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Implementation and Comparative Analysis of Head-Related and Binaural Room Impulse Response in a Mid-Side Decomposition / Implementation och Jämförande Analys av Huvud-Relaterade och Binaurala Rumsimpuls-Responser i en Mid-Sid UppdelningLing, Jonathan January 2023 (has links)
This thesis aimed to clarify the essential factors involved in externalising audio over headphones. Extensive research was conducted, examining binaural cues and the latest advancements in the field. A novel approach was proposed, which applied HRIRs and BRIRs on a Mid-Side decomposition. The objective was to enhance frontal externalization while increasing control over centre-panned and side-panned elements. The proposed method underwent rigorous testing in various setups, accompanied by objective and subjective evaluations. The objective measures were then correlated with the findings from the subjective evaluations. Interaural coherence analysis revealed that the BRIR exhibited lower overall coherence values than the HRIR. This was anticipated, considering BRIRs capture room acoustics that impact sound perception compared to anechoic conditions. Introducing simple room acoustics, such as early reflections and reverberation tails, significantly reduces the coherence in higher frequencies for HRIR. Connecting these findings to the conducted listening test, it is observed that lower IC generally corresponded to a wider audio configuration. However, assessing frontal externalization proved challenging. Among the tested configurations, the two BRIR models achieved the most width, with the unsmoothed version performing slightly better. This suggests a tradeoff between externalization and colouration, as the smoothed BRIR model excelled in spectral colouration and preference. For the HRIR, adding room acoustics slightly increased the width. It received lower ratings regarding spectral colouration and was not preferred over the HRIR model without room acoustics. This reinforces the significance of preserving the original spectral characteristics. / Denna avhandling hade som mål att klargöra de väsentliga faktorer som är involverade i att externalisera ljud över hörlurar. Omfattande forskning genomfördes, där binaurala ledtrådar och de senaste framstegen inom området undersöktes. Ett nytt tillvägagångssätt föreslogs, där HRIRs och BRIRs applicerades på en Mid-Sid-uppdelning. Målet var att förbättra frontal externalisering i kombination med mer kontroll över centrerade och sido-justerade element. Den föreslagna metoden genomgick rigorösa tester i olika inställningar, åtföljda av objektiva och subjektiva utvärderingar. Objektiva mätningar korrelerades sedan med resultaten från de subjektiva utvärderingarna. Analysen av interaural koherens visade att BRIR hade lägre övergripande koherensvärden än HRIR. Detta var väntat eftersom BRIR fångar upp rumslig akustik som påverkar ljuduppfattningen jämfört med anekoiska förhållanden. Att införa enkla rumsliga akustikegenskaper, såsom tidiga reflektioner och efterklangssvansar, minskar signifikant koherensen i högre frekvenser för HRIR. Genom att koppla samman dessa resultat med de genomförda lyssningstesterna kan man observera att lägre interaural koherens generellt korresponderade med en bredare ljudkonfiguration. Dock visade det sig vara utmanande att bedöma frontal externalisering. Bland de testade konfigurationerna uppnådde de två BRIR-modellerna störst bredd, där en icke spektrum-justerad version presterade något bättre. Detta tyder på en avvägning mellan externalisering och färgning, eftersom den slätade BRIR-modellen presterade bra i både färgning av ljud och preferens. För HRIR ökade bredden något genom att lägga till rumslig akustik. Den fick lägre betyg avseende spektralfärgning och föredrogs inte framför HRIR-modellen utan rumslig akustik. Detta understryker vikten av att bevara de ursprungliga spektrala egenskaperna.
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Spatialized Sonification for the Learning of Surgical Navigation / Spatialiserad Sonifikation för inlärning av Kirurgisk NavigationDanielsson, Alexander January 2023 (has links)
Historically, the education of surgical navigation in minimally invasive neurosurgery has been constrained by several factors. Medical students have been required to physically be in the operating room to observe a teacher perform the different procedures. This restricts their opportunities to gain valuable hands-on experience in their field. An extended reality simulation system that employs auditory feedback in the form of sonification could be used to provide an inexpensive alternative to this traditional approach. Such a system would allow medical students to get practical experience with valuable insights during their initial years of training without requiring access to the operating room. In order to perform a first evaluation of the impact of sonification on neurosurgical learning using extended reality simulations, a prototype of a surgical simulation tool with six possible sonifications was implemented for the task of aligning a catheter against a target angle. The sonification types studied were spatial, psychoacoustic and direct parameter-mapping, each of which encoded the component angles either in parallel or sequentially. The sonifications were evaluated against each other and the baseline condition in a comparative mixed-design user study measuring the participants efficacy as accuracy, precision, time-to-completion and perceived workload for an assisted neurosurgical simulation task. Participants were found to be significantly slower when using the psychoacoustic sonification as compared to using no aid. Both the spatial and direct sonification showed non-significant tendencies to be slower than the baseline condition. Whilst no significant difference was found between the sonifications, the participants tended to have higher efficacy when using the spatial and direct sonifications, than with the psychoacoustic sonification. Hence these sonifications show the most promise as possible candidates for an auditory feedback system in an extended reality simulator for surgical navigation. However, further evaluation is needed to conclude the full effect of the direct and spatial sonifications on the students’ efficacy. / Utbildningen av kirurgisk navigation för minimalinvasiva neurokirurgiska operationer har historiskt begränsats av flera anledningar. För att kunna lära sig, så har läkarstudenter behövt fysiskt närvara i operationssalen för att observera en lärare genomföra olika operationer. Det har begränsat studenternas möjlighet att få viktig praktisk erfarenhet inom sitt fält. Som ett alternativ till traditionella metoder skulle ett simulationssystem baserat på extended reality (utökat verklighet) och som använder auditiv återkoppling i form av sonifikation kunna användas. Ett sådant system skulle kunna ge läkarstudenter möjligheten att träna praktiskt utanför operationssalen samtidigt som de kan få direkt återkoppling under operationens gång. För att genomföra en första utvärdering av sonifikations påverkan på inlärningen av neurokirurgi när simulationer baserad på extended reality används, så utvecklades en prototyp av en kirurgisk simulator med sex möjliga sonifikationer för uppgiften att positionera en kateter så att den är vinklad i en given riktning. Sonifikationerna byggde på parametrisk mappning baserad på spatiala, psykoakustiska eller direkta metoder. För vardera av de tre metoderna kunde komponent vinklarna antingen kommuniceras parallellt eller sekventiellt. Prototyperna utvärderades mot varandra och basfallet då ingen hjälp användes. Utvärderingen genomfördes som en användarstudie av mixed design (blandad design). Användarnas effektivitet mättes som noggrannhet, precision, använd tid och upplevd arbetsbörda. Deltagarna var signifikant långsammare än basfallet när den psykoakustiska sonifikationen användes. Både den spatiala och direkta sonifikation påvisade en likartad, men icke-signifikanta tendens att va långsammare än basfallet. Medans ingen signifikant skillnad upptäcktes mellan sonifikationerna, så tenderade deltagarna att va mer effektiva när de använde den spatiala och direkta sonifikationerna, i jämförelse med när de använde den psykoakustiska sonifikationen. Därmed verkar dessa två metoder för sonifikation vara de mest lovande kandidater för ett auditivt återkopplingssystem i en extended reality simulator för kirurgisk navigation. Dock behövs vidare utvärdering för att finna en slutsats om spatiala och direkta sonifikationers fulla påverkan på läkarstudenternas effektivitet.
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Darśan - Dance for KriśnaPilania, Harshal 25 June 2024 (has links)
Darśana is an an interactive, multi-channel installation offering participants an artistic, somatic immersion in Hindu mythology. The exhibit interprets the Hindu concept of 'darśana'—a practice involving the experience and observance of a deity—through a contemporary lens. At the heart of the installation is Lord Kṛṣṇa, the beloved flutist deity celebrated for his wisdom and charm. Participants are immersed in a digital rendition of his native forested land, Vṛndāvana. Here, they are encouraged to move, dance, and interact with their surroundings.
By presenting ancient stories through new media technologies, "Darśana" explores the potential of modern technology to reinterpret and revitalize traditional practices and beliefs for contemporary audiences, drawing their attention to their cultural heritage. / Master of Fine Arts / Darśana is an an interactive, multi-channel installation offering participants an artistic, somatic immersion in Hindu mythology. The exhibit interprets the Hindu concept of 'darśana'—a practice involving the experience and observance of a deity—through a contemporary lens. At the heart of the installation is Lord Kṛṣṇa, the beloved flutist deity celebrated for his wisdom and charm. Participants are immersed in a digital rendition of his native forested land, Vṛndāvana. Here, they are encouraged to move, dance, and interact with their surroundings.
By presenting ancient stories through new media technologies, "Darśana" explores the potential of modern technology to reinterpret and revitalize traditional practices and beliefs for contemporary audiences, drawing their attention to their cultural heritage.
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Perception-Based Optimization of Sound ProjectorsWühle, Tom 31 May 2022 (has links)
This thesis deals with optimization of sound projectors, based on knowledge on the auditory perception. In sound projection it is desired that the lagging projected sound dominates the localization. One of the most limiting factors here is the leading direct sound, which, however, can only be reduced to a limited extent since the focusing capabilities of sound projectors are physically limited.
In order to enable the perception-based optimization, it was therefore essential to gain an understanding of the perceptual role of the direct sound in achieving localization dominance of the projected sound, and which perception-based requirements for sound projection result from this role. A review of existing literature on the perception in scenarios with leading and lagging sound revealed that further insights into lag localization dominance were needed to this end. These insights were gained by conducting several psychoacoustic investigations in an anechoic chamber, reproducing the sounds via individual loudspeakers. Lag localization dominance seemed to be strongly influenced by the temporal characteristics of the playback signal.
Afterwards, comprehensive perception-based requirements for sound projection were derived and their consequences for the design of sound projectors were discussed. On this basis, a method for the perception-based optimization was developed with the goal to reduce the influence of the direct sound on localization. This method was named localization masking. Localization masking is based on the additional generation of one or more sounds arriving earlier and from another direction than the direct sound at the position of the listener. An investigation under laboratory conditions, using cascaded lead-lag pairs representing the sounds involved, suggested that localization masking has the potential to achieve that goal. Localization masking enabled the initial lag, representing the projected sound, to dominate the localization up to a 7 dB higher level of the initial lead, representing the direct sound.
Finally, localization masking was investigated under realistic conditions. Localization masking was applied to real sound projectors in a real room and proved to work. Localization masking enabled a given projector to be effectively used with a playback signal that requires stronger focusing capabilities. Furthermore, localization masking enabled a projector with less strong focusing capabilities to be effectively used with a given playback signal.
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