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Exploring the effects of different fidelities in an early design process of mobile prototypingDanielsson, Pehr-Henric January 2010 (has links)
<p>There are a vast number of research and studies undertaken within the domain of user-centered design concerning the design process of an artifact, but still there are questions being raised of the relatively new and successful field of mobile design. During recent years mobile technology have surpassed the standardized thoughts of how to prototype and evaluate such a ubiquitous device. The paper addresses this predicament by discussing aspects of fidelity differences in an early design process of a mobile design. The example being presented refers to a design study of an iPhone-application, where two different types of prototypes were created and user tested, a low-fidelity paper prototype and a mixed-fidelity interactive prototype. The paper sets focus on the various differences between these fidelities closely related to the case. It also reflects on how mobile design approaches can mature during the early stages of a design process.</p>
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Exploring the effects of different fidelities in an early design process of mobile prototypingDanielsson, Pehr-Henric January 2010 (has links)
There are a vast number of research and studies undertaken within the domain of user-centered design concerning the design process of an artifact, but still there are questions being raised of the relatively new and successful field of mobile design. During recent years mobile technology have surpassed the standardized thoughts of how to prototype and evaluate such a ubiquitous device. The paper addresses this predicament by discussing aspects of fidelity differences in an early design process of a mobile design. The example being presented refers to a design study of an iPhone-application, where two different types of prototypes were created and user tested, a low-fidelity paper prototype and a mixed-fidelity interactive prototype. The paper sets focus on the various differences between these fidelities closely related to the case. It also reflects on how mobile design approaches can mature during the early stages of a design process.
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Digitala LathundarLarm, Anders, Rogowiec, Thomas January 2013 (has links)
Patrullerande poliser i Malmö har en varierande och oförutsägbar arbetsmiljö. När de kommer till händelser där de är osäkra på hur de ska agera kan de konsultera tryckt metodstödsmaterial. Dessa tryckta handböcker är ofta utdaterade och icke-standardiserade.Tillsammans med Polisen i Malmö har vi tagit fram ett förslag till hur en digital version av denna typ av material kan se ut, med förslag kring gränssnitt och informationsrepresentation, och en diskussion kring vilka potentiella konsekvenser ett mediebyte kan få för poliserna ute på fältet.För att ta fram dessa designförslag använde vi oss av ett antal interaktionsdesignmetoder. Dessa utvärderar och diskuterar vi, utifrån hur väl de fungerar inom en myndighet som Polisen, i kontexten patrullerande poliser i Malmö. / Patrolling officers in Malmö have a varied and unpredictable working environment. When they encounter situations within which they are not certain how to take action, they have printed material with support information. This type of handbook is often outdated and non-standardized. Together with the Malmö Police, we sketch a proposal for how a digital version of this kind of material could be designed, with suggestions for interface design and information representation, as well as outline what the potential consequences could be for the individual officer on the field.While outlining these design suggestions, we utilized a number of different interaction design methods. These are evaluated and discussed as to how well they work within a governmental organization like the Police in Malmö, within the context of patrolling officers.
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