• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 215
  • 63
  • 60
  • 48
  • 35
  • 28
  • 7
  • 3
  • 3
  • 3
  • 2
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 558
  • 112
  • 109
  • 91
  • 88
  • 63
  • 61
  • 46
  • 45
  • 44
  • 42
  • 42
  • 40
  • 37
  • 36
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

Fotorealistické zobrazování metodou "Photon Mapping" / Photorealistic Rendering Using "Photon Mapping" Method

Lysek, Tomáš January 2015 (has links)
This master thesis focuses on photon mapping rendering technique. A simple photon mapping was implemented as a baseline and then progressive photon mapping was prepared for CPU and GPU. After implementing progressive photon mapping on GPU, further acceleration techniques were proposed. Finally, in the thesis, genetic clustering algorithm for suitable clusters on GPU was proposed.
162

Génération d'ombres floues provenant de sources de lumière surfaciques à l'aide de tampons d'ombre étendus

St-Amour, Jean-François January 2004 (has links)
Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal.
163

Analysis of Near-Infrared Phase Effects on Biometric Iris Data

Stevenson, Brady Roos 07 December 2006 (has links) (PDF)
The purpose of this research is to ascertain potential iris scan data variations from near infrared waves derived from fluorescent illumination. Prior studies of iris data variances from infrared wave interference of halogen, incandescent, and sunlight with iris cameras suggest that similar changes may exist under near infrared wavelengths from fluorescent light. The concern is that the fluorescent energy emission may interfere with the near infrared detection of an iris camera. An iris camera is used to measure human eye characteristics known as biometrics. If such infrared emission is statistically significant, then it can alter the validity of the iris scan data. The experiment utilized nine hundred forty-five (945) scans from sixty-three (63) subjects. Measured results showed increased heat from ambient fluorescent illumination does not statistically alter the biometric readings of human eyes. The test results fail to reject that data loss will not occur as heat is increased in the ambient fluorescent light source.
164

Algorithms For Rendering Optimization

Johnson, Jared 01 January 2012 (has links)
This dissertation explores algorithms for rendering optimization realizable within a modern, complex rendering engine. The first part contains optimized rendering algorithms for ray tracing. Ray tracing algorithms typically provide properties of simplicity and robustness that are highly desirable in computer graphics. We offer several novel contributions to the problem of interactive ray tracing of complex lighting environments. We focus on the problem of maintaining interactivity as both geometric and lighting complexity grows without effecting the simplicity or robustness of ray tracing. First, we present a new algorithm called occlusion caching for accelerating the calculation of direct lighting from many light sources. We cache light visibility information sparsely across a scene. When rendering direct lighting for all pixels in a frame, we combine cached lighting information to determine whether or not shadow rays are needed. Since light visibility and scene location are highly correlated, our approach precludes the need for most shadow rays. Second, we present improvements to the irradiance caching algorithm. Here we demonstrate a new elliptical cache point spacing heuristic that reduces the number of cache points required by taking into account the direction of irradiance gradients. We also accelerate irradiance caching by efficiently and intuitively coupling it with occlusion caching. In the second part of this dissertation, we present optimizations to rendering algorithms for participating media. Specifically, we explore the implementation and use of photon beams as an efficient, intuitive artistic primitive. We detail our implementation of the photon iii beams algorithm into PhotoRealistic RenderMan (PRMan). We show how our implementation maintains the benefits of the industry standard Reyes rendering pipeline, with proper motion blur and depth of field. We detail an automatic photon beam generation algorithm, utilizing PRMan shadow maps. We accelerate the rendering of camera-facing photon beams by utilizing Gaussian quadrature for path integrals in place of ray marching. Our optimized implementation allows for incredible versatility and intuitiveness in artistic control of volumetric lighting effects. Finally, we demonstrate the usefulness of photon beams as artistic primitives by detailing their use in a feature-length animated film.
165

Radiance Caching with Environment Maps

Buerli, Michael 01 June 2013 (has links) (PDF)
The growing demand for realistic renderings in both film and games has led to a number of proposed solutions to the Global Illumination problem. In order to imitate natural lighting, it is necessary to gather indirect illumination of the surrounding environment for lighting computations. This is a computationally expensive problem, requiring the sampling or rasterization of the hemisphere surrounding each ray intersection, to which there is no standardized solution. In this thesis we propose a new method of approximation using environment maps for caching radiance. The proposed method leverages a voxelized scene representation for storing direct illumination and a cache of environment maps for integrating indirect illumination. By using a voxelized scene to gather indirect lighting contributions and caching these contributions spatially, we are able to achieve fast and convincing renders of large complex scenes. The result of our implementation produces images comparable to those of existing Monte Carlo integration methods with render speeds a magnitude or more faster.
166

METHODS FOR IN SITU PIEZOPHYSIOLOGICAL STUDIES: OPTICAL SECTIONING VIA STRUCTURED ILLUMINATION AND FLUORESCENCE BASED CHARACTERIZATION OF NADH CONFORMATION

Farooqi, Mohammed Junaid 02 August 2009 (has links)
No description available.
167

The Role of Illumination Direction on the Perception of Three Dimensional Shape from Shading

Egan, Eric James Landon January 2014 (has links)
No description available.
168

IR Illumination-Assisted Smart Headlight Glare Reduction

Sanders, Larry Dean, Jr. 20 December 2017 (has links)
No description available.
169

The Effect of Light Exposure and Refractive Error on Post-Illumination Pupil Responses

Beckett, David, Beckett 14 August 2018 (has links)
No description available.
170

THE ILLUSTRATOR'S HAND: AN INVESTIGATION USING MARGINALIA AND CAPITALS OF THE BOOK OF KELLS TO ILLUMINATE QUESTIONS OF ARTISTIC ATTRIBUTION

THOR WATT, KELLY LYNN 11 June 2002 (has links)
No description available.

Page generated in 0.0951 seconds