjectivity involved in the process of data to visual channel mapping, and in the organisation of those visual channels to form the overall glyph. Our first contribution outlines a computational technique to help systematise many of these otherwise subjective elements of the glyph design process. For visual information compression, common patterns (motifs) in time series or graph data for example, may be replaced with more compact, visual representations. Glyph-based techniques can provide such representations that can help users find common patterns more quickly, and at the same time, bring attention to anomalous areas of the data. However, replacing any data with a glyph is not going to make tasks such as visual search easier. A key problem is the selection of semantically meaningful motifs with the potential to compress large amounts of information. A second contribution of this thesis is a computational process for systematic design of such glyph libraries and their subsequent glyphs. A further problem in the glyph design process is in their evaluation. Evaluation is typically a time-consuming, highly subjective process. Moreover, domain experts are not always plentiful, therefore obtaining statistically significant evaluation results is often difficult. A final contribution of this work is to investigate if there are areas of evaluation that can be performed computationally.
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Development of Visual Tools for Analyzing Ensemble Error and UncertaintyAnreddy, Sujan Ranjan Reddy 04 May 2018 (has links)
Climate analysts use Coupled Model Intercomparison Project Phase 5 (CMIP5) simulations to make sense of models performance in predicting extreme events such as heavy precipitation. Similarly, weather analysts use numerical weather prediction models (NWP) to simulate weather conditions either by perturbing initial conditions or by changing multiple input parameterization schemes, e.g., cumulus and microphysics schemes. These simulations are used in operational weather forecasting and for studying the role of parameterization schemes in synoptic weather events like storms. This work addresses the need for visualizing the differences in both CMIP5 and NWP model output. This work proposes three glyph designs used for communicating CMIP5 model error. It also describes Ensemble Visual eXplorer tool that provides multiple ways of visualizing NWP model output and the related input parameter space. The proposed interactive dendrogram provides an effective way to relate multiple input parameterization schemes with spatial characteristics of model uncertainty features. The glyphs that were designed to communicate CMIP5 model error are extended to encode both parameterization schemes and graduated uncertainty, to provide related insights at specific locations such as storm center and the areas surrounding it. The work analyzes different ways of using glyphs to represent parametric uncertainty using visual variables such as color and size, in conjunction with Gestalt visual properties. It demonstrates the use of visual analytics in resolving some of the issues such as visual scalability. As part of this dissertation, we evaluated three glyph designs using average precipitation rate predicted by CMIP5 simulations, and Ensemble Visual eXplorer tool using WRF 1999 March 4th, North American storm track dataset.
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Software Visualization in 3DMüller, Richard 20 April 2015 (has links) (PDF)
The focus of this thesis is on the implementation, the evaluation and the useful application of the third dimension in software visualization. Software engineering is characterized by a complex interplay of different stakeholders that produce and use several artifacts. Software visualization is used as one mean to address this increasing complexity. It provides role- and task-specific views of artifacts that contain information about structure, behavior, and evolution of a software system in its entirety. The main potential of the third dimension is the possibility to provide multiple views in one software visualization for all three aspects. However, empirical findings concerning the role of the third dimension in software visualization are rare. Furthermore, there are only few 3D software visualizations that provide multiple views of a software system including all three aspects. Finally, the current tool support lacks of generating easy integrateable, scalable, and platform independent 2D, 2.5D, and 3D software visualizations automatically.
Hence, the objective is to develop a software visualization that represents all important structural entities and relations of a software system, that can display behavioral and evolutionary aspects of a software system as well, and that can be generated automatically.
In order to achieve this objective the following research methods are applied. A literature study is conducted, a software visualization generator is conceptualized and prototypically implemented, a structured approach to plan and design controlled experiments in software visualization is developed, and a controlled experiment is designed and performed to investigate the role of the third dimension in software visualization.
The main contributions are an overview of the state-of-the-art in 3D software visualization, a structured approach including a theoretical model to control influence factors during controlled experiments in software visualization, an Eclipse-based generator for producing automatically role- and task-specific 2D, 2.5D, and 3D software visualizations, the controlled experiment investigating the role of the third dimension in software visualization, and the recursive disk metaphor combining the findings with focus on the structure of software including useful applications of the third dimension regarding behavior and evolution.
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Software Visualization in 3D: Implementation, Evaluation, and ApplicabilityMüller, Richard 30 March 2015 (has links)
The focus of this thesis is on the implementation, the evaluation and the useful application of the third dimension in software visualization. Software engineering is characterized by a complex interplay of different stakeholders that produce and use several artifacts. Software visualization is used as one mean to address this increasing complexity. It provides role- and task-specific views of artifacts that contain information about structure, behavior, and evolution of a software system in its entirety. The main potential of the third dimension is the possibility to provide multiple views in one software visualization for all three aspects. However, empirical findings concerning the role of the third dimension in software visualization are rare. Furthermore, there are only few 3D software visualizations that provide multiple views of a software system including all three aspects. Finally, the current tool support lacks of generating easy integrateable, scalable, and platform independent 2D, 2.5D, and 3D software visualizations automatically.
Hence, the objective is to develop a software visualization that represents all important structural entities and relations of a software system, that can display behavioral and evolutionary aspects of a software system as well, and that can be generated automatically.
In order to achieve this objective the following research methods are applied. A literature study is conducted, a software visualization generator is conceptualized and prototypically implemented, a structured approach to plan and design controlled experiments in software visualization is developed, and a controlled experiment is designed and performed to investigate the role of the third dimension in software visualization.
The main contributions are an overview of the state-of-the-art in 3D software visualization, a structured approach including a theoretical model to control influence factors during controlled experiments in software visualization, an Eclipse-based generator for producing automatically role- and task-specific 2D, 2.5D, and 3D software visualizations, the controlled experiment investigating the role of the third dimension in software visualization, and the recursive disk metaphor combining the findings with focus on the structure of software including useful applications of the third dimension regarding behavior and evolution.
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Interactive Visual Clutter Management in Scientific VisualizationTong, Xin January 2016 (has links)
No description available.
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