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Maximizing collaborative problem solving within higher education design studios with a minimal open floor planEvans, Marise Meredith, Tillman, Thomas S., January 2008 (has links) (PDF)
Thesis (M.I.D.)--Auburn University, 2008. / Abstract. Vita. Includes bibliographical references (p. 62-65).
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Design for invisibility : designing a placing system through the study of user-object relationships in everyday life /Song, Gahyung Stephanie. January 2009 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2009. / Typescript. Includes bibliographical references (p. 139-141).
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Developing sustainable literacy in industrial design education a three year action research project enabling industrial design students to design for sustainability /Clune, Stephen. January 2009 (has links)
Thesis (Ph.D.)--University of Western Sydney, 2009. / A thesis presented to the University of Western Sydney, College of Health and Science, School of Engineering, in fulfilment of the requirements for the degree of Doctor of Philosophy. Includes bibliographies.
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AN INVESTIGATION OF THE PROPERTIES OF DISTRIBUTED - LUMPED - ACTIVE NETWORKSJohnson, Stephen P. (Stephen Paul), 1952- January 1971 (has links)
No description available.
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COMPUTER AIDED DESIGN OF INTEGRATED CIRCUITSLillis, William Joseph, 1944- January 1972 (has links)
No description available.
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Att Gestalta Gestalt : An approach to product photography as an integrated part of the design process, as opposed to a form of documentation detached from the design process.Wallenbäck, Karin January 2011 (has links)
Digital technology and the Internet has fundamentally reshaped the way photographs are viewed and shared. Today designers can reach out and publish their work via web sites and blogs without having to rely on editorial features or even the objects being in production. Most people will only see the finished products on blogs or in magazines, and it is almost as though the image is more important than the real object. How does this change the role of the image in the field of product design and what new demands does it put on product photography? Through theoretical and applied research, the aim is to identify knowledge, relevant in order to approach the creation of images as an integrated part of the design process, rather then a form of documentation done after a project is completed.
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Development of a statically balanced parallel platform manipulatorJohnson, Kevin Matthew 05 1900 (has links)
No description available.
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Design for additive fabrication : building miniature robotic mechanismsDiez, Jacob A. 05 1900 (has links)
No description available.
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Sliding mode control of a non-collocated flexible systemBeargie, Aimee M. 12 1900 (has links)
No description available.
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The specification of a consumer design toolkit to support personalised production via additive manufacturingSinclair, Matthew January 2012 (has links)
This thesis stems from the future scenario that as additive manufacturing (AM) technologies become cheaper and more readily available, consumers without formal design training will begin to customise, design and manufacture their own products. Much of this activity is likely to infringe on brands' intellectual property. The research explores the feasibility of a situation in which, rather than attempting to prohibit such activity, manufacturers engage with consumers to facilitate it, thus retaining control (albeit reduced) over their brand's image and the quality of products offered. The research begins with a literature review encompassing AM technologies and their adoption by consumers; mass customisation (MC) and the management of variation in product offering; and traditional models of industrial design (ID), including user-centred design and co-design. It finds that conventional definitions of MC and ID are unable to provide for the possibility of consumer intervention in the shape and non-modular configuration of products. Further research was then conducted in the areas of Open Design (including crowdsourcing, open sourcing and 'hardware hacking') as well as bespoke customisation, which were found to be much more accommodating of the scenario proposed. A new term, 'consumer design', is introduced and defined, together with the hypothesis that in future, the role of the industrial designer may be to design 'unfinished' products. An original classification of consumer involvement in ID is presented. Empirical research, undertaken with consumers using an iterative design software package (Genoform), demonstrated a preference for designing within pre-determined boundaries. Action research was conducted to assess consumer-oriented 3D CAD software, and compare its capabilities with that of MC toolkits. A survey of senior designers and brand managers revealed strategies for implementing and managing a brand's product design language, and a guide was created to show the relative importance of designed features. Using these findings, a prototype toolkit was created to demonstrate how a brand might facilitate consumer interaction with the shape design of a complex consumer electronics product (in this case a mobile phone). The toolkit was tested with both consumers and experienced designers to assess its viability. The research finds that it is possible to create a consumer-design toolkit which enables untrained users to change the form of a product, whilst maintaining brand equity and ensuring the product's functionality and manufacturability.
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