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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Neighbour discovery and distributed spatio-temporal cluster detection in pocket switched networks

Orlinski, Matthew January 2013 (has links)
Pocket Switched Networks (PSNs) offer a means of infrastructureless inter-human communication by utilising Delay and Disruption Tolerant Networking (DTN) technology. However, creating PSNs involves solving challenges which were not encountered in the Deep Space Internet for which DTN technology was originally intended.End-to-end communication over multiple hops in PSNs is a product of short range opportunistic wireless communication between personal mobile wireless devices carried by humans. Opportunistic data delivery in PSNs is far less predictable than in the Deep Space Internet because human movement patterns are harder to predict than the orbital motion of satellites. Furthermore, PSNs require some scheme for efficient neighbour discovery in order to save energy and because mobile devices in PSNs may be unaware of when their next encounter will take place.This thesis offers novel solutions for neighbour discovery and opportunistic data delivery in PSNs that make practical use of dynamic inter-human encounter patterns.The first contribution is a novel neighbour discovery algorithm for PSNs called PISTONS which relies on a new inter-probe time calculation (IPC) and the bursty encounter patterns of humans to set the time between neighbour discovery scans. The IPC equations and PISTONS also give participants the ability to easily specify their required level of connectivity and energy saving with a single variable.This thesis also contains novel distributed spatio-temporal clustering and opportunistic data delivery algorithms for PSNs which can be used to deliver data over multiple hops. The spatio-temporal clustering algorimths are also used to analyse the social networks and transient groups which are formed when humans interact.
2

Enhanced Community-Based Routing for Low-Capacity Pocket Switched Networks

2013 August 1900 (has links)
Sensor devices and the emergent networks that they enable are capable of transmitting information between data sources and a permanent data sink. Since these devices have low-power and intermittent connectivity, latency of the data may be tolerated in an effort to save energy for certain classes of data. The BUBBLE routing algorithm developed by Hui et al. in 2008 provides consistent routing by employing a model which computes individual nodes popularity from sets of nodes and then uses these popularity values for forwarding decisions. This thesis considers enhancements to BUBBLE based on the hypothesis that nodes do form groups and certain centrality values of nodes within these groups can be used to improve routing decisions further. Built on this insight, there are two algorithms proposed in this thesis. First is the Community-Based- Forwarding (CBF), which uses pairwise group interactions and pairwise node-to-group interactions as a measure of popularity for routing messages. By having a different measure of popularity than BUBBLE, as an additional factor in determining message forwarding, CBF is a more conservative routing scheme than BUBBLE. Thus, it provides consistently superior message transmission and delivery performance at an acceptable delay cost in resource constrained environments. To overcome this drawback, the concept of unique interaction pattern within groups of nodes is introduced in CBF and it is further renewed into an enhanced algorithm known as Hybrid-Community-Based- Forwarding (HCBF). Utilizing this factor will channel messages along the entire path with consideration for higher probability of contact with the destination group and the destination node. Overall, the major contribution of this thesis is to design and evaluate an enhanced social based routing algorithm for resource-constrained Pocket Switched Networks (PSNs), which will optimize energy consumption related to data transfer. It will do so by explicitly considering features of communities in order to reduce packet loss while maintaining high delivery ratio and reduced delay.
3

Social network support for data delivery infrastructures

Sastry, Nishanth Ramakrishna January 2011 (has links)
Network infrastructures often need to stage content so that it is accessible to consumers. The standard solution, deploying the content on a centralised server, can be inadequate in several situations. Our thesis is that information encoded in social networks can be used to tailor content staging decisions to the user base and thereby build better data delivery infrastructures. This claim is supported by two case studies, which apply social information in challenging situations where traditional content staging is infeasible. Our approach works by examining empirical traces to identify relevant social properties, and then exploits them. The first study looks at cost-effectively serving the ``Long Tail'' of rich-media user-generated content, which need to be staged close to viewers to control latency and jitter. Our traces show that a preference for the unpopular tail items often spreads virally and is localised to some part of the social network. Exploiting this, we propose Buzztraq, which decreases replication costs by selectively copying items to locations favoured by viral spread. We also design SpinThrift, which separates popular and unpopular content based on the relative proportion of viral accesses, and opportunistically spins down disks containing unpopular content, thereby saving energy. The second study examines whether human face-to-face contacts can efficiently create paths over time between arbitrary users. Here, content is staged by spreading it through intermediate users until the destination is reached. Flooding every node minimises delivery times but is not scalable. We show that the human contact network is resilient to individual path failures, and for unicast paths, can efficiently approximate flooding in delivery time distribution simply by randomly sampling a handful of paths found by it. Multicast by contained flooding within a community is also efficient. However, connectivity relies on rare contacts and frequent contacts are often not useful for data delivery. Also, periods of similar duration could achieve different levels of connectivity; we devise a test to identify good periods. We finish by discussing how these properties influence routing algorithms.

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