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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Signals in two-sided search

Poeschel, Friedrich Gerd January 2011 (has links)
We introduce signals to search models of two-sided matching markets and explore the implications for efficiency. In a labour market model in which firms can advertise wages and workers can choose effort, we find that advertisements can help overcome the Diamond paradox. Advertisements fix workers' beliefs, so that workers will react if firms renege on advertisements. Firms then prefer to advertise truthfully. Next, we consider a market with two-sided heterogeneity in which types are only privately observable. We identify a simple condition on the match output function for agents to signal their types truthfully and for the matching to exhibit positive assortative matching despite search frictions. While our theoretical work implies that the efficiency of matching increases as information technology spreads, empirical matching functions typically suggest that it declines. By estimating more general matching functions, we show that the result of declining efficiency can partly be attributed to omitted variable bias.
2

The Beveridge Curve : A comparison between the three largest labour market regions in Sweden; Stockholm-, Västra Götaland- and Skåne county and the effect of the building of the Öresund Bridge on the labour market matching efficiency of Skåne county.

Sand, Nelly January 2021 (has links)
This paper investigates the relationship between vacant job positions and unemployed workers, illustrated by the Beveridge curve, a tool for observing the matching process and the condition of a labour market. The Swedish case is studied together with its three largest labour market regions, i.e., Stockholm-, Västra Götaland- and Skåne county. A comparison opens up a discussion of whether local labour markets with similar characteristics located in different parts of the country behave similarly or in what way they distinguish. Furthermore, these three regions are expected to influence the Swedish Beveridge curve to a larger extent, which is also examined in the paper. In addition, the effect of an exogenous shock, such as the building of the Öresund Bridge, expanding the labour market of Skåne county by connection to another metropolitan area, Copenhagen, is studied. This is done by comparing the matching efficiency before and after the bridge is opened. Moreover, the effect in Skåne is then analysed in accordance with the same period for the other regions included, to get an indication of whether the bridge alone provides a change in matching efficiency or if changes are connected to national events that influence all regions similarly.  The analysis is based on monthly data from year 1996-2020, collected from the Swedish Public Employment service and Statistics Sweden, primarily. Graphical illustrations of the Beveridge curve in combination with OLS regressions provide concluding results that the Beveridge curves for the three regional labour markets observed are shaped rather similarly and experience shifts and movements during the same time points, generally. Skåne county is the exception and experience more horizontal and vertical movements compared to Stockholm- and Västra Götaland county and the Swedish average. Furthermore, there are statistically significant estimates ensuring the negative relationship between unemployment- and vacancy rate, i.e., a downward sloping Beveridge curve for all regions. Not enough evidence on the effect of the Öresund Bridge on the matching efficiency of Skåne county is provided to present a valid conclusion regarding this topic.
3

The Effect of Age, Noise Level, and Frequency on Loudness Matching Functions of Normal Hearing Listeners with Noise Masking

Parrish, Linda Titera 01 February 2016 (has links)
Loudness recruitment is an abnormally rapid growth of perceived loudness above the hearing threshold that slows to normal growth as the intensity of the signal increases. Recruitment is common in sensorineural hearing loss and in simulated hearing loss with noise masking. This study looked at possible differences in loudness recruitment with age, noise level, and frequency. Participants from two age groups were tested. Group A included participants aged 18 to 30 years and Group B included participants aged 50 to 75 years. Participants practiced the Alternate Binaural Loudness Balance (ABLB) test without noise present. They then repeated the tests with masking noise. Tests were completed with two different noise levels (50 dB SPL and 70 dB SPL), and two different test tone frequencies (1000 Hz and 2000 Hz). Participants identified loudness matching points to reference intensities of 20, 40, 60, and 80 dB HL. Participants completed 3 trials at each intensity level. Difference scores of the intensity of the loudness matching point minus the intensity of the reference tone were computed and analyzed statistically. An analysis of variance (ANOVA) for repeated measures fails to show significance for between-subjects effect for age, within subject effect for frequency, and trial. An ANOVA for repeated measures shows significant within subject effect for noise and for intensity. The 70 dB SPL noise level shows greater difference scores and a steeper loudness matching function slope than the 50 dB SPL noise level. The greater difference scores and steeper slope are expected due to the higher hearing threshold created with the higher noise level. As the intensity level increases, the difference score decreases. The decrease in difference scores with increasing intensity levels shows the presence of loudness recruitment. The results of this study suggest the use of masking noise in order to measure recruitment is an acceptable simulation. Age alone does not account for changes in loudness recruitment. Therefore, recruitment measurement with noise masking may be a potential marker of early auditory dysfunction.
4

Predictive Lane Boundary-Detection in Roads with Non-Uniform Surface Illumination

Parajuli, Avishek 13 June 2013 (has links)
No description available.
5

A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke / En fysiskt baserad rörledning för realtidssimulering och rendering av realistisk eld och rök

He, Yiyang January 2018 (has links)
With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one important research direction in computer graphics. To visually recreate realistic dynamic fire and smoke is a complicated problem. Furthermore, to solve the problem requires knowledge from various areas, ranged from computer graphics and image processing to computational physics and chemistry. Even though most of the areas are well-studied separately, when combined, new challenges will emerge. This thesis focuses on three aspects of the problem, dynamic, real-time and realism, to propose a solution in form of a GPGPU pipeline, along with its implementation. Three main areas with application in the problem are discussed in detail: fluid simulation, volumetric radiance estimation and volumetric rendering. The weights are laid upon the first two areas. The results are evaluated around the three aspects, with graphical demonstrations and performance measurements. Uniform grids are used with Finite Difference (FD) discretization scheme to simplify the computation. FD schemes are easy to implement in parallel, especially with ComputeShader, which is well supported in Unity engine. The whole implementation can easily be integrated into any real-world applications in Unity or other game engines that support DirectX 11 or higher.

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