Spelling suggestions: "subject:"interactive moved"" "subject:"interactive moves""
1 |
What Killed Interactive TV? An Exploration Of Why Interactive Television Has Not Been SuccessfulRogak, Reuben 01 January 2014 (has links)
The objective of this thesis is to investigate the history of interactive videos and examine some possible reasons as to why they have never been successful. Because the method of interactivity is often disrupting to the narrative, I wanted to make something that was much more fluid. To this end, I produced Man Alone Interactive, a branching story that allows users to choose their path without stopping the narrative. The purpose for creating it was to see if a different interactive mechanic would aid in the user immersion. In order to fully test this, two versions of the movie were created. One with the relatively standard interactive technique of stopping the story to display the choices and another that had the choices onscreen as the video progressed. The two versions were then used in a study to determine which was more engaging to users. This paper examines the research that led to the design, the process by which the story and different versions were created and the results of the study.
|
2 |
"Puny human!!! Will you worship me?" : En multimodal analys av den interaktiva filmen Bandersnatch / "Puny human!!! Will you worship me?" : A multimodal analysis of the interactive movie BandersnatchSundman, Hanna, Petrusson, Emelie January 2019 (has links)
The purpose of this thesis was to analyse the interactive movie Bandersnatch, which is part of the media critical series Black Mirror. The main questions were focused on what Bandersnatch communicate about the power relationship between media and audience, the function of the interactive aspect, and media criticism. A multimodal method and film analysis were used to investigate this. The analysis and discussion were based on several media and communication theories regarding hegemony, mediatization and media criticism. The result showed that Bandersnatch communicate that the audience, and members of a mediatized society, are controlled by the media and the government and therefore does not have free will. This hegemony is upheld by the media that is used to create a false consciousness amongst the public. The interactive aspect of Bandersnatch reinforces this message. Although this is heavily communicated within the film, Black Mirror is not seeking actual reform of the hegemony which leaves the media criticism questionable. / <p>Mats Hyvönen är examinator för den aktuella uppsatsen medan Per Vesterlund är examinator för hela kursen.</p>
|
3 |
Developing Immersive Experience in Virtual Tour Applications on Mobile DevicesWang, Dong January 2021 (has links)
As a cutting-edge technology, VR is applied to all aspects of life. Especially when the pandemic is spreading, the immersive experience of VR provides another possibility for people's virtual tours and online exhibitions. Limited by the high price of professional VR equipment, VR technology still exists in specific professional fields. This project mainly studies some of the challenges of immersive experience on mobile phones and improves the immersive experience to make the virtual tour convenient and straightforward on mobile phones. Through research, it is found that interactive 360-video may be a potential solution. Users can explore freely in 360-video and interact with people or things in the environment. The most important thing is that interactive 360-video can rely on mobile phones as a medium so that everyone can afford it, and it allows users to explore and discover anytime, anywhere. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
|
4 |
尋求電影中互動與敘事之平衡:以個人多面電影創作為例 / Exploring Coexistence between Interaction and Narration in Cinema: A Case Study on Personal Multi-Screen Creations王中佾, Wang, Chung Yi Unknown Date (has links)
隨著數位資訊科技快速發展,敘事媒介也開始出現創新。互動成為各個敘事媒介紛紛想嘗試加入的元素,故事開始不只是作者單方面的說,閱聽者也可以參與到敘事。
然而在電影中,互動和敘事有本質上的衝突,互動基於觀眾的主動、電影敘事卻是建立在觀眾對故事的沉浸,在加入互動時便有可能將觀眾抽離電影所建構的世界。為此本研究將互動區分為心理互動與物理互動討論之,心理互動將涉及蒙太奇、多線敘事、多螢幕等概念;分類現有之物理互動,研究它們如何影響敘事。並將分析結果作為創作時的依據,期望以心理互動作為物理互動之切入點,尋求互動與敘事平衡,透過創作實踐理論、展現研究意圖。
創作之作品為《敘立方》多面電影及《三位一死》多線互動電影,使用同樣的影片素材,但以不同形式呈現。根據文獻及案例探討後發想出第一次《敘立方》的設計,展出後反思並微調,發展出最終完整且符合研究目的之作品《三位一死》。最終分析兩次作品效果,並回頭對照理論,作為日後欲發展互動電影創作或研究之參考。
|
Page generated in 0.0791 seconds