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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Early Language Learning is a Good Model for Studying Early User Interface Learning

Lester, Erin January 2005 (has links)
To date, the self-revealing interface has been the elusive holy grail of the user interface community. This research advocates the use of early language learning as a model for early user interface learning. This model can be used to reason about how users learn through exploration, and gain ideas as to how to design the implicit, online help needed to make a user interface self-revealing. The idea for this model came from a strong analogy between user interfaces and language. This analogy is based on fundamental similarities, and strengthened both by observations in a case study, and the general user interface literature. A case study of early exploratory user interface learning was done in the hopes of finding similarities between the learning of languages and interfaces. Although the study did reveal many similarities, which support the model, what was most interesting was their differences. Most notably, motherese, an important form of supportive feedback that is universally present in language learning, was missing in the user interface learning. Motherese is a distinct speech variant that is used by experienced language users in conversing with children. It helps to guide children towards an understanding of correct behaviours through acknowledgment, repetition, and correction of their utterances. An experiment was devised to evaluate an analogous type of instruction in the bootstrap learning of a novel user interface technique. The experiment validated the instruction's ability to shorten the initial learning period and ingrain new techniques better than un-aided exploratory learning. Motherese-style instruction meets the requirements for instruction that is self-revealing, and is firmly grounded by the strong analogy between language and user interfaces. The application of it to user interface learning is online and integrated within the actual context of the application. It is also demonstrative and non-verbal, giving users implicit instruction, and therefore does not suffer from the terminology or contextual switching issues that written instruction does. <br /><br /> Although a number of questions remain to be answered about the general applicability of motherese-inspired user interface instruction, the model presented has yielded the first empirically-based idea for designing self-revealing instruction. It is anticipated that future research using this model will help researchers to reason about both self-revealing instruction and new user behaviour.
2

Early Language Learning is a Good Model for Studying Early User Interface Learning

Lester, Erin January 2005 (has links)
To date, the self-revealing interface has been the elusive holy grail of the user interface community. This research advocates the use of early language learning as a model for early user interface learning. This model can be used to reason about how users learn through exploration, and gain ideas as to how to design the implicit, online help needed to make a user interface self-revealing. The idea for this model came from a strong analogy between user interfaces and language. This analogy is based on fundamental similarities, and strengthened both by observations in a case study, and the general user interface literature. A case study of early exploratory user interface learning was done in the hopes of finding similarities between the learning of languages and interfaces. Although the study did reveal many similarities, which support the model, what was most interesting was their differences. Most notably, motherese, an important form of supportive feedback that is universally present in language learning, was missing in the user interface learning. Motherese is a distinct speech variant that is used by experienced language users in conversing with children. It helps to guide children towards an understanding of correct behaviours through acknowledgment, repetition, and correction of their utterances. An experiment was devised to evaluate an analogous type of instruction in the bootstrap learning of a novel user interface technique. The experiment validated the instruction's ability to shorten the initial learning period and ingrain new techniques better than un-aided exploratory learning. Motherese-style instruction meets the requirements for instruction that is self-revealing, and is firmly grounded by the strong analogy between language and user interfaces. The application of it to user interface learning is online and integrated within the actual context of the application. It is also demonstrative and non-verbal, giving users implicit instruction, and therefore does not suffer from the terminology or contextual switching issues that written instruction does. <br /><br /> Although a number of questions remain to be answered about the general applicability of motherese-inspired user interface instruction, the model presented has yielded the first empirically-based idea for designing self-revealing instruction. It is anticipated that future research using this model will help researchers to reason about both self-revealing instruction and new user behaviour.
3

Introducing Gestures: Exploring Feedforward in Touch-Gesture Interfaces

Lindberg, Martin January 2019 (has links)
This interaction design thesis aimed to explore how users could be introduced to the different functionalities of a gesture-based touch screen interface. This was done through a user-centred design research process where the designer was taught different artefacts by experienced users. Insights from this process lay the foundation for an interactive, digital gesture-introduction prototype.Testing said prototype with users yielded this study's results. While containing several areas for improvement regarding implementation and behaviour, the prototype's base methods and qualities were well received. Further development would be needed to fully assess its viability. The user-centred research methods used in this project proved valuable for later ideation and prototyping stages. Activities and results from this project indicate a potential for designers to further explore the possibilities for ensuring the discoverability of touch-gesture interactions. For future projects the author suggests more extensive research and testing using a greater sample size and wider demographic.

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