1 |
The design of mathematical games in addition and subtraction two-digit computation learning for elementary childrenHuang, Yi-fang 30 June 2005 (has links)
Abstract
The purpose of this study was to develop mathematical games to assist children in learning addition and subtraction computation. The investigator designed games and experimented through four extra lessons, then studied children¡¦s mathematical learning after the lessons. Participants of this study were second grade children from two elementary schools in Kaohsiung. The experimentation was divided into three phases: pilot phase, first edition phase, and, second edition phase.
Data collection and administration included pre-test and post-test; questionnaire of children¡¦s attitude towards mathematics; questionnaire of children¡¦s attitude towards games; record sheets for loan of games; children¡¦s worksheets; learning diaries; researcher¡¦s observation notes; and, researcher¡¦s reflections on design of games. The researcher referred to the above data source, later, evaluated according to the results of experimentation, and completed final revisions.
Data analyses and results were three: Design, implementation, and revision. Design. When designing a game, the materials followed that of children¡¦s real life experiences. The characteristics of the four games were: Cooperation, challenge, education, and, chance and luck. Implementation. Children changed from ¡§individual responsibility¡¨ to ¡§co-ordination and cooperation in group¡¨, from ¡§assurance¡¨ to ¡§lack of confidence¡¨, from ¡§marginal participation¡¨ to ¡§eager to play with laughter¡¨, and ¡§no control of shouting¡¨. From the data analyses, children performed well in cognition, attitude, and skills. Revision. The principles of modification were to evaluate games¡¦ strengths and weaknesses, and adjusting games design. The respective revisions were tutoring play, children as key persons, formulating regulations, and, enriching contents.
The findings of this study suggested that children benefit from mathematical games and constitute mathematical learning in two-digit number computation. If instructors try hard to design games, be keen in administration, and adjusted games, children will learn through games and result more effective mathematics learning. Finally, it is concluded that the goal of enhancing mathematics learning through games-based instruction as feasible.
Key word¡Gmathematics games, addition and subtraction computation
|
2 |
Flatterland: The PlayLouie, Kym 31 May 2012 (has links)
This script is an adaptation of the popular science novel Flatterland: Like Flatland, Only More So by Ian Stewart. It brings new life to mathematical ideas and topics. By bringing math to the stage, concepts are presented in a more friendly and accessible manner. This play is intended to generate new interest in and expose new topics to an audience of nonmathematicians.
|
3 |
Is a player's role in status determination important? a cross-cultural study of the impact of own and others' actions on ultimatum game decisions /Walden, Emily. January 2009 (has links)
Thesis (B.A.)--Haverford College, Dept. of Economics, 2009. / Includes bibliographical references.
|
4 |
Mathematics games: Time wasters or time well spent?Swan, Paul, Marshall, Linda 09 May 2012 (has links)
Globally education authorities are placing increasing emphasis on the development of literacy and numeracy in primary schools. This paper reports on research designed to assist teachers to improve the
numeracy of their students by making the use of mathematics games a more focused aspect of the teaching and learning experience in mathematics. Classroom experience and anecdotal evidence suggest
that games are often used without really focussing on the mathematics involved in playing the game,and are justified simply on the basis of children having ‘fun’. In this paper we report on the use of one game, Numero and how teachers made use of the game and the impact on the children’s learning when using the game.
|
Page generated in 0.1046 seconds