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Dynamická prezentace fotografií s využitím hloubkové mapy / Dynamic Image Presentations Using Depth MapsHanzlíček, Jiří January 2019 (has links)
This master's thesis focuses on the dynamic presentation of still photography using a depth map. This text presents an algorithm that describes the process of creating a spatial model which is used to render input photography so that the movement of virtual camera creates parallax effect due to depth in image. The thesis also presents an approach how to infill the missing data in the model. It is suggested that a guided texture synthesis is used for this problem by using rendering outputs of the model themselves as guides. Additional information in model allows the virtual camera to move more freely. The final result of the camera movement can be saved to simple video sequence which can be used for presenting the input photography.
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Morfologie horní hranice oblačnosti konvektivních bouří z pohledu meteorologických družic / Cloud-top morphology of convective storms as observed by meteorological satellitesRadová, Michaela January 2015 (has links)
Title: Cloud-top morphology of convective storms as observed by meteorological satellites Author: Michaela Radová Department: Department of Atmospheric Physics Supervisor: RNDr. Martin Setvák, CSc., Czech Hydrometeorological Institute Abstract: This work focuses on study of features occurring at tops of convective storms, namely embedded warm areas, cold rings, cold-U/Vs and overshooting tops (OTs), mainly from the perspective of satellite observations. We have assembled a database of 104 subjectively detected cold rings and cold-U/Vs from the area of Europe. We discuss relationship between satellite- observed brightness temperature and cloud top height determined from radar measurements for storms with distinct cold-rings. Our results support the hypothesis that the warm area is a consequence of presence of central elevated dome reaching warmer lower stratosphere. Moreover, a storm with transformation of cold ring into cold-U is studied and an elevated plume above storm anvil in the warmer lower stratosphere is found to be a likely explanation of the warm area inside the cold-U. Both analyses confirm that thermal inversion above the tropopause is a necessary prerequisite for occurrence of cold rings and cold-U/Vs. We also propose a method for automated objective determination of spatial characteristics of...
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Animations Effect on Reading Comprehension in Web-based User Interfaces / Animationers Påverkan på Användares Läsförståelse i Webbaserade GränssnittNordahl, Sanna January 2016 (has links)
When it comes to web-based user interfaces and web design, one of today’s trends is to use informative and storytelling animations. They can be used as tools for communication, simplifying the interaction, or guiding the user’s attention. However, those animations used in a web- based user interface can slow down the interaction and the user flow and become a distraction for the user. Three popular informative and storytelling animations that are used in web design are: background video, animated slideshows, and parallax scrolling. In order to understand what effect these informative animations have on the users’ reading comprehension on websites — four prototypes were created in Adobe Muse. A user study in form of an A/ B testing followed by a questionnaire were conducted, showing that the three different animations affected the reading comprehension negative. While they at the same time also brought an entertaining feeling to the user experience (UX).
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Evaluating scroll-hijacking techniques in the context of call-to-action specific websitesMoltzer, Filip January 2022 (has links)
The rapid improvement of hardware and internet speed in modern societies has contributed to more vibrant websites with lots of motion, which often has a correlation to a better user experience, but not always. Scroll-hijacked websites are one of the more controversial techniques, a questionable action where one modifies the default scroll behaviour, which affects the preconceived notions about how to navigate a website. But the effect can be beneficial when one wants to draw attention to crucial call-to-action (CTA) elements. This thesis resulted in creating a scroll-hijacked prototype based on an already deployed event website with lots of vital CTA elements. The developed prototype was then evaluated against the old website through A/B testing with SUS- and NASA-TLX-surveys. These tests and evaluations were performed by a user study with 44 participants. During the thesis, it was found that there are areas of use where it can be favourable to use scroll-hijacking to increase attention for CTA elements, and thereby increase the conversion, but it requires a thoughtful application.
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Development of dual view displaysMather, Jonathan Francis January 2007 (has links)
This thesis is about ‘Dual View’ displays. These are displays that can show different images to different people. For example, the driver of a car could view a GPS map, whilst the passenger who looks at the display from a different angle, could watch a movie. This thesis describes some of the research that took the project from an idea to a refined product. Sharp’s first dual view display is prototyped, and problems such as crosstalk between the two views are seen. These problems are analysed and rectified to bring the device up to a high standard. In July 2005 Sharp used this technology to launch the world’s first dual view product. Since then a new design of dual view display has been investigated. This design is theoretically optimised and experimentally tested. The new design is shown to provide dual view with greater head freedom, greater efficiency, and lower crosstalk than the original parallax barrier design.
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The Parallax Motif in UlyssesFreeman, Theodore Jeffery 05 1900 (has links)
This study is a detailed textual examination of the word "parallax" in Ulysses. It distinguishes three levels of meaning for the word in the novel. In the first level, parallax functions as a character motif, a detail, first appearing in and conforming to the realistic surface of Bloom's inner monologue, whose meaning is what it tells of his crucial problems of identity. In the second, parallax functions as an integral part of the symbolic complex, lying outside of Bloom's perceptions, surrounding the emblem of crossed keys, symbol of, among other things, paternity and homerule, two major narrative themes. The third level involves parallax as a symbol informing the novel's overriding theme of the writing of Ulysses itself and of the relationship between the novel's representative life and artistic design.
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Grafické demo v OpenGL řízené hudbou / Graphics Demo in OpenGL Controlled by MusicKoza, Tomáš Unknown Date (has links)
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on music, which is inseparable part of graphical demos. Work consists of two main parts, first is programming of real-time graphical engine, second is creating graphical demo which would run on graphical engine created in first part. First part focues on programming of OpenGL based application, which would render scene in real-time using techniques from computer graphics. Second part focuses mainly on graphical activity, which includes 3D modelling, texturing, creating animation and connection to music (reaction of environment and animations to changes in music)
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White Dwarfs in the Solar NeighborhoodSubasavage, Jr., John P. 03 August 2007 (has links)
The study of white dwarfs (WDs) provides insight into understanding WD formation rates, evolution, and space density. Individually, nearby WDs are excellent candidates for astrometric planetary searches because the astrometric signature is greater than for an identical, more distant WD system. As a population, a complete volume-limited sample is necessary to provide unbiased statistics; however, their intrinsic faintness has allowed some to escape detection.
The aim of this dissertation is to identify nearby WDs, accurately characterize them, and target a subset of potentially interesting WDs for follow-up analyses. The most unambiguous method of identifying new WDs is by their proper motions. After evaluating all previous southern hemisphere proper motion catalogs and selecting viable candidates, we embarked on our own southern hemisphere proper motion survey, the SuperCOSMOS-RECONS (SCR) survey. A number of interesting objects were discovered during the survey, including the 24th nearest star system -- an M dwarf with a brown dwarf companion. After a series of spectroscopic observations, a total of 56 new WD systems was identified (18 from the SCR survey and 38 from other proper motion surveys).
CCD photometry was obtained for most of the 56 new systems in an effort to model the physical parameters and obtain distance estimates via spectral energy distribution fitting. An independent distance estimate was also obtained by deriving a color-MV relation for several colors based on WDs with known distances. Any object whose distance estimate was within 25 pc was targeted for a trigonometric parallax via our parallax program, CTIOPI.
Currently, there are 62 WD systems on CTIOPI. A subset of 53 systems has enough data for at least a preliminary parallax (24 are definitive). Of those 53 systems, nine are previously known WDs within 10 pc that we are monitoring for perturbations from unseen companions, and an additional 29 have distances within 25 pc. Previously, there were 109 known WDs with parallaxes placing them within 25 pc; therefore, our effort has already increased the nearby sample by 27%. In addition, at least two objects show hints of perturbations from unseen companions and need follow-up analyses.
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Review of Displacement Mapping Techniques and Optimization / Granskning av Displacement Mapping Tekniker och OptimeringLundgren, Mikael, Hrkalovic, Ermin January 2012 (has links)
This paper explores different bump mapping techniques and their implementation. Bump mapping is a technique that is used in computer games to make simple 3D objects look more detailed than what they really are. The technique involves using a texture to change the objects normals to simulate bumps and is used to avoid rendering high polygonal objects. Over the years some different techniques have been developed based on bump mapping, these are normal mapping, relief mapping, parallax occlusion mapping, quadtree displacement mapping and so on. The first part of this paper we go through our goals and our research methodology. We then write about four different techniques and describe how they work. We also go through how they are implemented. After that we start our experiments and measure the different techniques against each other. When the first testing has been done, we start to optimize the techniques and run a second test to see how much faster, if it is faster, the optimization is compared to the previous tests. When the tests are done, we present our test data and analyse them. Finally we discuss the techniques and the testing. Then we finish up with a conclusion. / Mikaels telefon: 072-181 77 29 Ermins telefon: 076-178 97 59
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Zpracování stereoskopické videosekvence / Processing of Stereoscopic Video SequenceHasmanda, Martin January 2010 (has links)
The main goal of this master’s thesis was get up used methods for observation the stereoscopic scene with one couple of cameras and find out good solving for processing these resulting pictures for two-view and multiple-view autostereoscopic displays for three-dimensional perception. For methods for acquisition video was introduced two methods. They were method “Off-axis” with parallel camera axis and method “Toe in” with intersections axis. For fit method was choice the method named as “Off-axis“. It was not produces the vertical parallax and in detail was in this work described principle of this method. Further were describe principles off used methods for three-dimensional perception namely from the oldest method named anaglyph after methods for viewing at autostereoscopic displays. The Autostereoscopic displays were main goal of this thesis and so their principles were described in details. For production the result image for autostereoscopic displays was used generation intermediate images between left and right camera. Resulting videos were acquisition for testing scene in created in 3D studio Blender, where was possible setting system of cameras exactly parallel axis. Then were introduce principles processing video where was extract from the couple of cameras where were connected to PC for help digitizing card and next time with two web cameras. Here is not guaranteed exact parallel axis system. Therefore this work try for real cameras achieve exactly parallel axis system by the help of transformations of frames with stereo rectification. Stereo rectification was solving with OpenCV libraries and was used two methods. Both methods work from principles epipolar geometry that was described in this work also in detail. First method rectifies pictures on the basis fundamental matrix and found correspondences points in two images of the scene and second method rectifies pictures from knowledge intrinsic and extrinsic parameters of stereoscopic system of cameras. In the end of this work was described application for implementation introduced methods.
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