• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 3
  • 1
  • Tagged with
  • 4
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Janet Cardiff : Portholes into other Worlds

Bünger, Maja January 2008 (has links)
<p>This essay is about the relationship between the spatial reality and the imaginary reality in the auditory artwork The Missing Voice (case study b) by Janet Cardiff. The analysis is based on a semiotic model that differentiate between two types of signifieds; a denotative signified and a connotative signified. Those terms, with focus on connotation, is used in relation to sound and linguistic signs in the auditory reality of the artwork.</p><p>The first chapter “Den okroppsliga rösten” discusses the relationship between the several voices of fiction and the spatial reality in The Missing Voice (case study b). There are four versions of the voice of cardiff and two other masculine voices that reach out, through the auditory reality, to the participant of the artwork. The participant throws therefore between the spatial reality and the reality of fiction. </p><p>The second chapter “Den akustiska upplevelsen” discusses what happens when the aucoustic reality is in and out of sync with the spatial reality in The Missing Voice (case study b). When the two soundscapes, the real and the auditory, synchronize it’s difficult for the participant to separate between reality and fiction. Those recorded sounds originate from the spatial reality and therefore connotes this reality. Sometimes Cardiff refers to sounds that are invisible in the spatial reality, the soundscapes are then not in sync with each other, but still the sounds are so close to the spatial reality that they feel real.</p><p>The last chapter “Det imaginära rummet” is about the meeting between the real spatiality and the imaginäry. On many occations in the artwork the voice of Cardiff transforms the real room to a room from the past. Then her words connotations reinforces the experience of the presence of the imaginäry room in the real room.</p>
2

Janet Cardiff : Portholes into other Worlds

Bünger, Maja January 2008 (has links)
This essay is about the relationship between the spatial reality and the imaginary reality in the auditory artwork The Missing Voice (case study b) by Janet Cardiff. The analysis is based on a semiotic model that differentiate between two types of signifieds; a denotative signified and a connotative signified. Those terms, with focus on connotation, is used in relation to sound and linguistic signs in the auditory reality of the artwork. The first chapter “Den okroppsliga rösten” discusses the relationship between the several voices of fiction and the spatial reality in The Missing Voice (case study b). There are four versions of the voice of cardiff and two other masculine voices that reach out, through the auditory reality, to the participant of the artwork. The participant throws therefore between the spatial reality and the reality of fiction.  The second chapter “Den akustiska upplevelsen” discusses what happens when the aucoustic reality is in and out of sync with the spatial reality in The Missing Voice (case study b). When the two soundscapes, the real and the auditory, synchronize it’s difficult for the participant to separate between reality and fiction. Those recorded sounds originate from the spatial reality and therefore connotes this reality. Sometimes Cardiff refers to sounds that are invisible in the spatial reality, the soundscapes are then not in sync with each other, but still the sounds are so close to the spatial reality that they feel real. The last chapter “Det imaginära rummet” is about the meeting between the real spatiality and the imaginäry. On many occations in the artwork the voice of Cardiff transforms the real room to a room from the past. Then her words connotations reinforces the experience of the presence of the imaginäry room in the real room.
3

Wa-UM-eii : How a Choreographer Can Use Sonification to Communicate With Dancers During Rehearsals / Wa-UM-eii : Hur en koreograf kan använda icke-verbala talakter för att kommunicera med dansare under repetitioner

Fagergren, Emma January 2012 (has links)
A sonification is a nonverbal speech act and might sound like “wa-UM-eii”, or “wooosh!” The purpose of this study was to investigate a choreographer’s use of sonification in dance instructions, to see if there are different types of sonifications and if the use of these might differ with a change in context. Video material capturing the rehearsals of a noted dance company was analyzed using a cognitive ethnography-based approach. Nine different types of sonifications were identified and described according to purpose, and a context-based analysis showed that certain kinds of sonifications occurred more frequently in some contexts than others. The results suggest that sonification used in dance instruction can serve multiple different purposes – the three main purposes described here are these: to communicate the quality of a movement, to facilitate communication between choreographer and dancers, and to coordinate the dancers as a group.
4

Design av en synkroniserad databas till en mobil spelapplikation med hjälp av Firebase

Karlsson, Karl Arvid January 2017 (has links)
Att ha en välfungerande back-end till ett system kan spara arbete i både utvecklingsfas och i underhållsfas. Mitt arbete var att implemetera Firebase som ny back-end för geografispelet Map Makers Quest och för spelets Questeditor. Med implementeringen av Firebase funktionaliteter som bland annat Firebase: realtidsdatabas introduserades även en ny datastruktur som är optimerad för spelets behov med realtidsfunktionaliteter. Arbetet visar att med Firebase så minskade den nedladdade datamängden i den första spelade spelomgången jämfört med de tidigare Flask/MongoDB systemet, för att i de efterföljande omgångarna var den nedladdade datamängden större per omgång. Därutöver konstaterades att variansen av nedladdad datamängd per spelomgång ökade med Firebase.

Page generated in 0.2564 seconds