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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Contexts of blue ocean strategy & its implications to market regional shopping arcades an analysis on marketing strategies of The APM shopping mall & the Link shopping centre /

Yuen, Chi-kong, Andy. January 2009 (has links)
Thesis (M. Hous. Man.)--University of Hong Kong, 2009. / Includes bibliographical references (p. 83-84).
2

Contexts of blue ocean strategy & its implications to market regional shopping arcades: an analysis on marketingstrategies of The APM shopping mall & the Link shopping centre

Yuen, Chi-kong, Andy., 袁志江. January 2009 (has links)
published_or_final_version / Urban Planning and Design / Master / Master of Housing Management
3

Masculinity at the video game arcade : 1972-1983

Kocurek, Carly Ann 12 November 2013 (has links)
As the United States shifted toward a service-based economy and an increasingly digital media environment, American youth -- particularly young men and boys -- found an opportunity to play with these values in the then-novel video game arcade. The video game industry first came of age between the successful commercialization of Pong in 1972 and the U.S. gaming industry crash of 1983. In the interim, economic and play practices in the arcade itself and media representations of the arcade and its habitués shaped and responded to the economic and cultural upheavals of the period. Arcade machines were the first computers many Americans confronted. Through public discourse about gaming and gamers, Americans engaged in a critical debate about computerization, the move to digital media culture, the restructuring of the U.S. labor economy, and the competitiveness of American youth -- particularly boys -- in a Cold War culture conceived as both hostile and technologically oriented. This study demonstrates that video gaming was an arena in which Americans grappled with larger tensions about masculinity, globalization, labor, and digitalization. By analyzing gaming as a practice of everyday life, this work not only offers a cultural history of this period of gaming, but critical insights into the crystallization of masculine identity in a postindustrial, postmodern economy. / text
4

Village Centers and Small Communities

Hashmi, Seher 09 July 2019 (has links)
No description available.
5

Arcadas e galerias: o tempo e suas passagens

Rossi, Paulo Egydio 02 October 2015 (has links)
Made available in DSpace on 2016-04-25T20:21:32Z (GMT). No. of bitstreams: 1 Paulo Egydio Rossi.pdf: 9339899 bytes, checksum: 00138fa8e1026be0bbd04a5e6a34a3d3 (MD5) Previous issue date: 2015-10-02 / Walking through the São Paulo galleries is always contemplative and instigating, and the awakened sense to think about the distant past, which traces its origins, was the inspirational tone of the development of this investigative work, comparing that aims to identify such sites in the presence of some featured character reported by Walter Benjamin in work "Das Passagen- Werk". The writings of the german philosopher, which describe actors and scenarios for the end of the nineteenth century, we still provide elements for the historical background that frames the arcades and their proliferation in the western world, the grands magasins, the french influence, the formation of trade and the modernity in the São Paulo city, and the birth of department stores and shopping centers considering the cultural aspects and consumption observed in these typical commercial buildings present in the centre of the state capital, remembering the decades passed until we get the twenty-first century. The theoretical framework seeks support in the texts of various authors, notorious researchers in the proposed duo: culture and consumption, without abdicate the learning of basic fundamental social sciences. In empirical basis for the necessary research, the galleries were chosen from a generalist approach, including its location and the products and services offered to the people, groups and usual tribes. From the analysis of the interviews carried out with the goers and current owners, in addition the answers linked to now, has allowed fetched interconnection with the ancient, aiming to build a tenuous bridge time, material and personal, which almost abstract way, take us to the desired result, lighted by the similarity of both cities / Caminhar pelas galerias paulistanas é sempre contemplativo e instigante, e o sentido desperto de refletir sobre o passado longínquo, remetendo às suas origens, foi o tônus inspirador da consecução deste trabalho investigativo e de comparação que pretende identificar em tais locais a presença de alguns personagens caracterizados nas passagens parisienses por Walter Benjamin na obra Das Passagen-Werk . Tais escritos do filósofo alemão, descritivos de atores e cenários relativos ao final do século XIX, nos fornecem elementos para a trajetória histórica emoldurada nas arcadas e sua proliferação no mundo ocidental, os grands magasins, a influência francesa, a formação do comércio e a modernidade na cidade de São Paulo, além do surgimento das lojas de departamento e shopping centers, considerando-se os aspectos culturais e de consumo observados nestas típicas edificações comerciais presentes no centro da capital paulista, rememorando as décadas passadas até chegarmos ao século XXI. A estruturação teórica busca apoio nos textos de vários autores, notórios pesquisadores do duo proposto: cultura e consumo, sem abdicar da erudição dos teóricos fundamentais das ciências sociais. Em base empírica, para a pesquisa necessária, as galerias foram escolhidas a partir de uma abordagem generalista, englobando sua localização e os produtos e serviços oferecidos às pessoas, grupos e tribos habituais. A análise das entrevistas efetuadas com os frequentadores e proprietários atuais, além das respostas vinculadas ao momento, possibilitou a buscada interligação com o antigo, visando construir uma tênue ponte temporal, material e pessoal, que de forma quase abstrata, nos leve ao resultado pretendido, iluminado pela similaridade das duas metrópoles
6

Arcadas e galerias: o tempo e suas passagens

Rossi, Paulo Egydio 02 October 2015 (has links)
Made available in DSpace on 2016-04-26T14:55:42Z (GMT). No. of bitstreams: 1 Paulo Egydio Rossi.pdf: 9339899 bytes, checksum: 00138fa8e1026be0bbd04a5e6a34a3d3 (MD5) Previous issue date: 2015-10-02 / Walking through the São Paulo galleries is always contemplative and instigating, and the awakened sense to think about the distant past, which traces its origins, was the inspirational tone of the development of this investigative work, comparing that aims to identify such sites in the presence of some featured character reported by Walter Benjamin in work "Das Passagen- Werk". The writings of the german philosopher, which describe actors and scenarios for the end of the nineteenth century, we still provide elements for the historical background that frames the arcades and their proliferation in the western world, the grands magasins, the french influence, the formation of trade and the modernity in the São Paulo city, and the birth of department stores and shopping centers considering the cultural aspects and consumption observed in these typical commercial buildings present in the centre of the state capital, remembering the decades passed until we get the twenty-first century. The theoretical framework seeks support in the texts of various authors, notorious researchers in the proposed duo: culture and consumption, without abdicate the learning of basic fundamental social sciences. In empirical basis for the necessary research, the galleries were chosen from a generalist approach, including its location and the products and services offered to the people, groups and usual tribes. From the analysis of the interviews carried out with the goers and current owners, in addition the answers linked to now, has allowed fetched interconnection with the ancient, aiming to build a tenuous bridge time, material and personal, which almost abstract way, take us to the desired result, lighted by the similarity of both cities / Caminhar pelas galerias paulistanas é sempre contemplativo e instigante, e o sentido desperto de refletir sobre o passado longínquo, remetendo às suas origens, foi o tônus inspirador da consecução deste trabalho investigativo e de comparação que pretende identificar em tais locais a presença de alguns personagens caracterizados nas passagens parisienses por Walter Benjamin na obra Das Passagen-Werk . Tais escritos do filósofo alemão, descritivos de atores e cenários relativos ao final do século XIX, nos fornecem elementos para a trajetória histórica emoldurada nas arcadas e sua proliferação no mundo ocidental, os grands magasins, a influência francesa, a formação do comércio e a modernidade na cidade de São Paulo, além do surgimento das lojas de departamento e shopping centers, considerando-se os aspectos culturais e de consumo observados nestas típicas edificações comerciais presentes no centro da capital paulista, rememorando as décadas passadas até chegarmos ao século XXI. A estruturação teórica busca apoio nos textos de vários autores, notórios pesquisadores do duo proposto: cultura e consumo, sem abdicar da erudição dos teóricos fundamentais das ciências sociais. Em base empírica, para a pesquisa necessária, as galerias foram escolhidas a partir de uma abordagem generalista, englobando sua localização e os produtos e serviços oferecidos às pessoas, grupos e tribos habituais. A análise das entrevistas efetuadas com os frequentadores e proprietários atuais, além das respostas vinculadas ao momento, possibilitou a buscada interligação com o antigo, visando construir uma tênue ponte temporal, material e pessoal, que de forma quase abstrata, nos leve ao resultado pretendido, iluminado pela similaridade das duas metrópoles
7

Arcade-style game design: postwar pinball and the golden age of coin-op videogames

DeLeon, Christopher L. 06 April 2012 (has links)
Several major design elements that we often take for granted in early coin-op videogames-including rule automation, real-time button play, and fiction as static theme-originated decades prior as innovations within the pinball industry. These similarities occurred on account of a number of key personnel doing leading work in both industries, convergent evolution around the business model shared by both game forms, and an irreversible trend of coin-op games becoming more differentiated and having better contextualized objectives. Although echoes of these qualities exist in more modern videogames, the relatively pure combination of these traits in early coin-op games resulted in a type of game style unfamiliar, or even off-putting, to players whose gameplay experiences are limited primarily to newer games from the past two decades. Because the coin-op gameplay formula achieved high replay value with little content, and required only minimal instruction, aspects of it have been rediscovered within the modern casual games movement and indie mobile games. Patterns from the historical relationship between pinball and coin-op videogames can serve as a lens for gaining another perspective on more recent issues and trends in the game industry, from the inherent issues with motion control to the rapid industry-changing shift toward social games.
8

Transformation Of The Arcades In Beyoglu

Ozkan, Miray 01 June 2008 (has links) (PDF)
This thesis is the study of the 19th century arcades in Beyoglu. The aim is to explore the interrelation between the arcades of Beyoglu and their surrounding urban structure in both of their formation and transformation processes, and to find out the possible contributions of arcades to the transformation and recentralization process of &amp / #272 / stanbul. The individual stories of the arcades as well as the socio-economic and political conditions are studied to find out the formation and transformation processes. Therefore the study is constructed by historical and spatial analysis. The history of arcades gives important clues about the development and transformation processes of the cities. Apart from the changes in surrounding urban structure and functioning, individual attempts in existing socio-economic environment determines the transformation. Therefore, changes in ownership along with changes in building have been taken as the basis for the study. At the end of the study, possible contributions of arcades to the urban space, derived from the tendencies and spatial opportunities were discussed and the role of arcade in redeveloping the central areas was pointed out. And this thesis showed that arcades may be the alternative to the peripheral shopping centers with their spatial possibilities and social facilities.
9

As galerias comerciais em Juiz de Fora após os anos 2000: demandas, agentes e projetos

Dias, Fabrício Souza 12 April 2017 (has links)
Submitted by Renata Lopes (renatasil82@gmail.com) on 2017-11-01T11:30:48Z No. of bitstreams: 1 fabriciosouzadias.pdf: 14910767 bytes, checksum: efd8dcaf0e42f0dce87d0ddc23d03b14 (MD5) / Approved for entry into archive by Adriana Oliveira (adriana.oliveira@ufjf.edu.br) on 2017-11-09T14:14:35Z (GMT) No. of bitstreams: 1 fabriciosouzadias.pdf: 14910767 bytes, checksum: efd8dcaf0e42f0dce87d0ddc23d03b14 (MD5) / Made available in DSpace on 2017-11-09T14:14:35Z (GMT). No. of bitstreams: 1 fabriciosouzadias.pdf: 14910767 bytes, checksum: efd8dcaf0e42f0dce87d0ddc23d03b14 (MD5) Previous issue date: 2017-04-12 / CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / O presente documento é resultado de uma pesquisa sobre o tema cidade e comércio, e aborda como objeto de estudo empírico as galerias edificadas em Juiz de Fora após os anos 2000. A área central de Juiz de Fora é marcada por inúmeras galerias comerciais que, em conjunto com os calçadões, formam um “shopping a céu aberto”. Atualmente, a cidade passa por um processo de polinuclearização e expansão, através de novos shoppings centers. Neste mesmo período, após um recesso na construção de novas galerias, a cidade recebe dois exemplares desta tipologia. Há alguns estudos que apontam a importância das galerias para a manutenção da centralidade do Centro de Juiz de Fora, entretanto, essas pesquisas deixam uma lacuna quanto aos agentes responsáveis pela produção dos edifícios de galerias na cidade. O objetivo da pesquisa foi evidenciar, por meio das especificidades dos projetos arquitetônicos, os supostos motivos pelos quais as galerias continuam a ser edificadas em Juiz de Fora e identificar os seus agentes produtores. Seguindo essa premissa, foi colocada a seguinte questão: por que a tipologia de galerias se repete, atualmente, em Juiz de Fora, quais são as demandas do projeto arquitetônico contemporâneo, e, ainda, quais são os agentes responsáveis por sua produção? Deste modo, a dissertação pautou-se em uma metodologia baseada em uma revisão de literatura com o propósito de coletar dados sobre as galerias no mundo e, sobretudo, em Juiz de Fora. Empiricamente, foram analisadas duas galerias, construídas após o ano 2000, através da observação em campo e levantamentos fotográficos e filmográficos. Após a identificação dos agentes participantes nas ações que moveram a construção dessas galerias, utilizou-se o recurso de entrevistas com o intuito de obter dados e informações precisas dos motivos que os levaram a decisão de construí-las. Os resultados desta pesquisa contribuíram para o entendimento da produção das galerias em Juiz de Fora no cenário contemporâneo. Concluiu-se que os edifícios de galerias são produzidos pelo interesse especulativo imobiliário, que se aproveita do seu sucesso como tipologia comercial para aferir lucros. Igualmente, a produção de novas galerias está ligada ao espaço favorável que se encontra na área central da cidade, por se aproveitar dos fluxos da rede estabelecida e, quando pertinente, da ampliação, onde essa tipologia é inexistente. / The present document is the result of a research about the theme city and commerce that approaches as object of empirical study the arcades built in Juiz de Fora after the years 2000. The central area of Juiz de Fora is marked by several arcades that, together with the boardwalks, form an "open shopping mall". Currently, a city undergoes through a process of polynuclearization and distribution of new shopping centers. In this same period, after a recession in the construction of new arcades, the city receives two exemplars of this typology. There are some studies that point out an importance of the arcades for a maintenance of the centrality of the downtown area of Juiz de Fora, however, this research left a gap about the agents responsible for production of the arcades buildings in the city. The objective of the research was evidenced by the specificities of the architectural projects, the supposed reasons by which the arcades continue to be built in Juiz de Fora and identify their producing agents. Following this premise, it was placed this questions: why is the typology of arcades currently repeated in Juiz de Fora, what are the demands of the contemporary architectural project, and also, what are the agents responsible for its production? Thus, the dissertation followed a methodology based on a literature review with the purpose of collecting data on how arcades in the world, especially in Juiz de Fora. Empirically, two galleries constructed after the year 2000 were analyzed through field observation and photographic and filmographic surveys. After identifying the agents participating in the actions that lead the arcades construction, it was used the interviews feature to obtain accurate data and information on the actions that lead to a construction decision. The results of this research contribuited for the understanding of the production of the arcades in Juiz de Fora at the contemporary scenery. It was concluded that arcades buildings are produced by speculative real estate interest, which take advantage of their success as a commercial typology to gauge profits. Likewise, a production of new arcades is linked to the favorable space that is in the central area of the city, by taking advantage of the network flows established and, when pertinent, of the expansion where typology is nonexistent.
10

Utopi och fetisch : Modets repressiva och utopiska dimensioner hos den sene Walter Benjamin med utgångspunkt i hans historiefilosofi

Lavonius, Jakob January 2016 (has links)
”Fashion is the eternal recurrence of the new. Are there nevertheless motifs of redemption precisely in fashion?” This question, left unanswered in Walter Benjamin’s late text “Central Park”, is the point of departure for this thesis. Benjamin is both adamant and explicit in his critique of fashion’s alienating influence on the collective, but despite this he seems at times to ascribe to it some kind of revolutionary potential. The most well-known instance of this is the 14th thesis of “Theses on the Concept of History”. There, Benjamin compares the ”tiger’s leap” of sartorial citation to the historical leap of the Marxist revolution. Employing Benjamin’s philosophy of history as a theoretical framework, this thesis examines the roles ascribed to fashion in The Arcades Project, in order to elaborate on its political potential in Benjamin’s late thinking, as well as to understand this potential in light of Benjamin’s critique of fashion as fetishism and phantasmagoria.

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