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Crusading for Fun and Profit: An Examination of Ludohistorical Mode in the Crusader Kings CommunityLundblade, Kirk M 01 January 2024 (has links) (PDF)
How do participants in communities of play centered around digital games engage with history? The historiographic influences of ludic form have been closely scrutinized in recent years, but little attention has been paid to the digital cultures—to the communities of play— which center the discussion and play of these historical games. My study aimed to closely examine one such community centered around the grand strategy game Crusader Kings III, released by Paradox Interactive in 2020. I use discourse analysis together with grounded theory to examine the game Crusader Kings III alongside two primary sites found on reddit and Paradox Interactive official forum. Chapter 1 provides the literature review alongside the project's methodology, and chapter 2 analyzes the artifact at the center of the study—Crusader Kings III itself. Chapter 3 moves to examine the first major site, the r/CrusaderKings subreddit, and presents the heuristics developed to identify historical discourse alongside the primary discursive genres involved. Chapter 4 focuses on the second major site, the Paradox Interactive official forum, and places the game and community in a temporal context in order to explore how the cyclical and iterative nature of the Games-as-a-Service model acts as a new mode of game production that shapes historical discourse and historiographic consciousness in the community. Chapter 5 then revisits the research questions at the heart of this study, discussing the dominant discourses of historioludic critique and imaginative (a)historical roleplay narration which weave history into play and play discourse. Finally, I present the synthesis of each chapter's methodological work, a form of discourse analysis—historioludic discourse analysis—that operationalizes historical game studies' grammars of form into those of mode within the assemblage of play.
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Imperialism i Europa Universalis IV och Civilization V / Imperialism in Europa Universalis IV and Civilization VRahmberg, Fredrik, Sandegren, Felix January 2023 (has links)
Historiska strategispel som Europa Universalis IV och Civilization V försöker på olika sätt representera historia samtidigt som de försöker skapa engagerande spel. I följande studie jämförs historierepresentationen med fokus på spelmekaniker som representerar imperialism. Genom en utförlig analys av båda spelens mekaniker och en efterföljande jämförelse har deras likheter samt skillnader inom representation av imperialism belysts. Resultatet har visat att Civilization V har enklare och mindre utförliga mekaniker för imperialistiskt agerande i jämförelse med Europa Universalis IV. Däremot måste spelaren i Civilization V interagera med dessa mekaniker medan i Europa Universalis IV är dessa mekaniker inte nödvändiga att interagera med. Vidare forskning kan utföras genom att vidga definition av imperialism som spelen undersöks med för att inkludera intern imperialism då studien huvudsakligen fokuserat på extern imperialism. Vidare forskning skulle även kunna utföras genom att undersökas fler spel inom genren som därmed skulle kunna öppna möjligheten att göra resultaten generaliserbara.
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