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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Regulace času u dospělých hráčů počítačových her - současné strategie a retrospektivní vnímání rodičovské kontroly / The regulation of time in adult computer games players - strategies and retrospective perception of parental control

Widláková, Kateřina January 2021 (has links)
This diploma thesis deals with the regulation of time in adult computer game players, especially how players are able to regulate their own time spent playing computer games, what strategies they use for this, or how they are regulated by people around them, and whether self-regulation has been affected by family education and regulation of gaming by parents. It was also examined whether self-regulation or parental regulation affects the development of Internet Gaming Disorder (IGD), or whether personality traits have a part to do with it. The research group consisted of 40 respondents of young adult players who started playing computer games as early as childhood or adolescence. The data collection took the form of an online questionnaire in the Google environment, therefore it was sent to players electrationally. The questionnaire survey consisted of four separate parts which followed each other continuously. In the first part, anamnestic data of players was collected in the form of an Anamnestic questionnaire, the second part followed the IGDT rate with the IGDT-10 questionnaire, in other parts personality traits were examined by the BFI-2-S questionnaire and the educational style in the family using the EMBU-A questionnaire. Based on the research, it was found that 5 % of respondents reported...
22

TDAH et usage addictif des jeux vidéo chez les enfants

Masi, Laura 10 1900 (has links)
Les symptômes du TDAH et l’addiction aux jeux vidéo semblent partager une relation bidirectionnelle que nous avons voulu explorer davantage en présentant un état des connaissances actuelles de la littérature puis une étude sous forme d’article actuellement soumis. L' étude TDAH et usage addictif des jeux vidéo chez les enfants a pour objectifs de mieux comprendre la relation constatée en clinique et dans la littérature scientifique entre l’usage/addiction aux jeux vidéo et le TDAH chez les enfants de 4 à 12 ans : en comparant les modalités d'utilisation des jeux vidéo (temps de jeu, score de dépendance et utilisation par âge) entre des enfants TDAH et des enfants sans TDAH; en examinant les associations entre l’addiction aux jeux vidéo et les symptômes du TDAH; en explorant l’impact du genre dans l'utilisation des jeux vidéo et le type de jeux vidéo joués par les enfants. L’étude comprend 280 enfants, 135 d’un groupe clinique et 145 d’un groupe communautaire.L’étude est transversale, multicentrique (CHU Sainte-Justine et CIUSSS NIM), exploratoire, descriptive et ouverte. La méthodologie consiste en la passation de 3 questionnaires remplis par l’un des parents en une fois : questionnaire socio-démographique avec des spécifications concernant l’usage des jeux vidéo et des questions sur l’usage des parents et leur perception; Strenghs and Difficulties Questionnaire (SDQ); et le questionnaire sur l’attention et l’ordinateur (QUATTORD). Notre étude souligne la vulnérabilité des enfants TDAH pour l’usage excessif des jeux vidéo et les conséquences sur leur symptomatologie. Associées à ces résultats, nous avons procédé à des analyses complémentaires sur les caractéristiques de la population, et l’usage et perception des jeux vidéo chez les parents. Ces données semblent corroborer l’idée d’une relation multifactorielle à l’origine des comportements d’addiction aux jeux vidéo. / ADHD symptoms and video game addiction seem to share a two-way relationship that we intended to explore further by describing the current state of knowledge of the literature and conducting a study presented in the form of a currently submitted article. The objectives of this project are to better understand the relationship between video game use / addiction and ADHD in children aged 4 to 12: by comparing the methods of using video games (playtime, dependence score and use by age) between ADHD children and children without ADHD; examining the associations between video game addiction and ADHD symptoms; exploring the impact of gender in the use of video games and the type of video games played by children. The study is transversal, multicentric (CHU Sainte-Justine and CIUSSS NIM), exploratory, descriptive and open. The methodology consists of taking 3 questionnaires completed by one of the parents at once: socio-demographic questionnaire with specifications concerning the use of video games and questions on the use of parents and their perception; Strengths and Difficulties Questionnaire (SDQ); and the Attention and Computer Questionnaire (QUATTORD). Our study highlights the vulnerability of ADHD children to excessive use of video games and the consequences on their symptoms. Associated with these results, we carried out additional analyzes on the characteristics of the population, and the use and perception of video games among parents. Our data seem to support the idea of a multifactorial relationship at the root of video game addiction behaviors.

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