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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Den virtuella projektledaren och teamet : Hur skapas teamkänsla på distans? / The virtual project manager and the team : How team cohesiveness is created in a distributed team

Hanson, Maria, Söderström, Emilia January 1900 (has links)
Informationsteknologins utveckling under de senaste decennierna har möjliggjort en utveckling mot en allt mer global värld. Marknaden internationaliseras och geografiskt avstånd väger inte längre lika tungt när ett samarbete ska etableras. Genom att lösningar för elektronisk kommunikation blir mer spridda, lättillgängliga och billiga, och i takt med att teknikmognaden i organisationer och hos medarbetare ökar, har inte bara den teoretiska organisationsbilden utan även vardagen i många företag börjat präglas av en ny geografisk bredd. Den här studien fokuserar på hur projektledare arbetar med lag- eller teamkänsla i projektgrupper som verkar i en miljö där de fysiska mötena är få eller helt saknas. Undersökningen fokuserar på de praktiska verktyg och arbetssätt som projekt­ledaren har och kan använda i projektet för att skapa lag- eller teamkänsla. Undersökningen genomfördes med hjälp av kvalitativa intervjuer med åtta projektledare i Sverige. De representerar olika branscher inom offentlig och privat verksamhet och arbetar med distribuerade team av olika typ och storlek. Materialet analyserades baserat på sju teman identifierade i tidigare forskning. De projektledare som intervjuas arbetar alla med att stärka teamkänslan gruppen men väljer att fokusera på olika aspekter och verktyg. Kommunikation och tydlighet löper som röda trådar genom de strategier som tillämpas. Trots att projekten är virtuella uppfattar respondenterna i undersökningen att gruppens fysiska möte är betydelsefullt för att teamkänsla ska skapas. Grundläggande är också en välfungerande teknisk plattform med stöd för synkron kommunikation. / The development of information technology during the recent decades has enabled a shift towards an increasingly global world. The market becomes international and the geographical distance is of less importance when a new partnership is to be established. As solutions for electronic communication becomes more widespread, accessible and cheap and the technology maturity in organizations and among its employees increase, not only the theoretical organizational image, but also the everyday life of many companies has started to be characterized by a new geographic spread. This study focuses on project teams operating in an environment where the physical meetings are few or non-existent. So-called virtual project teams. The study examines how a project manager for a virtual project works with team cohesiveness within his virtual project team. The study focuses on the practical tools and approaches that the project manager has and can use in the project to create team cohesiveness. The survey is conducted by qualitative interviews with eight project managers working with distributed teams in Sweden, representing various industries in both the public and private sectors. The material is analyzed based on seven themes identified in previous research and in responses. The result shows that the project leaders in the study all are working to strengthen the team cohesiveness. The project managers chose to focus on different aspects and tools in the process. Communication and clarity are common themes in the strategies that the project managers apply. Even though the projects are virtual the physical meeting is pointed out as important in shaping team cohesiveness. Well-functioning technical platforms that support synchronous communication are part of the foundation for the team cohesiveness in a virtual team.
2

The Effect of Wisdom in Organizations on Team Cohesiveness, Interpersonal Trust, and Intrinsic Job Satisfaction, Partially mediated by Emotional Intelligence

Oden, Charles Dean 01 January 2011 (has links)
Wisdom, though ancient in concept, has only recently grown in empirical research. Often seen as the pinnacle of human development, wisdom includes the key aspects of exceptional insight, reflection, discernment, knowledge, and judgment, which are required for guiding the long-term future of an organization. Wisdom is believed to enhance an organization's ability to work towards multiple goals simultaneously, assist in appropriately assigning priorities, and lessen the organization's reliance on guidance or rules. Utilizing simultaneous regression analysis, available through partial least squares modeling, this research study included 230 full time non-instructional staff from both a traditional university setting and numerous branch offices. The collective wisdom of individuals in a business setting, measured as a composite of the three dimensions (cognitive, affective and reflective), significantly increased team cohesiveness, cognitive-based and affective-based interpersonal trust, and intrinsic job satisfaction. The reflective wisdom factor of lack of self-pity or resentment provided the largest effect upon all three organizational measures. Perspective-taking significantly increased both team cohesiveness and all four aspects of emotional intelligence. Though emotional intelligence did have many significant relationships with wisdom, it was not determined to serve as a mediating variable.
3

The relationship between intra-team wage disparity and team performance

Yapici, Selim January 2009 (has links)
As far as wage disparity and its social, political and economic consequences are concerned, one can easily see that it is a popular topic on which many studies and research have been conducted. The recent financial turmoil drew the people`s attention on the issue of wage disparity, and the people started to discuss this issue on the equity and fairness grounds, but the only thing that economists can do is to examine the economic consequences of the wide wage disparities. It is much easier to conduct a study on the issue of wage disparity by using the data on the professional sport teams due to their several advantages and in this paper I chose to study the relationship between intra-team wage dispersion and teams` performance by using data on randomly chosen 16 teams from the National Football League over the sample period of 2000-2008. First of all, a general introduction to the issue takes place. Then a detailed theoretical background is provided. After mentioning some previous evidence and methodology, empirical results are revealed. Those results show us that Ramaswamy`s and Rowthorn`s Damage Potential Hypothesis is supported over Levine`s Cohesiveness Hypothesis by the data.
4

The relationship between intra-team wage disparity and team performance

Yapici, Selim January 2009 (has links)
<p>As far as wage disparity and its social, political and economic consequences are concerned, one can easily see that it is a popular topic on which many studies and research have been conducted. The recent financial turmoil drew the people`s attention on the issue of wage disparity, and the people started to discuss this issue on the equity and fairness grounds, but the only thing that economists can do is to examine the economic consequences of the wide wage disparities. It is much easier to conduct a study on the issue of wage disparity by using the data on the professional sport teams due to their several advantages and in this paper I chose to study the relationship between intra-team wage dispersion and teams` performance by using data on randomly chosen 16 teams from the National Football League over the sample period of 2000-2008. First of all, a general introduction to the issue takes place. Then a detailed theoretical background is provided. After mentioning some previous evidence and methodology, empirical results are revealed. Those results show us that Ramaswamy`s and Rowthorn`s Damage Potential Hypothesis is supported over Levine`s Cohesiveness Hypothesis by the data.</p>
5

Comparing the use of technology-based vs traditional team building interventions in developing group problem-solving and learning behaviours: insights from two experimental studies

Sellier, Matthew 16 March 2022 (has links)
The increasing reliance on technology for communication seems to have shown that nontechnology or traditional team building activities may not be effective in improving certain interpersonal skills (Klein et al., 2009). The researcher investigated whether the use of a serious game, i.e. an educational video game, is a better mode of delivery to improve group problem solving, team cohesiveness, team learning behaviours and, perceived team psychological safety rather than traditional team building intervention, i.e. a non-technology-based team building intervention (Emsley &amp; Rumeser, 2018; Edmondson, 1999). The researcher conducted two post test only quasi-experiments to compare the methods of team-building. In Study 1, four teams of university students (n=15 total students) took part in either a serious game or a traditional team building intervention. The serious game was based on a scavenger hunt mobile application while the traditional team building activity was an obstacle course. Each team was assessed, after the team building interventions, on their group problem-solving skills and team cohesiveness in order to determine if there was a significant difference between the scores of the two dimensions above for intervention groups. Study 2 consisted of six teams of university students (n=30 total students) participated in either a traditional online team-building activity or an online team-based serious game. The traditional online team-building activity was a spectrum mapping activity, and the online team-based serious game was an online escape room. Each team then participated in the same thought experiment and were finally asked to answer a questionnaire. Furthermore, a field researcher participated in both activities and her experiences were noted through an interview. There did not seem to be sufficient evidence to support the hypotheses for the second quasi experiment. However, the was evidence collected throughout both quasi-experiments that suggests that serious games are more enjoyed by participants and there seems to be a clearer initiative to utilise the interpersonal skills acquired in the future.

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