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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

Collaborative streaming in mobile social networks

Kong, Chenguang., 孔臣光. January 2011 (has links)
Mobile social applications have emerged in recent years. They explore social connections among mobile users in a variety of novel scenarios, including friend finding, message routing, and content sharing. However, efficiently supporting resource-demanding delay-sensitive streaming applications on the mobile platform remains a significant challenge. Research on such topics will naturally widen the usage of mobile social applications. The solutions to the challenges will provide suggestion on many related work. It is interesting and valuable to explore the system performance and users’ experience in such scenarios. Furthermore, users’ concern about social network is also significant to develop a mobile social network application. It is important to detect users’ strategies to communicate with others. That influences the network topologies and provides biased connections. The strategy consists of various of aspects, most of which are the user preference and user social attributes. Focusing on this meaningful research field, we study collaborative VoD-type streaming of short videos among small groups of mobile users, so as to effectively exploit their social relationships. Such an application can be practically set in a number of usage scenarios, including streaming of introductory video clips of exhibition items to visitors’ mobile devices, such as in a museum. We analyze users’ behavior strategies based on their social preference and social attributes. We design SMS, an architecture that engineers such Streaming over Mobile Social networks. SMS constructs a collaborative streaming overlay by carefully inspecting social connections among users and infrastructure characteristics of Bluetooth technologies. To improve the performance, we analyze the scatternet structure of Bluetooth technology and propose appropriate scatternet structure in our system. We evaluate our design based on prototype implementation on the Android platform, as well as on a large emulation testbed. The results obtained indicate that we are able to achieve a well-performed streaming system in a mobile social network. / published_or_final_version / Computer Science / Master / Master of Philosophy
112

Supporting rate adaptive multimedia streams on the Internet

Weber, Steven Patrick 28 August 2008 (has links)
Not available / text
113

Energy-aware embedded media processing: customizable memory subsystems and energy management policies

Ramachandran, Anand 28 August 2008 (has links)
Not available / text
114

On-line scheduling of video streams

Wong, Wai-ha., 王慧霞. January 2002 (has links)
published_or_final_version / abstract / toc / Computer Science and Information Systems / Doctoral / Doctor of Philosophy
115

Streaming video optimisation in heterogeneous Internet traffic environment

Shen, Xiaochuan January 2011 (has links)
No description available.
116

Label Free Change Detection on Streaming Data with Cooperative Multi-objective Genetic Programming

Rahimi, Sara 09 August 2013 (has links)
Classification under streaming data conditions requires that the machine learning approach operate interactively with the stream content. Thus, given some initial machine learning classification capability, it is not possible to assume that the process `generating' stream content will be stationary. It is therefore necessary to first detect when the stream content changes. Only after detecting a change, can classifier retraining be triggered. Current methods for change detection tend to assume an entropy filter approach, where class labels are necessary. In practice, labeling the stream would be extremely expensive. This work proposes an approach in which the behavior of GP individuals is used to detect change without} the use of labels. Only after detecting a change is label information requested. Benchmarking under three computer network traffic analysis scenarios demonstrates that the proposed approach performs at least as well as the filter method, while retaining the advantage of requiring no labels.
117

Streaming Random Forests

Abdulsalam, Hanady 16 July 2008 (has links)
Recent research addresses the problem of data-stream mining to deal with applications that require processing huge amounts of data such as sensor data analysis and financial applications. Data-stream mining algorithms incorporate special provisions to meet the requirements of stream-management systems, that is stream algorithms must be online and incremental, processing each data record only once (or few times); adaptive to distribution changes; and fast enough to accommodate high arrival rates. We consider the problem of data-stream classification, introducing an online and incremental stream-classification ensemble algorithm, Streaming Random Forests, an extension of the Random Forests algorithm by Breiman, which is a standard classification algorithm. Our algorithm is designed to handle multi-class classification problems. It is able to deal with data streams having an evolving nature and a random arrival rate of training/test data records. The algorithm, in addition, automatically adjusts its parameters based on the data seen so far. Experimental results on real and synthetic data demonstrate that the algorithm gives a successful behavior. Without losing classification accuracy, our algorithm is able to handle multi-class problems for which the underlying class boundaries drift, and handle the case when blocks of training records are not big enough to build/update the classification model. / Thesis (Ph.D, Computing) -- Queen's University, 2008-07-15 16:12:33.221
118

A Study of Traffic Locality and Reliability in Peer-to-Peer Video Streaming Applications

ZHANG, XIANGYANG 27 April 2012 (has links)
The past decade has witnessed tremendous growth of peer-to-peer (P2P) video streaming applications on the Internet. For these applications, playback smoothness and timeliness are the two most important aspects of users' viewing experiences, whereas the amount of traffic is Internet service providers' main concern. According to the playback delay, video streaming can be classified into on-demand streaming, live streaming, and interactive streaming. P2P live streaming applications typically have an arbitrary number of users, tens of seconds of playback delay, and a high packet delivery rate, but their heavy traffic incurs great financial expenditure and threatens the quality of other services. Interactive streaming applications usually have a small group size, several hundreds of milliseconds of playback delay, and reasonable traffic volume, but cannot achieve a high packet delivery rate. The goal of this thesis is to study traffic locality and reliable delivery of packets in large-scale live streaming and small-scale interactive streaming applications, while keeping the playback delay well below the targeted applications' limits. For P2P live streaming applications, we first identify "typical" schemes from existing P2P live streaming schemes, investigate packet propagation behavior and the impact of neighboring strategies on system performance, and then propose innovative schemes that take both users' viewing experience and traffic locality into consideration. We show that the network-driven tree-based schemes with the swarming technique as a re-transmission error-correction mechanism are superior to the data-driven swarm-based or tree-based schemes, and a properly designed tree-based scheme can localize the traffic while maintaining a high packet delivery rate. For interactive streaming applications, we analyze the efficacy of systematic forward error-correction (FEC) codes against the bursty errors of Internet links when using peers to provide multiple one-hop paths between two communication parties. We find that although using peers for path diversity often results in a lower post-FEC packet loss ratio, some conditions do apply. The interplay of a number of factors, such as the Internet links' error ratio and burst length and the coding parameters, determines the performance of FEC. We provide guidelines and computation methods to determine whether the use of peers for path diversity can be justified. / Thesis (Ph.D, Computing) -- Queen's University, 2012-04-26 15:20:35.555
119

"Vilda västern går mot sitt slut" : Fildelning, streaming och rättfärdigande på Flashback

Dahl, Daniel January 2015 (has links)
Digitaliseringen under 2000-talet har förändrat många branscher. Utbredningen av illegal fildelning är en av de utmaningar som dykt upp, utbredd bland i övrigt laglydiga människor. Samtidigt sker en framväxt av nya sätt att konsumera på internet, som tar avstamp i fildelningstekniken men fungerar inom lagliga ramar. Uppsatsen har mot bakgrund av detta drivits av att undersöka hur fildelning motiveras: Hur ser argumenten ut för och emot illegal fildelning?   I detta arbete undersöks de argument som används för att rättfärdiga fildelning av musik, genom en kvalitativ argumentationsanalys, kombinerad med Boltanski Thévenots teori om rättfärdigande och värdeordningar. Materialet utgörs av en diskussionstråd på internetforumet Flashback om fildelningssajten The Pirate Bay och streamingtjänsten Spotify. Dessutom undersöks också rättfärdigandet av de streamingtjänster som vuxit fram som alternativ till den illegala fildelningen.   Resultatet visar att både fildelning och användandet av streamingtjänster motiveras av pragmatism: smidighet och effektivitet appellerar till användarna mer än tradition och känsla. Dessutom uppvisas en uppluckring i synen på musik som handelsvara: Den ständiga tillgången har förändrat viljan att betala för enskilda album och låtar.
120

Supplying Partners Suite of Protocols for P2P 3D Streaming Over Thin Mobile Devices

Maamar, Haifa Raja 23 January 2013 (has links)
The recent advances in mobile computing devices and wireless networking produced the technical platform for multimedia services over thin mobile devices. Nowadays, we are witnessing an important growth in applications using thin mobile devices, such as social networks, virtual walkthrough, media streaming, and augmented reality (AR), just to mention a few. Most of these applications are based on the client-server architecture, however several studies showed that the client-server architecture suffers from various issues, such as the server bottleneck, latency and the lack of scalability. This led most of the systems to switch to the peer-to-peer (P2P)-like environment for its scalability and potential cost saving. P2P multimedia streaming over thin mobile devices-based classes of applications has known a significant growth during the last years. Although P2P video streaming over thin mobile devices received a great deal of attention, the application of 3D streaming over mobile devices was challenging mainly due to the limited mobile resources and capabilities, as well as the wireless medium limitations. Having 3D streaming over Mobile Ad hoc Networks (MANET) is considered more challenging given that the 3D streaming-based system has to deal with a dynamic environment resulting from nodes mobility, which may lead to route breakages and connection loss. Therefore, one of the major difficulties in 3D streaming over MANET is related to the supplying partner's strategy that aims at determining the most suitable source holding the required 3D data to stream it quickly and efficiently to the requesters. In this thesis, we propose our P2P based 3D streaming system which we refer to as MOSAIC as well as a suite of supplying partner strategy protocols for P2P 3D streaming over thin mobile devices. Our proposed suite of protocols selects the potential sources that have the relevant 3D data, based on a set of criteria such as the source location, the mobile device's available resources as well as its residual energy. We also proposed a multihop supplying partner selection protocol that takes into account the signal strength and the nodes mobility when streaming the relevant 3D data. The performance evaluation obtained to evaluate our MOSAIC system as well as our suite of protocols using an extensive set of NS2 simulation experiments, is then reported.

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