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Studies on the empirical growth curve estimations considering seasonal compensatory growth in Japanese Thoroughbred horses / 日本サラブレッド馬の季節代償性発育を考慮する近似発育曲線推定に関する研究Onoda, Tomoaki 24 March 2014 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(農学) / 甲第18317号 / 農博第2042号 / 新制||農||1021(附属図書館) / 学位論文||H26||N4824(農学部図書室) / 31175 / 京都大学大学院農学研究科地域環境科学専攻 / (主査)教授 平井 伸博, 教授 今井 裕, 准教授 三宅 武 / 学位規則第4条第1項該当 / Doctor of Agricultural Science / Kyoto University / DFAM
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Efficient Fpga Implementation of a Generic Function Approximator and Its Application to Neural Net ComputationBharkhada, Bharat Kishore 02 September 2003 (has links)
No description available.
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EMO - A Computational Emotional State Module : Emotions and their influence on the behaviour of autonomous agentsEsbjörnsson, Jimmy January 2007 (has links)
<p>Artificial intelligence (AI) is already a fundamental component of computer games. In this context is emotions a growing part in simulating real life. The proposed emotional state module, provides a way for the game agents to select an action in real-time virtual environments. The modules function has been tested with the open-source strategy game ORTS. This thesis proposes a new approach for the design of an interacting network, similar to a spreading activation system, of emotional states that keeps track of emotion intensities changing and interacting over time. The network of emotions can represent any number of persisting states, such as moods, emotions and drives. Any emotional signal can affect every state positively or negatively. The states' response to emotional signals are influenced by the other states represented in the network. The network is contained within an emotional state module. This interactions between emotions are not the focus of much research, neither is the representation model. The focus tend to be on the mechanisms eliciting emotions and on how to express the emotions.</p>
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EMO - A Computational Emotional State Module : Emotions and their influence on the behaviour of autonomous agentsEsbjörnsson, Jimmy January 2007 (has links)
Artificial intelligence (AI) is already a fundamental component of computer games. In this context is emotions a growing part in simulating real life. The proposed emotional state module, provides a way for the game agents to select an action in real-time virtual environments. The modules function has been tested with the open-source strategy game ORTS. This thesis proposes a new approach for the design of an interacting network, similar to a spreading activation system, of emotional states that keeps track of emotion intensities changing and interacting over time. The network of emotions can represent any number of persisting states, such as moods, emotions and drives. Any emotional signal can affect every state positively or negatively. The states' response to emotional signals are influenced by the other states represented in the network. The network is contained within an emotional state module. This interactions between emotions are not the focus of much research, neither is the representation model. The focus tend to be on the mechanisms eliciting emotions and on how to express the emotions.
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Aplikace neuronových sítí v telekomunikacích / Application of neural networks in telecommunicationsŠulák, Michal January 2008 (has links)
This Master’s Thesis consists of description of current routing protocols and routers, basic principles of neural networks and their interpretation in connection with the use for routing in data networks and telecommunications networks. In the thesis I focused on neural networks, which use energetic functions to find solution stabled states and their use for data routing. I produced the application software to test and find suitable variables for each function. This application counts the shortest path and is able to change variables to reach the best solution of stabled state of neural network. These solutions are compared with other functions that are usually used in nowadays systems for data network routing.
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Effect of Enhancement on Convolutional Neural Network Based Multi-view Object ClassificationXie, Zhiyuan 29 May 2018 (has links)
No description available.
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