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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Participation motives a comparison between able-bodied and wheelchair soccer players /

Ladabouche, Bridget M. January 1900 (has links)
Thesis (M.S.)--Springfield College, 2006. / Includes bibliographical references. Also available online (PDF file) by a subscription to the set or by purchasing the individual file.
2

Krepšininkų motyvavimo priemonės, paremtos materialiu skatinimu, įtaka komandos rezultatams / Motivation measures of basketball players, based on material incentive, influence on team‘s performance

Birbalas, Irmantas 05 July 2011 (has links)
Darbo pavadinimas – Krepšininkų motyvavimo priemonės, paremtos materialiu skatinimu, įtaka komandos rezultatams (Motivation measures of basketball players, based on material incentive, influence on team‘s performance). Raktiniai žodžiai: motyvavimas, motyvavimo priemonės, materialus skatinimas, krepšininkų motyvavimas, įtaka krepšinio komandoms. Darbo objektas – motyvavimo priemonės paremtos materialiu skatinimu. Darbo tikslas – nustatyti krepšininkų motyvavimo priemonių, paremtų materialiu skatinimu, įtaką komandos rezultatams. Darbo uždaviniai: 1) išanalizuoti motyvo, motyvavimo ir motyvacijos sampratas; 2) išskirti motyvavimo priemones; 3) atlikus empirinį tyrimą, nustatyti motyvavimo priemonių įtaką komandos rezultatams. Darbą sudaro 3 pagrindinės dalys. Pirmoje šio darbo dalyje pateikta mokslinė medžiaga apie motyvo, motyvavimo ir motyvacijos sampratas, apžvelgiamos labiausiai paplitusios motyvacijos teorijos, išskiriamos ir aprašomos motyvavimo priemonės, analizuojama skatinimo svarba organizacijoje. Antroje dalyje apžvelgiama tyrimo metodika ir organizavimas. Siekiant išsiaiškinti materialių motyvavimo priemonių įtaką krepšinio komandų rezultatams, buvo atlikta anketinė apklausa. Pateikiami visų analizuojamų komandų aprašymai su svarbiausia informacija, trumpai aprašoma pritaikytos anketos sandara ir klausimai. Trečioje dalyje aptariami tyrimų rezultatai. Gauti anketinės apklausos rezultatai analizuojami ir rezultatai pateikiami paveiksluose. Lyginama... [toliau žr. visą tekstą] / Title - basketball motivation measures based on the promotion of the material, the influence team performance (measures of Motivation basketball players, based on material incentive, Influence on team's performance). Key words: motivation, motivation tools, promotion material, basketball motivation, influence on basketball teams. Object - based on tangible measures of reasoning promotions. The aim - to basketball reasoning tools based on the promotion of a physical, impact on team performance. Objectives: 1) analyze the rationale, motivation and perceptions of motivation; 2) identify measures of reasoning; 3) empirical study measures the impact on the motivation the team performance.
3

Sociální aspekty hraní na sociálních sítích / Social aspects of social network gaming

Frühaufová, Petra January 2014 (has links)
The thesis entitled "Social aspects of gaming on social networks" focuses on the currently much discussed topic of contemporary digital era. The introductory section presents definitions of related terms, explains the vagueness of the concept of the game on the social networks and presents several possible partitions of these games. Finally, it mentions the development of the phenomenon, whose existence is evident only in the 21st century. The middle part reflects the perception of games on social networks in the perspective of current research in the world and displays a range of gaming using the current statistics. The empirical part of the thesis includes the performance of methodology, which was laid down, by studying the available literature, to achieve the set objectives of this work. These goals are firstly, to establish player's features and find his gaming (on social network) style and, secondly, to investigate the influence of motivation on the player's gaming activity. Research is conducted on a sample of Czech population using questionnaires. The results are compared with the results of the international research for the greater complexity of the obtained image of the games on social networks. In the conclusion there are summary of the author's research and then the obvious...

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