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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Remote user-driven exploration of large scale volume data

Shareef, Naeem O. 14 July 2005 (has links)
No description available.
2

Hardwarově akcelerovaný přenos dat s využitím TLS protokolu / Hardware accelerated data transfer using TLS protocol

Zugárek, Adam January 2020 (has links)
This paper describes implementation of the whole cryptographic protocol TLS including control logic and used cryptographic systems. The goal is to implement an application in the FPGA technology, so it could be used in hardware accelerated network card. The reason for this is new supported higher transmission speeds that Ethernet is able to operate on, and the absence of implementation of this protocol on FPGA. In the first half of this paper is described theory of cryptography followed by description of TLS protocol, its development, structure and operating workflow. The second half describes the implementation on the chosen technology that is also described here. It is used already existing solutions of given cryptographic systems for the implementation, or at least their parts that are modified if needed for TLS. It was implemented just several parts of whole protocol, such are RSA, Diffie-Hellman, SHA and part of AES. Based on these implementations and continuing studying in this matter it was made conclusion, that FPGA technology is inappropriate for implementation of TLS protocol and its control logic. Recommendation was also made to use FPGA only for making calculations of given cryptographic systems that are controlled by control logic from software implemented on standard processors.
3

Offset Surface Light Fields

Ang, Jason January 2003 (has links)
For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering.
4

Offset Surface Light Fields

Ang, Jason January 2003 (has links)
For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering.

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