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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

MULTI-CORE PARALLEL GRAPH ALGORITHMS

GUO, BIN January 2023 (has links)
Large sizes of real-world data graphs, such as social networks, communication networks, hyperlink networks, and model-checking networks, call for fast and scalable analytic algorithms. The shared-memory multicore machine is a prevalent parallel computation model that can handle such volumes of data. Unfortunately, many graph algorithms do not take full advantage of such a parallel model. This thesis focuses on the parallelism of two graph problems, graph trimming and core maintenance. Graph trimming is to prune the vertices without outgoing edges; core maintenance is to maintain the core numbers of vertices when inserting or removing edges, where the core number of a vertex can be a parameter of density in the graph. The goal of this thesis is to develop fast, provable, and scalable parallel graph algorithms that perform on shared-memory multicore machines. Toward this goal, we first discuss the sequential algorithms and then propose corresponding parallel algorithms. The thesis adopts a three-pronged approach of studying parallel graph algorithms from the algorithm design, correctness proof, and performance analysis. Our experiments on multicore machines show significant speedups over various real and synthetic graphs. / Dissertation / Doctor of Philosophy (PhD) / Graphs are important data structures to model real networks like social networks, communication networks, hyperlink networks, and model-checking networks. These network graphs are becoming larger and larger. Analyzing large data graphs requires efficient parallel algorithms executed on multicore machines. In this thesis, we focus on two graph problems, graph trimming and core maintenance. The graph trimming is to remove the vertices without outgoing edges, which may repeatedly cause other vertices to be removed. For each vertex in the graph, the core number is a parameter to indicate the density; the core maintenance is to maintain the core numbers of vertices when edges are inserted or removed dynamically, without recalculating all core numbers again. We evaluate our methods on a 16-core or 64-core machine over a variety of real and synthetic graphs. The experiments show that our parallel algorithms are much faster compared with existing ones.
2

Advances in Functional Decomposition: Theory and Applications

Martinelli, Andres January 2006 (has links)
Functional decomposition aims at finding efficient representations for Boolean functions. It is used in many applications, including multi-level logic synthesis, formal verification, and testing. This dissertation presents novel heuristic algorithms for functional decomposition. These algorithms take advantage of suitable representations of the Boolean functions in order to be efficient. The first two algorithms compute simple-disjoint and disjoint-support decompositions. They are based on representing the target function by a Reduced Ordered Binary Decision Diagram (BDD). Unlike other BDD-based algorithms, the presented ones can deal with larger target functions and produce more decompositions without requiring expensive manipulations of the representation, particularly BDD reordering. The third algorithm also finds disjoint-support decompositions, but it is based on a technique which integrates circuit graph analysis and BDD-based decomposition. The combination of the two approaches results in an algorithm which is more robust than a purely BDD-based one, and that improves both the quality of the results and the running time. The fourth algorithm uses circuit graph analysis to obtain non-disjoint decompositions. We show that the problem of computing non-disjoint decompositions can be reduced to the problem of computing multiple-vertex dominators. We also prove that multiple-vertex dominators can be found in polynomial time. This result is important because there is no known polynomial time algorithm for computing all non-disjoint decompositions of a Boolean function. The fifth algorithm provides an efficient means to decompose a function at the circuit graph level, by using information derived from a BDD representation. This is done without the expensive circuit re-synthesis normally associated with BDD-based decomposition approaches. Finally we present two publications that resulted from the many detours we have taken along the winding path of our research.
3

Identifying Calcium-Binding Sites and Predicting Disulfide Connectivity

Deng, Hai 06 August 2007 (has links)
Most questions in proteomics require complex answers. Yet graph theory, supervised learning, and statistical model have decomposed complex questions into simple questions with simple answers. The expertise in the field of protein study often address tasks that demand answers as complex as the questions. Such complex answers may consist of multiple factors that must be weighed against each other to arrive at a globally satisfactory and consistent solution to the question. In the prediction of calcium binding in proteins, we construct a global oxygen contact graph of a protein, then apply a graph algorithm to find oxygen clusters with the fixed size of four, finally employ a geometry algorithm to judge if the oxygen clusters are calcium-binding sites or not. Additionally, we can predict the locations of those sites. Furthermore, we construct a global oxygen contact graph including oxygen-bonded carbon atoms of a protein, then apply a graph algorithm to find local biggest oxygen clusters, finally design another geometric filter to exclude the non-calcium binding oxygen clusters. In addition, we apply observed chemical properties as a chemical filter to recognize some non-calcium binding oxygen clusters. In order to explore the characteristics of calcium-binding sites in proteins, we conduct a statistic survey on four datasets derived from 1994 to 2005 about the geometric parameters and chemical properties of calcium-binding sites. In the prediction of disulfide bond connectivity, we analyze protein sequences to predict the folding of proteins relative to the cystines using nearest neighboring methods. we extend a new pattern-wise method to all available template proteins, and find global pattern of pairing cysteines with a new descriptor of cysteine separation profile on protein secondary structure.
4

Constrained Shortest Paths in Terrains and Graphs

Ahmed, Mustaq January 2009 (has links)
Finding a shortest path is one of the most well-studied optimization problems. In this thesis we focus on shortest paths in geometric and graph theoretic settings subject to different feasibility constraints that arise in practical applications of such paths. One of the most fundamental problems in computational geometry is finding shortest paths in terrains, which has many applications in robotics, computer graphics and Geographic Information Systems (GISs). There are many variants of the problem in which the feasibility of a path is determined by some geometric property of the terrain. One such variant is the shortest descending path (SDP) problem, where the feasible paths are those that always go downhill. We need to compute an SDP, for example, for laying a canal of minimum length from the source of water at the top of a mountain to fields for irrigation purpose, and for skiing down a mountain along a shortest route. The complexity of finding SDPs is open. We give a full characterization of the bend angles of an SDP, showing that they follow a generalized form of Snell's law of refraction of light. We also reduce the SDP problem to the problem of finding an SDP through a given sequence of faces, by adapting the sequence tree approach of Chen and Han for our problem. Our results have two implications. First, we isolate the difficult aspect of SDPs. The difficulty is not in deciding which face sequence to use, but in finding the SDP through a given face sequence. Secondly, our results help us identify some classes of terrains for which the SDP problem is solvable in polynomial time. We give algorithms for two such classes. The difficulty of finding an exact SDP motivates the study of approximation algorithms for the problem. We devise two approximation algorithms for SDPs in general terrains---these are the first two algorithms to handle the SDP problem in such terrains. The algorithms are robust and easy-to-implement. We also give two approximation algorithms for the case when a face sequence is given. The first one solves the problem by formulating it as a convex optimization problem. The second one uses binary search together with our characterization of the bend angles of an SDP to locate an approximate path. We introduce a generalization of the SDP problem, called the shortest gently descending path (SGDP) problem, where a path descends but not too steeply. The additional constraint to disallow a very steep descent makes the paths more realistic in practice. For example, a vehicle cannot follow a too steep descent---this is why a mountain road has hairpin bends. We give two easy-to-implement approximation algorithms for SGDPs, both using the Steiner point approach. Between a pair of points there can be many SGDPs with different number of bends. In practice an SGDP with fewer bends or smaller total turn-angle is preferred. We show using a reduction from 3-SAT that finding an SGDP with a limited number of bends or a limited total turn-angle is hard. The hardness result applies to a generalization of the SGDP problem called the shortest anisotropic path problem, which is a well-studied computational geometry problem with many practical applications (e.g., robot motion planning), yet of unknown complexity. Besides geometric shortest paths, we also study a variant of the shortest path problem in graphs: given a weighted graph G and vertices s and t, and given a set X of forbidden paths in G, find a shortest s-t path P such that no path in X is a subpath of P. Path P is allowed to repeat vertices and edges. We call each path in X an exception, and our desired path a shortest exception avoiding path. We formulate a new version of the problem where the algorithm has no a priori knowledge of X, and finds out about an exception x in X only when a path containing x fails. This situation arises in computing shortest paths in optical networks. We give an easy-to-implement algorithm that finds a shortest exception avoiding path in time polynomial in |G| and |X|. The algorithm handles a forbidden path using vertex replication, i.e., replicating vertices and judiciously deleting edges so as to remove the forbidden path but keep all of its subpaths. The main challenge is that vertex replication can result in an exponential number of copies of any forbidden path that overlaps the current one. The algorithm couples vertex replication with the "growth" of a shortest path tree in such a way that the extra copies of forbidden paths produced during vertex replication are immaterial.
5

Constrained Shortest Paths in Terrains and Graphs

Ahmed, Mustaq January 2009 (has links)
Finding a shortest path is one of the most well-studied optimization problems. In this thesis we focus on shortest paths in geometric and graph theoretic settings subject to different feasibility constraints that arise in practical applications of such paths. One of the most fundamental problems in computational geometry is finding shortest paths in terrains, which has many applications in robotics, computer graphics and Geographic Information Systems (GISs). There are many variants of the problem in which the feasibility of a path is determined by some geometric property of the terrain. One such variant is the shortest descending path (SDP) problem, where the feasible paths are those that always go downhill. We need to compute an SDP, for example, for laying a canal of minimum length from the source of water at the top of a mountain to fields for irrigation purpose, and for skiing down a mountain along a shortest route. The complexity of finding SDPs is open. We give a full characterization of the bend angles of an SDP, showing that they follow a generalized form of Snell's law of refraction of light. We also reduce the SDP problem to the problem of finding an SDP through a given sequence of faces, by adapting the sequence tree approach of Chen and Han for our problem. Our results have two implications. First, we isolate the difficult aspect of SDPs. The difficulty is not in deciding which face sequence to use, but in finding the SDP through a given face sequence. Secondly, our results help us identify some classes of terrains for which the SDP problem is solvable in polynomial time. We give algorithms for two such classes. The difficulty of finding an exact SDP motivates the study of approximation algorithms for the problem. We devise two approximation algorithms for SDPs in general terrains---these are the first two algorithms to handle the SDP problem in such terrains. The algorithms are robust and easy-to-implement. We also give two approximation algorithms for the case when a face sequence is given. The first one solves the problem by formulating it as a convex optimization problem. The second one uses binary search together with our characterization of the bend angles of an SDP to locate an approximate path. We introduce a generalization of the SDP problem, called the shortest gently descending path (SGDP) problem, where a path descends but not too steeply. The additional constraint to disallow a very steep descent makes the paths more realistic in practice. For example, a vehicle cannot follow a too steep descent---this is why a mountain road has hairpin bends. We give two easy-to-implement approximation algorithms for SGDPs, both using the Steiner point approach. Between a pair of points there can be many SGDPs with different number of bends. In practice an SGDP with fewer bends or smaller total turn-angle is preferred. We show using a reduction from 3-SAT that finding an SGDP with a limited number of bends or a limited total turn-angle is hard. The hardness result applies to a generalization of the SGDP problem called the shortest anisotropic path problem, which is a well-studied computational geometry problem with many practical applications (e.g., robot motion planning), yet of unknown complexity. Besides geometric shortest paths, we also study a variant of the shortest path problem in graphs: given a weighted graph G and vertices s and t, and given a set X of forbidden paths in G, find a shortest s-t path P such that no path in X is a subpath of P. Path P is allowed to repeat vertices and edges. We call each path in X an exception, and our desired path a shortest exception avoiding path. We formulate a new version of the problem where the algorithm has no a priori knowledge of X, and finds out about an exception x in X only when a path containing x fails. This situation arises in computing shortest paths in optical networks. We give an easy-to-implement algorithm that finds a shortest exception avoiding path in time polynomial in |G| and |X|. The algorithm handles a forbidden path using vertex replication, i.e., replicating vertices and judiciously deleting edges so as to remove the forbidden path but keep all of its subpaths. The main challenge is that vertex replication can result in an exponential number of copies of any forbidden path that overlaps the current one. The algorithm couples vertex replication with the "growth" of a shortest path tree in such a way that the extra copies of forbidden paths produced during vertex replication are immaterial.
6

Adaptation of Legacy Codes to Context-Aware Composition using Aspect-Oriented Programming for Data Representation Conversion

Sotsenko, Alisa January 2013 (has links)
Different computation problem domains such as sorting, matrix multiplication, etc. usually require different data representations and algorithms variants implementations in order to be adapted and re-designed to context-aware composition (CAC). Context-aware composition is a technique for the design of applications that can adapt its behavior according to changes in the program. We considered two application domains: matrix multiplication and graph algorithms (DFS algorithm in particular). The main problem in the implementation of the representation mechanisms applied in these problem domains is time spent on the data representation conversion that in the end should not influence the application performance.        This thesis work presents a flexible aspect-based architecture that includes the data structure representation adaptation in order to reduce implementation efforts required for adaptation different application domains.      Although, manual approach has small overhead 4-10% for different problems compared to the AOP-based approach, experiments show that the manual adaptation to CAC requires on average three times more programming effort in terms of lines of code than AOP-based approach. Moreover, the AOP-based approach showed the average speed-up over baseline algorithms that use standard data structures of 2.1.
7

Applications of a Novel Sampling Technique to Fully Dynamic Graph Algorithms

Mountjoy, Benjamin 11 September 2013 (has links)
In this thesis we study the application of a novel sampling technique to building fully-dynamic randomized graph algorithms. We present the following results: \begin{enumerate} \item A randomized algorithm to estimate the size of a cut in an undirected graph $G = (V, E)$ where $V$ is the set of nodes and $E$ is the set of edges and $n = |V|$ and $m = |E|$. Our algorithm processes edge insertions and deletions in $O(\log^2n)$ time. For a cut $(U, V\setminus U)$ of size $K$ for any subset $U$ of $V$, $|U| < |V|$ our algorithm returns an estimate $x$ of the size of the cut satisfying $K/2 \leq x \leq 2K$ with high probability in $O(|U|\log n)$ time. \item A randomized distributed algorithm for maintaining a spanning forest in a fully-dynamic synchronous network. Our algorithm maintains a spanning forest of a graph with $n$ nodes, with worst case message complexity $\tilde{O}(n)$ per edge insertion or deletion where messages are of size $O(\text{polylog}(n))$. For each node $v$ we require memory of size $\tilde{O}(degree(v))$ bits. This improves upon the best previous algorithm with respect to worst case message complexity, given by Awerbuch, Cidon, and Kutten, which has an amortized message complexity of $O(n)$ and worst case message complexity of $O(n^2)$. \end{enumerate} / Graduate / 0984 / b_mountjoy9@hotmail.com
8

Studies on Implicit Graph Enumeration Using Decision Diagrams / 決定グラフを用いた暗黙的グラフ列挙に関する研究

Nakahata, Yu 24 September 2021 (has links)
京都大学 / 新制・課程博士 / 博士(情報学) / 甲第23548号 / 情博第778号 / 新制||情||132(附属図書館) / 京都大学大学院情報学研究科通信情報システム専攻 / (主査)教授 湊 真一, 教授 山本 章博, 准教授 川原 純 / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM
9

Nové Odhady pro Kombinatorických Problémů a Kvazi-Grayových Kódů / New Bounds for Combinatorial Problems and Quasi-Gray Codes

Das, Debarati January 2019 (has links)
This thesis consists of two parts. In part I, a group of combinatorial problems pertaining to strings, boolean matrices and graphs is studied. For given two strings x and y, their edit distance is the minimum number of character insertions, deletions and substitutions required to convert x into y. In this thesis we provide an algorithm that computes a constant approximation of edit distance in truly sub-quadratic time. Based on the provided ideas, we construct a separate sub- quadratic time algorithm that can find an occurrence of a pattern P in a given text T while allowing a few edit errors. Afterwards we study the boolean matrix multiplication (BMM) problem where given two boolean matrices, the aim is to find their product over boolean semi-ring. For this problem, we present two combinatorial models and show in these models BMM requires Ω(n3 /2O( √ log n) ) and Ω(n7/3 /2O( √ log n) ) work respectively. Furthermore, we also give a construction of a sparse sub-graph that preserves the distance between a designated source and any other vertex as long as the total weight increment of all the edges is bounded by some constant. In part II, we study the efficient construction of quasi-Gray codes. We give a construction of space optimal quasi-Gray codes over odd sized alphabets with read complexity 4...
10

Advances in Functional Decomposition: Theory and Applications

Martinelli, Andrés January 2006 (has links)
Functional decomposition aims at finding efficient representations for Boolean functions. It is used in many applications, including multi-level logic synthesis, formal verification, and testing. This dissertation presents novel heuristic algorithms for functional decomposition. These algorithms take advantage of suitable representations of the Boolean functions in order to be efficient. The first two algorithms compute simple-disjoint and disjoint-support decompositions. They are based on representing the target function by a Reduced Ordered Binary Decision Diagram (BDD). Unlike other BDD-based algorithms, the presented ones can deal with larger target functions and produce more decompositions without requiring expensive manipulations of the representation, particularly BDD reordering. The third algorithm also finds disjoint-support decompositions, but it is based on a technique which integrates circuit graph analysis and BDD-based decomposition. The combination of the two approaches results in an algorithm which is more robust than a purely BDD-based one, and that improves both the quality of the results and the running time. The fourth algorithm uses circuit graph analysis to obtain non-disjoint decompositions. We show that the problem of computing non-disjoint decompositions can be reduced to the problem of computing multiple-vertex dominators. We also prove that multiple-vertex dominators can be found in polynomial time. This result is important because there is no known polynomial time algorithm for computing all non-disjoint decompositions of a Boolean function. The fifth algorithm provides an efficient means to decompose a function at the circuit graph level, by using information derived from a BDD representation. This is done without the expensive circuit re-synthesis normally associated with BDD-based decomposition approaches. Finally we present two publications that resulted from the many detours we have taken along the winding path of our research. / QC 20100909

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