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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Mixing pop in 9.1: How do listeners perceive different delay/panning combinations, applied to solo pop guitar?

Karlsson, David January 2019 (has links)
There is little information about mixing music for 9.1 surround, and the information available are mostly for classical music and the use of ambience in the height channels. The production methods for pop music differs from classical music and the productions does not have to sound realistic. In this study, a solo pop guitar was recorded and placed in the center channel. A 9.1 surround playback environment was created and two short delays were added to increase the perceived width of the guitar and shifted between the front L,R speakers, the back L,R, the front height L,R and back height L,R. A listening test was conducted where subjects compared how they perceived the different delay positions. The results showed that the positions were perceived very differently and depends on the listener, although some tendencies were found. The front position was perceived as broader and had were generally rated highest. The front height position was also described as broad but also bright and distinctive. The back position was generally rated lowest and perceived as thin and dull. The back-height position was perceived as dull and to have more bass.
2

An investigation into the real-time manipulation and control of three-dimensional sound fields

Wiggins, Bruce January 2004 (has links)
This thesis describes a system that can be used for the decoding of a three dimensional audio recording over headphones or two, or more, speakers. A literature review of psychoacoustics and a review (both historical and current) of surround sound systems is carried out. The need for a system which is platform independent is discussed, and the proposal for a system based on an amalgamation of Ambisonics, binaural and transaural reproduction schemes is given. In order for this system to function optimally, each of the three systems rely on providing the listener with the relevant psychoacoustic cues. The conversion from a five speaker ITU array to binaural decode is well documented but pair-wise panning algorithms will not produce the correct lateralisation parameters at the ears of a centrally seated listener. Although Ambisonics has been well researched, no one has, as yet, produced a psychoacoustically optimised decoder for the standard irregular five speaker array as specified by the ITU as the original theory, as proposed by Gerzon and Barton (1992) was produced (known as a Vienna decoder), and example solutions given, before the standard had been decided on. In this work, the original work by Gerzon and Barton (1992) is analysed, and shown to be suboptimal, showing a high/low frequency decoder mismatch due to the method of solving the set of non-linear simultaneous equations. A method, based on the Tabu search algorithm, is applied to the Vienna decoder problem and is shown to provide superior results to those shown by Gerzon and Barton (1992) and is capable of producing multiple solutions to the Vienna decoder problem. During the write up of this report Craven (2003) has shown how 4th order circular harmonics (as used in Ambisonics) can be used to create a frequency independent panning law for the five speaker ITU array, and this report also shows how the Tabu search algorithm can be used to optimise these decoders further. A new method is then demonstrated using the Tabu search algorithm coupled with lateralisation parameters extracted from a binaural simulation of the Ambisonic system to be optimised (as these are the parameters that the Vienna system is approximating). This method can then be altered to take into account head rotations directly which have been shown as an important psychoacoustic parameter in the localisation of a sound source (Spikofski et al., 2001) and is also shown to be useful in differentiating between decoders optimised using the Tabu search form of the Vienna optimisations as no objective measure had been suggested. Optimisations for both Binaural and Transaural reproductions are then discussed so as to maximise the performance of generic HRTF data (i.e. not individualised) using inverse filtering methods, and a technique is shown that minimises the amount of frequency dependant regularisation needed when calculating cross-talk cancellation filters.
3

Musik i Surround / Music in Surround.

Nilsson, Hampus Henningsson och Martin January 2011 (has links)
I den här uppsatsen går vi igenom traditionell mixning av Musik i Surround, en såkallad Direkt/Ambient Mixning, vilket innebär direktljud i de främre högtalarna (Left, Center, Right) och enbart ambiens i bakhögtalarna (Left Surround, Right Surround) och sedan vårt eget tillvägagångssätt som man kan kalla Direkt/Överallt, dvs. att det finns direkta ljudkällor runt om i hela surroundfältet. Resultatet av vårt arbete visar att metoden Direkt/Överallt ger en mer omfattande och omringande känsla av musiken i surround.
4

An integrated system for dynamic control of auditory perspective in a multichannel sound field /

Corey, Jason Andrew January 2002 (has links)
An integrated system providing dynamic control of sound source azimuth, distance and proximity to a room boundary within a simulated acoustic space is proposed for use in multichannel music and film sound production. The system has been investigated, implemented, and psychoacoustically tested within the ITU-R BS.775 recommended five-channel (3/2) loudspeaker layout. The work brings together physical and perceptual models of room simulation to allow dynamic placement of virtual sound sources at any location of a simulated space within the horizontal plane. / The control system incorporates a number of modules including simulated room modes, "fuzzy" sources, and tracking early reflections, whose parameters are dynamically changed according to sound source location within the simulated space. The control functions of the basic elements, derived from theories of perception of a source in a real room, have been carefully tuned to provide efficient, effective, and intuitive control of a sound source's perceived location. / Seven formal listening tests were conducted to evaluate the effectiveness of the algorithm design choices. The tests evaluated: (1) loudness calibration of multichannel sound images; (2) the effectiveness of distance control; (3) the resolution of distance control provided by the system; (4) the effectiveness of the proposed system when compared to a commercially available multichannel room simulation system in terms of control of source distance and proximity to a room boundary; (5) the role of tracking early reflection patterns on the perception of sound source distance; (6) the role of tracking early reflection patterns on the perception of lateral phantom images. / The listening tests confirm the effectiveness of the system for control of perceived sound source distance, proximity to room boundaries, and azimuth, through fine, dynamic adjustment of parameters according to source location. All of the parameters are grouped and controlled together to create a perceptually strong impression of source location and movement within a simulated space.
5

5-channel microphone array with binaural-head for multichannel reproduction / Five-channel microphone array with binaural-head for multichannel reproduction

Klepko, John. January 1999 (has links)
With the recent emergence of new release formats capable of delivering discrete multichannel surround-sound, there is a need to research unique recording methods to take advantage of the enhanced spatiality compared to conventional 2-channel stereophonic systems. This dissertation proposes a new microphone technique that incorporates head-related spatial cues through use of binaural artificial-head microphone signals sent to the surround channels. Combining this with 3 spaced directional microphones for the front channels shows promising results towards reproducing a 3-dimensional sound field. This dissertation describes a complete investigation of the proposed recording technique including an analysis of the basic concept, performance and suggested applications.
6

Virtual audio localization with simulated early reflections and generalized head-related transfer functions

Reed, Darrin Kiyoshi. January 2009 (has links) (PDF)
Thesis (MS)--Montana State University--Bozeman, 2009. / Typescript. Chairperson, Graduate Committee: Robert C. Maher. Appears on title page as Darrin Kiysohi Reed (sic). Includes bibliographical references (leaves 60-71).
7

An investigation into consumer perceptions of surround sound in a home theatre environment

VanLandeghem, Edward January 2006 (has links)
Thesis (M.S. )--Kutztown University of Pennsylvania, 2006. / Source: Masters Abstracts International, Volume: 45-06, page: 2723. Typescript. Abstract precedes thesis as 1 leaf (iii). Includes bibliographical references (leaf 23).
8

An integrated system for dynamic control of auditory perspective in a multichannel sound field /

Corey, Jason Andrew January 2002 (has links)
No description available.
9

5-channel microphone array with binaural-head for multichannel reproduction

Klepko, John. January 1999 (has links)
No description available.
10

Unified developmental model of maps, complex cells and surround modulation in the primary visual cortex

Antolik, Jan January 2011 (has links)
For human and animal vision, the perception of local visual features can depend on the spatial arrangement of the surrounding visual stimuli. In the earliest stages of visual processing this phenomenon is called surround modulation, where the response of visually selective neurons is influenced by the response of neighboring neurons. Surround modulation has been implicated in numerous important perceptual phenomena, such as contour integration and figure-ground segregation. In cats, one of the major potential neural substrates for surround modulation are lateral connections between cortical neurons in layer 2/3, which typically contains ”complex” cells that appear to combine responses from ”simple” cells in layer 4C. Interestingly, these lateral connections have also been implicated in the development of functional maps in primary visual cortex, such as smooth, well-organized maps for the preference of oriented lines. Together, this evidence suggests a common underlying substrate the lateral interactions in layer 2/3—as the driving force behind development of orientation maps for both simple and complex cells, and at the same time expression of surround modulation in adult animals. However, previously these phenomena have been studied largely in isolation, and we are not aware of a computational model that can account for all of them simultaneously and show how they are related. In this thesis we resolve this problem by building a single, unified computational model that can explain the development of orientation maps, the development of simple and complex cells, and surround modulation. First we build a simple, single-layer model of orientation map development based on ALISSOM, which has more realistic single cell properties (such as contrast gain control and contrast invariant orientation tuning) than its predecessor. Then we extend this model by adding layer 2/3, and show how the model can explain development of orientation maps of both simple and complex cells. As the last step towards a developmental model of surround modulation, we replace Mexican-hat-like lateral connectivity in layer 2/3 of the model with a more realistic configuration based on long-range excitation and short-range inhibitory cells, extending a simpler model by Judith Law. The resulting unified model of V1 explains how orientation maps of simple and complex cells can develop, while individual neurons in the developed model express realistic orientation tuning and various surround modulation properties. In doing so, we not only offer a consistent explanation behind all these phenomena, but also create a very rich model of V1 in which the interactions between various V1 properties can be studied. The model allows us to formulate several novel predictions that relate the variation of single cell properties to their location in the orientation preference maps in V1, and we show how these predictions can be tested experimentally. Overall, this model represents a synthesis of a wide body of experimental evidence, forming a compact hypothesis for much of the development and behavior of neurons in the visual cortex.

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