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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Xeero

Sessa, Anthony 27 April 2015 (has links)
This paper discusses the design and development of the action-puzzle-platforming game Xeero, constructed from our own custom engine, original art, and original sound assets. Despite a small development team, we strove to create a highly-polished and marketable interactive experience. This paper discusses the methodology employed, results gained, and challenges faced by each member of the team in pursuit of this goal.
2

Tutorials påverkan på inlärning I digitala spel / Tutorials effect on learning in digital games

Flodén, Alexander January 2017 (has links)
This paper researches how players with different experiences in games can learn and experience a tutorial. The purpose of this study is to get a better understanding about the practical application of a tutorial and how it needs to be adjusted for different kinds of audiences for them to be able to learn and understand the game. This qualitative study was conducted with 12 participants, six men and six women, who played through a tutorial in a First-Person Puzzle Platform game. The study showed that people with different experiences learn and experience very differently from one another and that the tutorial should be adjusted so that the targeted audience can understand, control and play as they wish. / I denna studie undersöks hur spelare med olika erfarenheter av spel upplever och lär sig av en tutorial. Syftet med studien är att få ökad förståelse om praktisk tillämpning av en tutorial och hur den kan behöva anpassas för olika målgrupper för att de ska kunna lära sig och förstå spelet. Den här kvalitativa studien utfördes med 12 deltagare, varav sex var män och sex var kvinnor som fick spela igenom en tutorial i ett Första-Persons Pussel Plattforms spel. Studien visade att personer med olika erfarenheter upplever och lär sig väldigt olika från varandra och att tutorialen måste vara anpassad så att den riktade spelpubliken kan förstå, kontrollera och att spela som de vill.

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