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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Content Distribution in Social Groups

Aggarwal, Saurabh January 2014 (has links) (PDF)
We study Social Groups consisting of self-interested inter-connected nodes looking for common content. We can observe Social Groups in various socio-technological networks, such as Cellular Network assisted Device-to-Device communications, Cloud assisted Peer-to-Peer Networks, hybrid Peer-to-Peer Content Distribution Networks and Direct Connect Networks. Each node wants to acquire a universe of segments at least cost. Nodes can either access an expensive link to the content distributor for downloading data segments, or use the well-connected low cost inter-node network for exchanging segments among themselves. Activation of an inter-node link requires cooperation among the participating nodes and reduces the cost of downloading for the nodes. However, due to uploading costs, Non-Reciprocating Nodes are reluctant to upload segments, in spite of their interest in downloading segments from others. We define the Give-and-Take (GT) criterion, which prohibits non-reciprocating behaviour in Social Groups for all nodes at all instants. In the “Full Exchange” case studied, two nodes can exchange copies of their entire segment sets, if each node gains at least one new segment from the other. Incorporating the GT criterion in the Social Group, we study the problem of downloading the universe at least cost, from the perspective of a new node having no data segments. We analyze this NP-hard problem, and propose algorithms for choosing the initial segments to be downloaded from the content distributor and the sequence of nodes for exchange. We compare the performance of these algorithms with a few existing P2P downloading strategies in terms of cost and running time. In the second problem, we attempt to reduce the load on the content distributor by choosing a schedule of inter-node link activations such that the number of nodes with the universe is maximized. Link activation decisions are taken by a central entity, the facilitator, for achieving the social optimum. We present the asymptotically optimal Randomized algorithm. We also present other algorithms, such as the Greedy Links algorithm and the Polygon algorithm, which are optimal under special scenarios of interest. We compare the performances of all proposed algorithms with the optimal value of the objective. We observe that computationally intensive algorithms exhibit better performance. Further, we consider the problem of decentralized scheduling of links. The decisions of link activations are made by the participating nodes in a distributed manner. While conforming to the GT criterion for inter-node exchanges, each node's objective is to maximize its utility. Each node tries to find a pairing partner by preferentially exploring nodes for link formation. Unpaired nodes choose to download a segment using the expensive link with Segment Aggressiveness Probability (SAP). We present linear complexity decentralized algorithms for nodes to choose their best strategy. We present a decentralized randomized algorithm that works in the absence of the facilitator and performs close to optimal for large number of nodes. We define the Price of Choice to benchmark performance of Social Groups (consisting of non-aggressive nodes) with the optimal. We evaluate the performance of various algorithms and characterize the behavioural regime that will yield best results for node and Social Group as well.
12

Interactive Visualization Lenses:: Natural Magic Lens Interaction for Graph Visualization

Kister, Ulrike 12 June 2018 (has links)
Information visualization is an important research field concerned with making sense and inferring knowledge from data collections. Graph visualizations are specific techniques for data representation relevant in diverse application domains among them biology, software-engineering, and business finance. These data visualizations benefit from the display space provided by novel interactive large display environments. However, these environments also cause new challenges and result in new requirements regarding the need for interaction beyond the desktop and according redesign of analysis tools. This thesis focuses on interactive magic lenses, specialized locally applied tools that temporarily manipulate the visualization. These may include magnification of focus regions but also more graph-specific functions such as pulling in neighboring nodes or locally reducing edge clutter. Up to now, these lenses have mostly been used as single-user, single-purpose tools operated by mouse and keyboard. This dissertation presents the extension of magic lenses both in terms of function as well as interaction for large vertical displays. In particular, this thesis contributes several natural interaction designs with magic lenses for the exploration of graph data in node-link visualizations using diverse interaction modalities. This development incorporates flexible switches between lens functions, adjustment of individual lens properties and function parameters, as well as the combination of lenses. It proposes interaction techniques for fluent multi-touch manipulation of lenses, controlling lenses using mobile devices in front of large displays, and a novel concept of body-controlled magic lenses. Functional extensions in addition to these interaction techniques convert the lenses to user-configurable, personal territories with use of alternative interaction styles. To create the foundation for this extension, the dissertation incorporates a comprehensive design space of magic lenses, their function, parameters, and interactions. Additionally, it provides a discussion on increased embodiment in tool and controller design, contributing insights into user position and movement in front of large vertical displays as a result of empirical investigations and evaluations. / Informationsvisualisierung ist ein wichtiges Forschungsfeld, das das Analysieren von Daten unterstützt. Graph-Visualisierungen sind dabei eine spezielle Variante der Datenrepräsentation, deren Nutzen in vielerlei Anwendungsfällen zum Einsatz kommt, u.a. in der Biologie, Softwareentwicklung und Finanzwirtschaft. Diese Datendarstellungen profitieren besonders von großen Displays in neuen Displayumgebungen. Jedoch bringen diese Umgebungen auch neue Herausforderungen mit sich und stellen Anforderungen an Nutzerschnittstellen jenseits der traditionellen Ansätze, die dadurch auch Anpassungen von Analysewerkzeugen erfordern. Diese Dissertation befasst sich mit interaktiven „Magischen Linsen“, spezielle lokal-angewandte Werkzeuge, die temporär die Visualisierung zur Analyse manipulieren. Dabei existieren zum Beispiel Vergrößerungslinsen, aber auch Graph-spezifische Manipulationen, wie das Anziehen von Nachbarknoten oder das Reduzieren von Kantenüberlappungen im lokalen Bereich. Bisher wurden diese Linsen vor allem als Werkzeug für einzelne Nutzer mit sehr spezialisiertem Effekt eingesetzt und per Maus und Tastatur bedient. Die vorliegende Doktorarbeit präsentiert die Erweiterung dieser magischen Linsen, sowohl in Bezug auf die Funktionalität als auch für die Interaktion an großen, vertikalen Displays. Insbesondere trägt diese Dissertation dazu bei, die Exploration von Graphen mit magischen Linsen durch natürliche Interaktion mit unterschiedlichen Modalitäten zu unterstützen. Dabei werden flexible Änderungen der Linsenfunktion, Anpassungen von individuellen Linseneigenschaften und Funktionsparametern, sowie die Kombination unterschiedlicher Linsen ermöglicht. Es werden Interaktionstechniken für die natürliche Manipulation der Linsen durch Multitouch-Interaktion, sowie das Kontrollieren von Linsen durch Mobilgeräte vor einer Displaywand vorgestellt. Außerdem wurde ein neuartiges Konzept körpergesteuerter magischer Linsen entwickelt. Funktionale Erweiterungen in Kombination mit diesen Interaktionskonzepten machen die Linse zu einem vom Nutzer einstellbaren, persönlichen Arbeitsbereich, der zudem alternative Interaktionsstile erlaubt. Als Grundlage für diese Erweiterungen stellt die Dissertation eine umfangreiche analytische Kategorisierung bisheriger Forschungsarbeiten zu magischen Linsen vor, in der Funktionen, Parameter und Interaktion mit Linsen eingeordnet werden. Zusätzlich macht die Arbeit Vor- und Nachteile körpernaher Interaktion für Werkzeuge bzw. ihre Steuerung zum Thema und diskutiert dabei Nutzerposition und -bewegung an großen Displaywänden belegt durch empirische Nutzerstudien.

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