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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Le rendu en demi-ton avec sensibilité à la structure

Chang, Jianghao 08 1900 (has links)
Dans ce mémoire nous allons présenter une méthode de diffusion d’erreur originale qui peut reconstruire des images en demi-ton qui plaisent à l’œil. Cette méthode préserve des détails fins et des structures visuellement identifiables présentes dans l’image originale. Nous allons tout d’abord présenter et analyser quelques travaux précédents afin de montrer certains problèmes principaux du rendu en demi-ton, et nous allons expliquer pourquoi nous avons décidé d’utiliser un algorithme de diffusion d’erreur pour résoudre ces problèmes. Puis nous allons présenter la méthode proposée qui est conceptuellement simple et efficace. L’image originale est analysée, et son contenu fréquentiel est détecté. Les composantes principales du contenu fréquentiel (la fréquence, l’orientation et le contraste) sont utilisées comme des indices dans un tableau de recherche afin de modifier la méthode de diffusion d’erreur standard. Le tableau de recherche est établi dans un étape de pré-calcul et la modification est composée par la modulation de seuil et la variation des coefficients de diffusion. Ensuite le système en entier est calibré de façon à ce que ces images reconstruites soient visuellement proches d’images originales (des aplats d’intensité constante, des aplats contenant des ondes sinusoïdales avec des fréquences, des orientations et des constrastes différents). Finalement nous allons comparer et analyser des résultats obtenus par la méthode proposée et des travaux précédents, et démontrer que la méthode proposée est capable de reconstruire des images en demi-ton de haute qualité (qui préservent des structures) avec un traitement de temps très faible. / In this work we present an original error-diffusion method which produces visually pleasant halftone images while preserving fine details and visually identifiable structures present in original images. We first present and analyze the previous work to show the major problems in halftoning, and explain why we decided to use an error diffusion algorithm to solve the problems. Then we present our method which is conceptually simple and computationally efficient. The source image is analyzed, and its local frequency content is detected. The main components of the frequency content (main frequency, orientation, and contrast) serve as lookup table indices in a pre-computed database of modifications to a standard error diffusion. The modifications comprise threshold modulation and variation of error-diffusion coefficients. The whole system is calibrated in such a way that the produced halftone images are visually close to original images (patches of constant intensity, patches containing sinu- soidal waves of different frequencies/orientations/contrasts, as well as natural images of different origins). Finally, we compare and analyze the results obtained by our method and previous work, and show that our method can produre high-quality halftone image (which is struc- ture aware) within very short time.
32

Efficient Algorithms for the Computation of Optimal Quadrature Points on Riemannian Manifolds

Gräf, Manuel 05 August 2013 (has links) (PDF)
We consider the problem of numerical integration, where one aims to approximate an integral of a given continuous function from the function values at given sampling points, also known as quadrature points. A useful framework for such an approximation process is provided by the theory of reproducing kernel Hilbert spaces and the concept of the worst case quadrature error. However, the computation of optimal quadrature points, which minimize the worst case quadrature error, is in general a challenging task and requires efficient algorithms, in particular for large numbers of points. The focus of this thesis is on the efficient computation of optimal quadrature points on the torus T^d, the sphere S^d, and the rotation group SO(3). For that reason we present a general framework for the minimization of the worst case quadrature error on Riemannian manifolds, in order to construct numerically such quadrature points. Therefore, we consider, for N quadrature points on a manifold M, the worst case quadrature error as a function defined on the product manifold M^N. For the optimization on such high dimensional manifolds we make use of the method of steepest descent, the Newton method, and the conjugate gradient method, where we propose two efficient evaluation approaches for the worst case quadrature error and its derivatives. The first evaluation approach follows ideas from computational physics, where we interpret the quadrature error as a pairwise potential energy. These ideas allow us to reduce for certain instances the complexity of the evaluations from O(M^2) to O(M log(M)). For the second evaluation approach we express the worst case quadrature error in Fourier domain. This enables us to utilize the nonequispaced fast Fourier transforms for the torus T^d, the sphere S^2, and the rotation group SO(3), which reduce the computational complexity of the worst case quadrature error for polynomial spaces with degree N from O(N^k M) to O(N^k log^2(N) + M), where k is the dimension of the corresponding manifold. For the usual choice N^k ~ M we achieve the complexity O(M log^2(M)) instead of O(M^2). In conjunction with the proposed conjugate gradient method on Riemannian manifolds we arrive at a particular efficient optimization approach for the computation of optimal quadrature points on the torus T^d, the sphere S^d, and the rotation group SO(3). Finally, with the proposed optimization methods we are able to provide new lists with quadrature formulas for high polynomial degrees N on the sphere S^2, and the rotation group SO(3). Further applications of the proposed optimization framework are found due to the interesting connections between worst case quadrature errors, discrepancies and potential energies. Especially, discrepancies provide us with an intuitive notion for describing the uniformity of point distributions and are of particular importance for high dimensional integration in quasi-Monte Carlo methods. A generalized form of uniform point distributions arises in applications of image processing and computer graphics, where one is concerned with the problem of distributing points in an optimal way accordingly to a prescribed density function. We will show that such problems can be naturally described by the notion of discrepancy, and thus fit perfectly into the proposed framework. A typical application is halftoning of images, where nonuniform distributions of black dots create the illusion of gray toned images. We will see that the proposed optimization methods compete with state-of-the-art halftoning methods.
33

Efficient Algorithms for the Computation of Optimal Quadrature Points on Riemannian Manifolds

Gräf, Manuel 30 May 2013 (has links)
We consider the problem of numerical integration, where one aims to approximate an integral of a given continuous function from the function values at given sampling points, also known as quadrature points. A useful framework for such an approximation process is provided by the theory of reproducing kernel Hilbert spaces and the concept of the worst case quadrature error. However, the computation of optimal quadrature points, which minimize the worst case quadrature error, is in general a challenging task and requires efficient algorithms, in particular for large numbers of points. The focus of this thesis is on the efficient computation of optimal quadrature points on the torus T^d, the sphere S^d, and the rotation group SO(3). For that reason we present a general framework for the minimization of the worst case quadrature error on Riemannian manifolds, in order to construct numerically such quadrature points. Therefore, we consider, for N quadrature points on a manifold M, the worst case quadrature error as a function defined on the product manifold M^N. For the optimization on such high dimensional manifolds we make use of the method of steepest descent, the Newton method, and the conjugate gradient method, where we propose two efficient evaluation approaches for the worst case quadrature error and its derivatives. The first evaluation approach follows ideas from computational physics, where we interpret the quadrature error as a pairwise potential energy. These ideas allow us to reduce for certain instances the complexity of the evaluations from O(M^2) to O(M log(M)). For the second evaluation approach we express the worst case quadrature error in Fourier domain. This enables us to utilize the nonequispaced fast Fourier transforms for the torus T^d, the sphere S^2, and the rotation group SO(3), which reduce the computational complexity of the worst case quadrature error for polynomial spaces with degree N from O(N^k M) to O(N^k log^2(N) + M), where k is the dimension of the corresponding manifold. For the usual choice N^k ~ M we achieve the complexity O(M log^2(M)) instead of O(M^2). In conjunction with the proposed conjugate gradient method on Riemannian manifolds we arrive at a particular efficient optimization approach for the computation of optimal quadrature points on the torus T^d, the sphere S^d, and the rotation group SO(3). Finally, with the proposed optimization methods we are able to provide new lists with quadrature formulas for high polynomial degrees N on the sphere S^2, and the rotation group SO(3). Further applications of the proposed optimization framework are found due to the interesting connections between worst case quadrature errors, discrepancies and potential energies. Especially, discrepancies provide us with an intuitive notion for describing the uniformity of point distributions and are of particular importance for high dimensional integration in quasi-Monte Carlo methods. A generalized form of uniform point distributions arises in applications of image processing and computer graphics, where one is concerned with the problem of distributing points in an optimal way accordingly to a prescribed density function. We will show that such problems can be naturally described by the notion of discrepancy, and thus fit perfectly into the proposed framework. A typical application is halftoning of images, where nonuniform distributions of black dots create the illusion of gray toned images. We will see that the proposed optimization methods compete with state-of-the-art halftoning methods.

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