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Axial-diffusion model for ball-mill grindingPizzuto-Zamanillo, Guillermo, 1945- January 1968 (has links)
No description available.
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Human value measurement and validity verificationHarnagel, William Ray, 1936- January 1967 (has links)
No description available.
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MAKESPAN MINIMIZATION FOR PARALLEL MACHINES SCHEDULING WITH AVAILABILITY CONSTRAINTSHashemian, Navid 19 March 2010 (has links)
A new method is developed to schedule jobs on parallel machines with availability constraints. The objective of the problem is to minimize the makespan of the total production schedule. Without the availability constraints the scheduling of machines is a Pm || Cmax problem. The scheduling of this problem was the topic of many earlier papers.
The main contribution of this research is that the schedule of the jobs on parallel machines with availability constraints is determined within a single implicit enumer- ation algorithm. Within the general enumeration scheme, the loads of each machine are enumerated in a lexicographic order. An exact integer linear programming model is provided, too. The difficulty of the problem depends on the properties of the pro- cessing times, the number of machines, and the number of availability constraints on the machines. In some subclasses, problems with very large number of jobs are solved. The largest problems solved within one hour limit have 1, 000, 000 jobs.
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An investigation of optimum work-rest periods and their relation to the electromyographic measurement of the physiological cost of work for the forearm flexor musclesSherrow, Herbert Ray 08 1900 (has links)
No description available.
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A support vector machine model for pipe crack size classificationMiao, Chuxiong Unknown Date
No description available.
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A new twisting-winding system with air floating ringOzkal, Kaya January 1962 (has links)
No description available.
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Precision control in compliant grinding via depth-of-cut manipulationHekman, Keith Alan 12 1900 (has links)
No description available.
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An adaptive mimo application of the repetitive controller for runout force rejection in peripheral millingStevens, Anthony J. 05 1900 (has links)
No description available.
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An active piezoelectric probe for precision measurement on a coordinate measuring machine (CMM)Bittle, Steven Douglas 08 1900 (has links)
No description available.
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Exploration games for UML software designTenzer, Jennifer January 2006 (has links)
The Unified Modeling Language (UML) has become the standard language for the design of object-oriented software systems over the past decade. Even though there exist various tools which claim to support design with UML, their functionality is usually focused on drawing UML diagrams and generating code from the UML model. The task of choosing a suitable design which fulfils the requirements still has to be accomplished by the human designer alone. The aim of this thesis is to develop concepts for UML design tools which assist the modeller in improving the system design and requirements incrementally. For this approach a variant of formal games called exploration games is introduced as underlying technique. Exploration games can be defined on the basis of incomplete and imprecise UML models as they occur frequently in practice. The designer repeatedly plays an exploration game to detect flaws or incompleteness in the design and its specification, which are both incorporated in the game definition. At any time the game definition can be incremented by the modeller which allows him to react to the discoveries made during a play and experiment with new design solutions. Exploration games can be applied to UML in different variants. For each variant must be specified how the UML diagrams are used to set up the game and how the semantic variation points of UML should be interpreted. Furthermore some parts of the game definition may not be contained in the UML model and have to be provided separately. The emphasis of this thesis is on game variants which make use of UML diagrams for modelling system behaviour, especially state machines and activity diagrams. A prototypical implementation demonstrates how the concepts developed in this thesis can be put into practice. The tool supports the user in defining, playing and incrementing a game. Moreover it can compute winning strategies for the players and may act as opponent of the modeller. As example a game variant based on UML state machines has been implemented. The architecture that has been chosen for the tool leaves room for extension by additional game variants and alternative algorithms.
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