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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Analysis of report framework for Play'n GO

Comstedt, Elina January 2017 (has links)
Play’n GO uses a reporting framework where their customers (operators) can access game related and financial information. These reports are very important for the operators since they use them all the time for statistics, marketing and financial settlement. The reporting framework is now getting old and needs to be updated or replaced.This report will handle the analysis of the current framework, an updated framework, new frameworks and the option of creating a framework by themselves.The result was that it would be easier for them to make a framework of their own, rather than to buy and try to adapt an already existing one.
2

Assessing and Defining Explicit Processes in Visuomotor Adaptation

Heirani Moghaddam, Sarvenaz 25 September 2020 (has links)
The Process Dissociation Procedure (PDP) and Verbal Report Framework (VRF) have demonstrated that both explicit (Explicit Adaptation, EA) and implicit processes (Implicit Adaptation, IA) contribute to visuomotor adaptation. However, the definition of EA is inconsistent across the two paradigms, such that the PDP refers to EA as reflecting one’s knowledge regarding how they have to reach in the novel visuomotor environment, while the VRF refers to EA as reflecting pre-planned aiming strategies. The objective of the current experiment was to compare EA as assessed via the PDP and VRF and hence provide insight into if they are assessing similar explicit processes. Sixty-one participants were evenly divided into three groups (PDP, VRF and VRF-No Cursor) and trained to reach in a virtual environment with an aligned cursor (1 block of 45 trials) and then a cursor rotated 40° clockwise (CW) relative to hand motion (3 blocks of 45 trials). EA and IA were assessed immediately following each block of rotated reach training trials, and again 5-minutes later. In the assessment trials, the PDP group reached while using any learned strategy (EA+IA), or while not engaging in a strategy (IA) and the VRF group reported their planned aiming direction by picking a number from an array of numbers surrounding the target (EA), before reaching to the target (EA+IA) with visual feedback. The VRF-No Cursor group completed the same assessment trials as the VRF group, but no visual feedback was presented during assessment of EA and IA. Following this, participants completed a post-experiment questionnaire and a drawing task to assess their awareness of the visuomotor rotation and changes in their reaches respectively. We found that all groups adapted their reaches to the 40° CW cursor rotation. As well, averaged across participants, the magnitude and retention of EA and IA were similar between the PDP and VRF groups. However, the magnitude of EA established via the VRF was not related to participants’ post-experiment awareness of the visuomotor distortion and how they had changed their reaches, as observed in the PDP and VRF No-Cursor groups. Together, these results indicate that, while the PDP and VRF suggest similar contributions of EA and IA to visuomotor adaptation, the methods of assessment engage different explicit processes. EA assessed within the VRF does not reflect one’s awareness of the visuomotor distortion at the end of the experiment or how they changed their reaches.

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