Spelling suggestions: "subject:"prisoners's dilemma game"" "subject:"prison's dilemma game""
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Co-operation as a function of perceived group size in a gamesituationShum, Kit-hing, 岑傑興 January 1977 (has links)
published_or_final_version / Psychology / Master / Master of Philosophy
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Essays in policy analysis and strategy: entrepreneurship, joint venturing, and tradeArend, Richard James 11 1900 (has links)
Separate essays on entrepreneurship, joint venturing, and trade comprise this thesis.
The emergence of entrepreneurship is common in the real world but relatively less so in classical
economic models. If industry incumbents are attributed with full rationality and perfect foresight,
then there are few, if any, profitable opportunities left for new entrants (entrepreneurs) to
exploit. This essay explains how entrepreneurs can emerge in a dynamic world when firms must
choose between a technology strategy that is either statically or dynamically efficient. A model
is developed which shows how such opportunities for new entry can occur when incumbents are
caught in a Prisoners’ Dilemma game involving technology strategy. A relevance measure and
policy implications are then explored.
Joint ventures, especially of the R&D type, are becoming increasingly important as a way to
gain needed technological and market competencies. Unfortunately, many joint ventures have
the characteristics of a Prisoners’ Dilemma. Firms may cooperate or defect in the venture. If
contracts, side-payments, and third-party verification of the venture outcome are unavailable,
then the dominant solution to the Prisoners’ Dilemma (mutual defection) results. This paper
proposes the use of an ex-ante auction to obtain a Pareto-improvement for these ventures. A
Pareto-improvement is assured when non-transferable costs and benefits of firms are not
conditional on joint venture strategies. When this condition is not met restrictions are required
to obtain the Pareto-improvement.
The problem of trade between countries that share an international open access resource is
becoming significant as the world reaches the limits of critical shared resource stocks. It is
modelled as a world with one primary factor, two intermediate goods, one final good (harvested
from the open access resource), and two nations where it is assumed that either the trading takes
place over one stage (nations are price-takers), or two stages (nations have market power).
Imperfect competition and open access generated externalities affect the trading efficiency. To
maximize world welfare this essay recommends subsidizing R&D where comparative advantage
exists, and creating international agreements to ensure the one-stage game structure is used when
trading.
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What's best for you isn't what's best for me: the effect of group membership, expectations, and value orientation on experimental dilemma game choice and behaviour /Hoffarth, Matthew January 1900 (has links)
Thesis (M.A.) - Carleton University, 2005. / Includes bibliographical references (p. 63-68). Also available in electronic format on the Internet.
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Number cognition and cooperation /Furlong, Ellen Elizabeth, January 2008 (has links)
Thesis (Ph. D.)--Ohio State University, 2008. / Title from first page of PDF file. Includes bibliographical references (p. 93-99).
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Age differences in interpersonal problem solving examining interpersonal conflict in an iterated prisoner's dilemma game /Mienaltowski, Andrew S. January 2008 (has links)
Thesis (Ph.D.)--Psychology, Georgia Institute of Technology, 2009. / Committee Chair: Fredda Blanchard-Fields; Committee Member: Ann Bostrom; Committee Member: Christopher Hertzog; Committee Member: Jack Feldman; Committee Member: Paul Corballis
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Essays in policy analysis and strategy: entrepreneurship, joint venturing, and tradeArend, Richard James 11 1900 (has links)
Separate essays on entrepreneurship, joint venturing, and trade comprise this thesis.
The emergence of entrepreneurship is common in the real world but relatively less so in classical
economic models. If industry incumbents are attributed with full rationality and perfect foresight,
then there are few, if any, profitable opportunities left for new entrants (entrepreneurs) to
exploit. This essay explains how entrepreneurs can emerge in a dynamic world when firms must
choose between a technology strategy that is either statically or dynamically efficient. A model
is developed which shows how such opportunities for new entry can occur when incumbents are
caught in a Prisoners’ Dilemma game involving technology strategy. A relevance measure and
policy implications are then explored.
Joint ventures, especially of the R&D type, are becoming increasingly important as a way to
gain needed technological and market competencies. Unfortunately, many joint ventures have
the characteristics of a Prisoners’ Dilemma. Firms may cooperate or defect in the venture. If
contracts, side-payments, and third-party verification of the venture outcome are unavailable,
then the dominant solution to the Prisoners’ Dilemma (mutual defection) results. This paper
proposes the use of an ex-ante auction to obtain a Pareto-improvement for these ventures. A
Pareto-improvement is assured when non-transferable costs and benefits of firms are not
conditional on joint venture strategies. When this condition is not met restrictions are required
to obtain the Pareto-improvement.
The problem of trade between countries that share an international open access resource is
becoming significant as the world reaches the limits of critical shared resource stocks. It is
modelled as a world with one primary factor, two intermediate goods, one final good (harvested
from the open access resource), and two nations where it is assumed that either the trading takes
place over one stage (nations are price-takers), or two stages (nations have market power).
Imperfect competition and open access generated externalities affect the trading efficiency. To
maximize world welfare this essay recommends subsidizing R&D where comparative advantage
exists, and creating international agreements to ensure the one-stage game structure is used when
trading. / Business, Sauder School of / Graduate
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Fundamental Conditions for the Evolution of Altruism: Towards a Unification of TheoriesFletcher, Jeffrey Alan 01 January 2004 (has links)
In evolutionary theory the existence of self-sacrificing cooperative traits poses a problem that has engendered decades of debate. The principal theories of the evolution of altruism are inclusive fitness, reciprocal altruism, and multilevel selection. To provide a framework for the unification o f these apparently disparate theories, this dissertation identifies two fundamental conditions required for the evolution of altruism: 1) non-zero-sum fitness benefits for cooperation and 2) positive assortment among altruistic behaviors. I demonstrate the underlying similarities in these three theories in the following two ways. First, I show that the game-theoretic model of the prisoner’s dilemm a (PD) is inherent to all three theories. While the PD has been used extensively to model reciprocal altruism, I demonstrate that the n-player PD captures fundamental aspects o f multilevel selection and inclusive fitness in that NPD model parameters relate simply to Simpson’s paradox, the Price covariance equation, and Hamilton’s rule. The tension between hierarchical levels that defines a PD reflects the tension between Abstract levels o f selection that is explicit in multilevel selection theory, and im plicit in the other two theories. Second, Ham ilton’s rule from inclusive fitness theory applies to the other theories. As mentioned, I demonstrate that this rule relates to multilevel selection via the NPD. I also show that Queller’s generalization of Hamilton’s rule applies to the conditional strategies of reciprocal altmism. This challenges the selfish-gene viewpoint by highlighting the fact that it is the phenotypes o f others, not their genotypes, that is critical to the evolution o f altruism. I integrate the PD and H am ilton’s rule as follows: the evolution o f altruism in general involves PD situations in which Hamilton’s rule specifies the necessary relationship between 1) the degree of non-zero-sumness within the PD and 2) the degree of positive assortment among altruistic behaviors. Additional contributions of this research include a demonstration that randomly formed associations can provide the necessary positive assortment for strong altruism to evolve, the development of a new selection decomposition that is symmetrical to the Price equation, and a game-theoretic analysis showing the essential similarity of weak and strong altruism under selection.
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Essays in Cooperation within CommunitiesJieqiong Jin (13883198) 21 July 2024 (has links)
<p dir="ltr">This thesis explores various dimensions of strategic communication, cooperation, and information design within economic and organizational contexts. </p><p><br></p><p dir="ltr">Chapter 2 investigates whether the Law Merchant system can enhance cooperation among agents in a repeated interaction setting and how the presence of bribery affects this dynamic. The study finds that the Honest Law Merchant system does not significantly improve cooperation compared to a baseline scenario without such an institution, while the introduction of bribery further diminishes cooperative behavior. These findings suggest that while judicial enforcement mechanisms hold promise for promoting cooperation, their effectiveness can be undermined by corrupt practices. </p><p><br></p><p dir="ltr">Chapter 3 experimentally investigates behavioral spillovers between two social dilemma type games. In our experiments, subjects play Prisoner’s Dilemma game (PD) and Public Goods game (PGG) simultaneously, where the opponents of the two games do not overlap. I vary the level of strategic uncertainty in PD game and test how this affects subject's contributing behavior in PGG, which is held constant across treatments. I find that behavioral spillover exists in our setting and comes in an asymmetric form. When people are in an environment where cooperation is easy to sustain in the PD game, the PGG contributions do not increase much, compared to the baseline treatment when the PGG is played alone. However, when in the setting where cooperation is difficult to sustain in the PD game, PGG contributions decrease significantly.</p><p><br></p><p dir="ltr">Chapter 4, a joint work with Xinxin Lyu, chapter extends the work from Chapter 3 by exploring the differences in between individuals and teams. The study employs the Individual Evolutionary Learning (IEL) model and additional team experimental treatments. Initial results show that teams exhibit higher cooperation and contribution levels compared to individuals, but these advantages diminish over time, particularly in environments with lower strategic uncertainty. The findings provide insights into group dynamics and the challenges teams face in sustaining cooperation, with significant implications for economic and organizational contexts.</p>
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Non-cooperative games on networksVan der Merwe, Martijn 03 1900 (has links)
Thesis (MSc)--Stellenbosch University, 2013. / ENGLISH ABSTRACT: There are many examples of cooperation in action in society and in nature. In some cases
cooperation leads to the increase of the overall welfare of those involved, and in other cases
cooperation may be to the detriment of the larger society. The presence of cooperation seems
natural if there is a direct bene t to individuals who choose to cooperate. However, in examples
of cooperation this bene t is not always immediately obvious. The so called prisoner's
dilemma is often used as an analogy to study cooperation and tease out the factors that lead
to cooperation.
In classical game theory, each player is assumed to be rational and hence typically seeks to
select his strategy in such a way as to maximise his own expected pay-o . In the case of the
classical prisoner's dilemma, this causes both players to defect. In evolutionary game theory,
on the other hand, it is assumed that players have limited knowledge of the game and only
bounded rationality. Games in evolutionary game theory are repeated in rounds and players are
a orded the opportunity to adapt and learn as this repetition occurs. Past studies have revealed
that cooperation may be a viable strategy if the prisoner's dilemma is placed in an evolutionary
context, where the evolutionary tness of a strategy is directly related to the pay-o achieved
by the player adopting the strategy. One of the mechanisms that promote the persistence of
cooperation in the evolutionary prisoner's dilemma is structured interaction between players.
A mathematical framework for representing the evolutionary prisoner's dilemma (ESPD) is developed
in this thesis. The mathematical framework is used to undertake an analytical approach
(i.e. avoiding the use of simulation) towards investigating the dynamics of the ESPD with a
path, cycle, plane grid or toroidal grid as underlying graph. The objective of this investigation
is to determine the likelihood of the emergence of persistent cooperation between players. The
ESPD on a path or a cycle admits two fundamentally di erent parameter regions; large values
of the temptation-to-defect parameter are not capable of inducing persistent cooperation, while
small values of this parameter allow for the possibility of persistent cooperation. It is found that
the likelihood of cooperation increases towards certainty as the order of the underlying graph
increases if the underlying graph is a path or cycle.
The state space of the ESPD with a plane or toroidal grid graph as underlying graph grows
very quickly as a function of the graph order. The automorphism classes of game states are
enumerated to determine exactly how fast the size of the state space of the game grows as a
function of the order of the underlying graph. Finally, the dynamics of the ESPD is investigated
for a grid graph as underlying graph (in cases where the state space is small enough) by means
of constructing the corresponding state graphs of the ESPD. / AFRIKAANSE OPSOMMING: Daar is baie voorbeelde van samewerking in the gemeenskap en in die natuur. In sommige
gevalle lei samewerking tot 'n toename in die algehele welvaart van die betrokkenes, terwyl
samewerking in ander gevalle tot nadeel van die bre er gemeenskap mag wees. Die voorkoms van
samewerking blyk natuurlik te wees indien daar 'n direkte voordeel vir die individue is wat kies
om saam te werk. In voorbeelde van samewerking is s o 'n voordeel egter nie altyd voor-diehand-
liggend nie. Die sogenaamde prisoniersdilemma word dikwels as voorbeeld in die studie
van samewerking gebruik om die faktore wat na samewerking lei, te ontbloot.
In klassieke speleteorie word daar aangeneem dat elke speler rasioneel is en dus poog om sy
spelstrategie op s o 'n manier te kies dat sy eie verwagte uitbetaling gemaksimeer word. In die
geval van die klassieke prisoniersdilemma veroorsaak dit dat beide spelers mekaar verraai. In
evolusion^ere speleteorie, daarenteen, word daar slegs aangeneem dat elke speler oor beperkte
kennis van die spel en begrensde rasionaliteit beskik. Spele in evolusion^ere speleteorie word in
rondtes herhaal en spelers word die geleentheid gebied om gedurende hierdie herhalingsproses
aan te pas en te leer. Vorige studies het getoon dat samewerking 'n lewensvatbare strategie
is indien die prisoniersdilemma in 'n evolusion^ere konteks gespeel word, waar die evolusion^ere
ksheid van 'n strategie direk afhang van die uitbetaling van 'n speler wat die strategie volg.
Een van die meganismes wat volhoubare samewerking in die evolusion^ere prisoniersdilemma
voortbring, is gestruktureerde interaksie tussen spelers.
'n Wiskundige raamwerk word vir die voorstelling van die evolusion^ere prisoniersdilemma in
hierdie tesis ontwikkel. Hierdie wiskundige raamwerk word gebruik om 'n analitiese studie (met
ander woorde sonder die gebruik van simulasie) van die dinamika van die prisoniersdilemma op
'n pad, siklus, rooster in die vlak, of rooster op die torus as onderliggende gra ek van stapel te
stuur. Die doel van hierdie studie is om die waarskynlikheid vir die ontstaan van volhoubare
samewerking tussen spelers te bepaal. Die prisoniersdilemma op 'n pad of siklus as onderliggende
gra ek het twee fundamenteel verskillende parametergebiede tot gevolg; groot waardes van die
versoeking-om-te-verraai parameter lei nie tot volhoubare samewerking nie, terwyl volhoubare
samewerking wel vir klein waardes van hierdie parameter moontlik is. Daar word gevind dat die
kans vir volhoubare samewerking toeneem tot sekerheid namate die orde van die onderliggende
gra ek groei.
Die toestandsruimte van die prisoniersdilemma met 'n rooster in die vlak of 'n rooster op die
torus as onderliggende gra ek groei baie vinnig as 'n funksie van die orde van die gra ek. Die
outomor smeklasse van die speltoestande word getel met die doel om te bepaal presies hoe vinnig
die toestandsruimte van die spel as 'n funksie van die orde van die onderliggende gra ek groei.
Die dinamika van die prisoniersdilemma met 'n rooster in die vlak of 'n rooster op die torus
as onderliggende gra ek word laastens deur middel van konstruksies van die ooreenstemmende
toestandsgra eke ondersoek (in gevalle waar die toestandsruimte klein genoeg is).
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Age Differences in Interpersonal Problem Solving: Examining Interpersonal Conflict in an Iterated Prisoner s Dilemma GameMienaltowski, Andrew S. 08 July 2008 (has links)
Studies of life span development in everyday problem solving suggest two trajectories of change in adulthood: individuals become less effective at solving well-defined instrumental problems but more effective at managing ill-defined interpersonal problems. Two experiments were conducted to examine the ability of young and older adults to effectively manage an interpersonal problem that has a well-defined measure of instrumental success. Participants played an iterated Prisoner s Dilemma game with same-age, computer-simulated strangers (Experiment 1) and friends (Experiment 2). Success was dependent upon one s ability to put aside self-interest and cooperate with a partner. Computer-simulated partners reciprocated the participants decisions 100% of the time or behaved in a more self-interested manner. Young and older adults tendencies to create conflict with the reciprocating partner and their defensive reactions to the selfish partner were examined. Although young adults outperformed older adults when playing the game on their own, they did not carry this performance advantage into the interactive rounds. In fact, despite their success when playing alone, young adults were no more successful than older adults when interacting with others. Young and older adults both cooperated more with friends than with strangers and more with the reciprocating partner than the selfish partner. However, when the participants first interaction was with a selfish stranger, older adults were more cooperative than young adults and consequently accrued more reward. This is consistent with previous research demonstrating that older adults use more passive interpersonal problem solving strategies than young adults, and it also partially supports the prediction that advancing age leads to more effective strategy implementation when solving interpersonal problems.
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