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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Working music : an investigation of popular, non-sponsored, original music performance as a career.

Boake, Robert Ian. January 1994 (has links)
This dissertation investigates the working experiences of musicians who play original music as a form of employment. The study describes the venues and locations of music performance, including music clubs, concerts and festivals. This is done from the point of view of a concert-goer who is aware of the labour processes occurring at these shows, as well as the infrastructure and support necessary to make such events occur. The music investigated is original popular music which does not afford the artists any other forms of sponsorship apart from the earnings received from performances. The musicians interviewed are thus people who play music as their sole form of income, or aspire to be this position. The experiences of these musicians, as gleaned from loosely structured interviews utilising open ended questions, allow the study to make some generalisations about what it takes to play music as a fulltime form of employment. This is the focus of the study, particularly the fact that music is not only a skill and talent to be developed, but also that music is a unique job which has it's own stresses, strains and rewards. Problems experienced by the musicians, as described by the musicians themselves, cast a clearer understanding of the way in which this form of work is run. The actual mechanics of music performance, such as the prohibitive costs of equipment, and the dealings with club-owners, are discussed. Technology is evaluated in terms of its impact on music performance as a career. Some record companies were also approached in an attempt to understand the constraints and problems faced by these commercial enterprises. The perceptions that these companies have of local original music artists is contrasted with the perceptions that the artists seemed to have of the companies. This makes for interesting comparative material, and allows the study to identify some obstacles between artist and industry. The study concludes with a description of the local music industry and a discussion of some of the reasons why it has developed in this way, as well as a look at some suggestions for change. / Thesis (M.Soc.Sc.)-University of Natal, Durban, 1994.
62

Expansion of Musical Styles, Function of Texture, and Performing Techniques in Brian Lock's Sonic Archaeologies No. 1: A Performance Guide

Pardo, Daniel (Flutist) 05 1900 (has links)
British composer Brian Lock merges the composition styles of Alexander Goehr, Henryk Górecki and Witold Lutoslawski in his innovative works for instrumental sounds and electronics. His most recent work for flute, Sonic Archaeologies No.1, was premiered at the University of North Texas by Mary Karen Clardy, flute; Brian Lock, piano/electric keyboard; and Daniel Pardo, laptop/live mixing. The purpose of this dissertation is to provide flutists with artistic and technical guidance in preparing this work for flute, prerecorded orchestra, interactive electronics and improvisatory accompaniment. Sonic Archaeologies No. 1, a piece in five movements (Black Rain, Psychomania, Kodo, Susperia, and Deep in the Machine), incorporates contemporary techniques to create sounds other than the Western concert flute, with the use of live reinforcement devices such as microphones and time-based audio effects within a D.A.W. (Digital Audio Workstation.) Reggae, Hip-Hop and cinematic styles are juxtaposed within the work, fusing current genres with traditional rhythmic forms like the ones found in a bourrée. As the solo instrument, flute provides more textural than melodic elements, and the performer is required to interact with an unpredictable sonic soundscape as a result of the improvisatory element of the keyboards and computer. The notation of Sonic Archaeologies No.1 invites interpretation blending and altering traditional sounds through microphones and a processed signal flow. The performance guide will address acoustical considerations when the flute sound is being manipulated by dynamic and time-based processors in live performance; the interaction between the flute, electronics and acoustic spaces; the elements of sound production that provide interpretation of contemporary popular styles; and the opportunities for the performer to find, explore and develop artistry beyond the limitations of music notation.
63

The Sounds of "Pac-Man Fever": Intersections of Video Game Culture and Popular Music in America

Rogers, Katherine Linn 28 August 2019 (has links)
No description available.
64

Music CD in development and consumer value in the Thai music industry

Bhovichitra, Phunpiti January 2017 (has links)
While the digital market, especially the music streaming market, has rapidly grown in recent years, however the physical music segment still remains relevant in the Thai market. The Thai music market has inimitable characteristics within the market in terms of the physical music record offers, recorded musical works, and a growth trend in physical sales. Moreover, the behaviour in physical music consumption is opposite to that in world markets. Music consumption practices in the Thai market and why physical music, and CDs in particular, remain relevant to the Thai music industry are an enigma. The music industry itself has suggested that the physical music market needs to be revamped and its physical products redeveloped. In addition, the major record companies have also refocused into developing physical markets. However, precisely how this is to be achieved has not been specified. The twin aims of this study are to more fully comprehend Thai music consumption practices in today’s market and to examine how the concepts of product development could be effective in responding to consumer needs and desires. Consumer-led product development is the main concept of this study used to create ideas to enhance music CDs. This study combined many perspectives related to consumer-led product development and then applied them to construct the conceptual framework named “The Seminal Framework for CD Development”. The framework is a roadmap to create a new set of features for a new form of music CD based on the input of the music industry’s representatives and consumers. A new form of music CD which includes a new set of features is named in this study as the “prototype CD”. Also, the framework is used to evaluate the effectiveness of the prototype CD; how the prototype CD is responsive to consumer needs as far as functional and psychological perspectives are concerned. Bearing in mind the aim of this research, the researcher considered the interpretive paradigm to be the most appropriate approach for capturing consumers’ experiences in music consumption practices and for studying the opinions, points of view and ideas derived from the consumers, and the experts in music CD development. In the data collection process, this study employed the technique of purposive sampling for selecting from the population. The purposive sampling technique allows the researcher to judge and select people or prospective participants who: 1) are available to participate I in conducting the research, 2) are knowledgeable about the industry, 3) have experience related to the context of the study, and 4) can provide the reliable and detailed information required to understand the focal themes of the study. This study conducted nine interviews with the music industry’s experts, 60 one-on-one interviews and four group interviews with consumers. For the data analysis, this study adopted the manual coding analysis. The Seminal Framework determined the coding structure, and sets of data could be organised into distinct themes, such as the new features of music CDs or future positive possibilities for music consumption. This enabled, at the end of the process, an easier and more efficient identification of the experiential values derived from prototype music CDs. In addition, in more fully understanding the needs and expectations inherent in music consumption practices, such careful coding analysis helps to re-define the typology of music consumers. The typology and the concepts also facilitated the identification of music consumption behaviour in today’s environment. This study contributes a wider concept in consumer-led product development that has been applied to the context of music consumption practices and music product (CD) development.

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