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Ljudlandskapet och det oönskade ljudetOrshammar, Viktor, Skarin, Christian January 2016 (has links)
Detta kandidatarbete undersöker de egenskaper det fysiska ljudlandskapet kan bidra med för att forma en virtuell värld. Med begrepp och teorier från omfattande studier inom fenomenet soundscape, undersöker vi hur detta kan appliceras i ett digitalt spel. Genom audiell analys av vår vardagliga miljö i en liten svensk stad, kan vi fördjupa kunskapen om hur ljudlandskapet är uppbyggt och kan appliceras i ett digitalt medie. Med ljudläggningen av ett digitalt spel kan vi testa att applicera funktioner och begrepp hämtade från det fysiska ljudlandskapet. / This bachelor thesis examines what the physical properties of the soundscape can contribute to form a virtual world. With concepts and theories from studies of soundscape, we examine how this can be applied in a digital game. Through a sound analysis of our everyday environment in a small Swedish town, we can improve our knowledge of how the soundscape is constructed and can be applied in a digital media. In the process of designing sounds to a digital game, we can test and apply the functions and concepts extracted from the physical soundscape.
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Creating soundscapes : a creative, technological and theoretical investigation of binaural technology usageFarrar, Ruth January 2014 (has links)
Through its portfolio of practical case studies and its engagement with critical thinking from a range of disciplines, the PhD investigates the following key question: what are the technical, aesthetic and conceptual impacts of using binaural technology to create a soundscape? ‘Using binaural technology’ implies users and users are essentially at the heart of this impact because users mediate the technical and aesthetic aspects of binaural technology and also inherently shape the theoretical ideology of this technology. By analysing users’ interactions with binaural technology from a social constructivist perspective, this thesis gains rich insights into the impact of using binaural technology when creating soundscapes. Chapter One explores sound artists’ and field recordists’ work that use binaural technology for the shared purpose of documenting urban soundwalks. The first case study “Audio Postcards” is also informed by questions drawn from acoustic ecology, socio-political theories on the practices of everyday life and the challenges that arise in finding, recording and preserving ‘soundmarks’. Chapter Two outlines practitioners’ applications of binaural technology to create an intimate connection to an art piece such as theatre director David Rosenberg’s productions. Peter Salvatore Petralia’s concept of headspace is applied to the chapter’s case study: “From Austria To America” to further understand binaural technology’s psychoacoustic effects. Chapter Three studies the impact of social groups who use binaural technology to record classical music performances. Traditional stereo and binaural classical music recording conventions are shaped in a new direction in two case studies: “Point of Audition” and “From Page to Stage”. Questions of ‘fidelity’ also arise from this creative practice. The outcomes of this reflective binaural practice unearth deep layers of understanding. This thesis discovers the impact of binaural technology moves beyond the effect it has on a listener to realise this recording practice also impacts a recordist’s decisions in the field and a sound artist’s creative choices when crafting soundscapes. The beneficial impact of binaural technology including its inconspicuous nature, the ability to imprint an artist’s subjective signature on recordings and its lifelike immersive qualities in playback are revealed through practice and reflection. Representing the real, the role of artist and point of audition are also themes explored throughout each chapter. Ultimately, insights gained are woven together as a means of constructing an original theoretical framework for an under-theorised subject: understanding how social user groups shape the impact of using binaural technology when creating soundscapes.
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Sonic Brand Malmö : - En analys av Malmö stads ljudidentitet / Sonic Brand Malmö : - An analysis of Malmö's Sonic BrandRoos, Martin January 2023 (has links)
Jag har analyserat Malmö stads ljudidentitet ur flera perspektiv och funnit att de i stort har följt tidigare forskning och vedertagna varumärkesprocesser när de arbetat fram stadens ljudidentitet. I jämförelse med tidigare forskning och branschpraxis saknas dock ett par delar i processen som kan haft betydelse för slutresultatet. En del är att Malmö stad inte konsekvent använt varumärkesplattformen när de arbetat fram de ljudattribut som de grundande ljudidentiteten på. En annan del är det inte framkommer på vilka grunder Malmö stad valde de fem olika inspelningsplatserna. Övriga moment som saknas i processen men som sannolikt har mindre betydelse för slutresultatet är att det saknas en analys av Malmös ljudande historik, samt att Malmö stad inte kraftsamlat platsens aktörer i framtagandet av ljudidentiteten. Malmö stads ljudidentiteten grundar sig i stort på ljudattributen och val av inspelningsplats. Det innebär att om de fullt ut hade arbetat utifrån varumärkesplattformen samt identifierat stadens ljudlandskap så hade ljudidentiteten sannolikt låtit helt annorlunda. Vägval tidigt i processen har stor påverkan på slutresultatet.
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