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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Interaktiva mobilspel i klassrummet : Indikatorer på matematiska förmågor vid elevers användande av ett interaktivt mobilspel / Interactive Mobile Games in the Classroom : Indicators for Mathematical Abilities in Students’ Usage of an Interactive Mobile Game

Johansson, Peter, Öyan, Frans January 2020 (has links)
Detta produktionsarbete har undersökt spelet Plague Inc som ett verktyg i matematikklassrummet samt elevers attityd till digitala spel i undervisningen. Undersökningen har gjorts i en klass med 12 elever på gymnasiet, där de med hjälp av instruktioner och konstruerade uppgifter spelade spelet på sina telefoner och löste givna uppgifter under spelets gång. Två fokusgrupper valdes ut, som observerades och videoinspelades. Undersökningen omfattade även en skriftlig enkät om attityder och tankar kring spel i matematikundervisningen. Enkätsvaren visar att majoriteten av eleverna ställer sig positiva till spel i undervisningen och att de blir mer motiverade när undervisningen därigenom varieras. Elevaktiviteterna under spelets gång registrerades för att därigenom försöka synliggöra de förmågor som Skolverket har som mål för i matematikundervisningen. / This thesis studies the game Plague Inc as a tool in the mathematics classroom, including students´ attitudes towards digital games in the teaching of mathematics. The survey was made in a class consisting of 12 students in upper secondary school, where they with help from instructions and constructed tasks, played the game on their phones and solved written assignments. Two focus groups were chosen, observed and video-recorded. A poll was also conducted on the students´ attitudes and thoughts toward games in the mathematics practice. The result from the poll showed that most of the students had a positive attitude towards games in class and that they were more motivated when the teaching was varied. A registration of the students´ activities, when playing the game, was also made to try to detect the abilities that Skolverket lists as goals for the teaching of mathematics.

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