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Hurting the Ones They Love: Character Analysis and Original Screenplay Crimes of PassionTolliver, Staci 01 May 2012 (has links)
The thesis is a ten-page analysis on two films, Fatal Attraction and Lakeview Terrace. The thesis begins with a brief introduction to the horror genre and its subgenre in which the two films and original screenplay are categorized, psychological horror. It covers all the important elements of a film and screenplay: conflict, arc, goal, structure and plot. The thesis also consists of feminists’ reactions to Fatal Attraction, and examines whether the original 60- page screenplay helps or worsens the image of women. The screenplay also raises the question if having the villains need to be insane to prove a point. Further in the thesis is a description of the original screenplay Crimes of Passion and its main characters Jennifer, Alex and Keith. Jennifer, the heroine, becomes the target of scorned lover and police officer Keith. Alex, Keith’s rival, must protect Jennifer. The analysis ends with the restated questions the audience must have in mind and answer while reading the screenplay.
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Taking control of the horror : Working with visuals in the psychological horror game genreLewitzki, Alexander January 2017 (has links)
Horror, one of the most popular genres of entertainment, can be quite hard to get right. This report explores the visual subject of psychological horror in games, aiming to answer the following questions: How is the genre handled in movie production? How have previous game developers done this, both for bigger productions as well as indie games? How well did the chosen movies and games manage to translate the horror feeling into the visuals? The chosen method to determine this is image analyses and surveys. The results showed that there are not many differences between how the genre is handled in movies compared to games, though there are a few. Results from the surveys showed that games are more often perceived scary and disturbing on a higher degree than movies. / Skräck, en av de mest populära genrerna inom underhållning, kan vara ganska svår att få till. Den här rapporten utforskar de visuella ämnenena inom psykologisk skräck i spel, utifrån följande frågeställningar: Hur hanteras genren inom filmproduktion? Hur har tidigare spelutvecklare genomfört detta, både för större produktioner och för indiespel? Hur väl har de utvalda filmerna och spelen lyckats översätta skräckkänslan i det visuella? Den valda metoden för att fastlägga detta är bildanalyser och enkätundersökningar. Resultaten visar att det inte finns många skillnader mellan hur genren hanteras inom film jämfört med spel, även om det finns några. Resultat från enkätundersökningarna visar på att spel oftast ses som läskigare och obehagligare på en högre nivå än filmer.
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Repeating Despite Repulsion: The Freudian Uncanny in Psychological Horror GamesJespersdotter Högman, Julia January 2021 (has links)
This thesis explores the diverse and intricate ways the psychological horror game genre can characterise a narrative by blurring the boundaries of reality and imagination in favour of storytelling. By utilising the Freudian uncanny, four video game fictions are dissected and analysed to perceive whether horror needs a narrative to be engaging and pleasurable. A discussion will also be made if video game fictions should be considered in the literary field or its own, and how it compares to written fiction in terms of interactivity, engagement, and immersion.
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