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Learning multi-agent pursuit of a moving targetLu, Jieshan Unknown Date
No description available.
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Learning multi-agent pursuit of a moving targetLu, Jieshan 11 1900 (has links)
In this thesis we consider the task of catching a moving target with multiple pursuers, also known as the “Pursuit Game”, in which coordination among the pursuers is critical. Our testbed is inspired by the pursuit problem in video games, which require fast planning to guarantee fluid frame rates. We apply supervised machine learning methods to automatically derive efficient multi-agent pursuit strategies on rectangular grids. Learning is achieved by computing training data off-line and exploring the game tree on small problems. We also generalize the data to previously unseen and larger problems by learning robust pursuit policies, and run empirical comparisons between several sets of state features using a simple learning architecture. The empirical results show that 1) the application of learning across different maps can help improve game-play performance, especially on non-trivial maps against intelligent targets, and 2) simple heuristic works effectively on simple maps or less intelligent targets.
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Multiagent Moving Target Search In Fully Visible Grid Environments With No Speed DifferenceErogul, Can 01 December 2006 (has links) (PDF)
In this thesis, a new real-time multi-agent moving target pursuit algorithm and a moving target algorithm are developed and implemented. The environment is a grid world, in which a coordinated team of agents cooperatively blocks the possible escape routes of an intelligent target in real-time.
Most of the moving target search algorithms presume that the agents are faster than the targets, so the pursuit is sure to end in favor of the agents. In this work, we relax this assumption and assume that all the moving objects have the same speed. This means that the agents must find a new approach for success in the pursuit, other than just chasing the targets. When the search agents and the moving targets are moving with the same speed, we need more than one search agent which can coordinate with the other agents to capture the target.
Agents are allowed to communicate with each other.
We propose a multi-agent search algorithm for this problem. To our best knowledge, there is no alternative algorithm designed based on these assumptions. The proposed algorithm is compared to the modified versions of its counterparts (A*, MTS and its derivatives) experimentally.
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Game tree search algorithms for the game of cops and robberMoldenhauer, Carsten 11 1900 (has links)
Moving target search has been given much attention during the last twenty years. It is a game in which multiple pursuers (cops) try to catch an evading agent (robber) and also known as the game of cops and robber.
Within this thesis we study a discrete alternating version played on a graph with given initial positions for the cops and the robber, providing a number of results for optimal and sub-optimal approaches to the game.
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Game tree search algorithms for the game of cops and robberMoldenhauer, Carsten Unknown Date
No description available.
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