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Visual Servoing Based on Learned Inverse KinematicsLarsson, Fredrik January 2007 (has links)
<p>Initially an analytical closed-form inverse kinematics solution for a 5 DOF robotic arm was developed and implemented. This analytical solution proved not to meet the accuracy required for the shape sorting puzzle setup used in the COSPAL (COgnitiveSystems using Perception-Action Learning) project [2]. The correctness of the analytic model could be confirmed through a simulated ideal robot and the source of the problem was deemed to be nonlinearities introduced by weak servos unable to compensate for the effect of gravity. Instead of developing a new analytical model that took the effect of gravity into account, which would be erroneous when the characteristics of the robotic arm changed, e.g. when picking up a heavy object, a learning approach was selected.</p><p>As learning method Locally Weighted Projection Regression (LWPR) [27] is used. It is an incremental supervised learning method and it is considered a state-ofthe-art method for function approximation in high dimensional spaces. LWPR is further combined with visual servoing. This allows for an improvement in accuracy by the use of visual feedback and the problems introduced by the weak servos can be solved. By combining the trained LWPR model with visual servoing, a high level of accuracy is reached, which is sufficient for the shape sorting puzzle setup used in COSPAL.</p>
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LEAP, A Platform for Evaluation of Control Algorithms / Labyrintbaserad plattform för algoritmutvärderingÖfjäll, Kristoffer January 2010 (has links)
<p>Most people are familiar with the BRIO labyrinth game and the challenge of guiding the ball through the maze. The goal of this project was to use this game to create a platform for evaluation of control algorithms. The platform was used to evaluate a few different controlling algorithms, both traditional automatic control algorithms as well as algorithms based on online incremental learning.</p><p>The game was fitted with servo actuators for tilting the maze. A camera together with computer vision algorithms were used to estimate the state of the game. The evaluated controlling algorithm had the task of calculating a proper control signal, given the estimated state of the game.</p><p>The evaluated learning systems used traditional control algorithms to provide initial training data. After initial training, the systems learned from their own actions and after a while they outperformed the controller used to provide initial training.</p>
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LEAP, A Platform for Evaluation of Control Algorithms / Labyrintbaserad plattform för algoritmutvärderingÖfjäll, Kristoffer January 2010 (has links)
Most people are familiar with the BRIO labyrinth game and the challenge of guiding the ball through the maze. The goal of this project was to use this game to create a platform for evaluation of control algorithms. The platform was used to evaluate a few different controlling algorithms, both traditional automatic control algorithms as well as algorithms based on online incremental learning. The game was fitted with servo actuators for tilting the maze. A camera together with computer vision algorithms were used to estimate the state of the game. The evaluated controlling algorithm had the task of calculating a proper control signal, given the estimated state of the game. The evaluated learning systems used traditional control algorithms to provide initial training data. After initial training, the systems learned from their own actions and after a while they outperformed the controller used to provide initial training.
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Visual Servoing Based on Learned Inverse KinematicsLarsson, Fredrik January 2007 (has links)
Initially an analytical closed-form inverse kinematics solution for a 5 DOF robotic arm was developed and implemented. This analytical solution proved not to meet the accuracy required for the shape sorting puzzle setup used in the COSPAL (COgnitiveSystems using Perception-Action Learning) project [2]. The correctness of the analytic model could be confirmed through a simulated ideal robot and the source of the problem was deemed to be nonlinearities introduced by weak servos unable to compensate for the effect of gravity. Instead of developing a new analytical model that took the effect of gravity into account, which would be erroneous when the characteristics of the robotic arm changed, e.g. when picking up a heavy object, a learning approach was selected. As learning method Locally Weighted Projection Regression (LWPR) [27] is used. It is an incremental supervised learning method and it is considered a state-ofthe-art method for function approximation in high dimensional spaces. LWPR is further combined with visual servoing. This allows for an improvement in accuracy by the use of visual feedback and the problems introduced by the weak servos can be solved. By combining the trained LWPR model with visual servoing, a high level of accuracy is reached, which is sufficient for the shape sorting puzzle setup used in COSPAL.
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